Nintendo games are AAA.
I've been asking the same question about online discourse for a decade now.Why does everyone always think so binary? Why is it always one or the other?
No it only proves that customer dont want half-baked bad AAA games that have no clear concept or are badly executed.Helldivers 2 Palworld Last Epoch and more all prove that games like Skull and Bones and other Triple AAA games aren't what the customer wants anymore.
Then again, Helldivers won't make the sales that the AAA titles do.How Sony and Disney make profit off Spider-Man on PlayStation
Then again, Marvel's Spider-Man is one of the best- and fastest-selling video game franchises and it's exclusive to PlayStation.www.xfire.com
So they made ~$285M in profit... over multiple years....off of something that cost them $226M to make.... after selling 21M copies......................
You can see why that isn't great business. Shareholders want return on investment. Which means time and effort must be worth it... These big games are super risky, and only break even after millions upon millions are sold.. and take a long time to generate profit.
Meanwhile, a game like Helldivers 2, comes out and sells ~4M copies at $40.. which is $160M...probably cost ~$30M to make, leaving ~$130M in profit.. within 1 month...
Sony's games have a positive nominal ROI.Fact is, Sony's games are profitable.
We have almost no insight in what exactly is causing the inefficiency.Sony's games have a positive nominal ROI.
But this ROI is lower than the opportunity cost.
From a business perspective, this shows an inefficient use of capital and implies a loss of potential income.
These games are underperforming. That's why Sony C suite is intervening.
I checked Insomniac's website and they have 12 paid holidays per year.We have almost no insight in what exactly is causing the inefficiency.
We have a few statistics and an accountant that stated that they could be more efficient.
I checked Insomniac's website and they have 12 paid holidays per year.
Which is below legal minimum for most 1st-world countries.
well, he said 1st world countries.Not for the US
I work in tech, but not in games or movies.I have no idea how budgets are decided in games or in movies. Both seem to go overboard with their budgets more and more.
But Sony uses those games to get people into their eco-system, so it's more than just ROI per game:I work in tech, but not in games or movies.
The common strategy in budgeting projects is:
1. Evaluate different approaches. In the context gaming this could be singleplayer vs multiplayer, live service vs remastering, whatever.
2. Select the approach with the highest ROI.
3. Incrementally increase budgets and monitor ROI.
4. Identify the point of diminishing returns.
5. Adjust and optimize.
So when you see that 150m budget has worse ROI than 100m budget, increasing the budget to 200m is not recommended. Instead you go back to point 1 and optimize your approach.
The Sony Corp guys are obviously not happy how PlayStation has been handling things.But Sony uses those games to get people into their eco-system, so it's more than just ROI per game:
That seems like common sense, but it appears like gaming does miserable at those points, when they cancel stuff that got positive response, based on trailers that hint at pontetial games that should be possible with a reasonable approach to these steps, but simultaneously stubbornly continue with stuff that gets blasted from the very first trailers.1. Evaluate different approaches. In the context gaming this could be singleplayer vs multiplayer, live service vs remastering, whatever.
2. Select the approach with the highest ROI.
3. Incrementally increase budgets and monitor ROI.
4. Identify the point of diminishing returns.
5. Adjust and optimize.
Seems like they have their Shen Mue moment if their huge budgets are what is needed to make these games, and when Sony HQ disapproves about this development and that even is a problem as the leading seller of consoles then something is just strange.Economies of scale basically means that by increasing its scale of operations, PlayStation can spread fixed costs over a larger number of units sold.
The Sony Corp guys are obviously not happy how PlayStation has been handling things.
Businesses pursue growth because of an effect called 'economies of scale'.
Economies of scale basically means that by increasing its scale of operations, PlayStation can spread fixed costs over a larger number of units sold.
This will lead to higher margins.
PlayStation fucked things up because they achieved growth but reduced margins.
Don't forget GaaS.All of which points back to expanding to PC and mobile. That's the solution Sony presented. Sony hasn't questioned the sustainaibility of AAA games.
Yeah because selling $70 AAA games with 100GB installation data to mobile phone users totally sounds like a viable business strategy.All of which points back to expanding to PC and mobile. That's the solution Sony presented. Sony hasn't questioned the sustainaibility of AAA games.
Yeah because selling $70 AAA games with 100GB installation data to mobile phone users totally sounds like a viable business strategy.
You just said they will expand to mobile and don't question their AAA approach.That isn't a viable business strategy. Where did you get the idea that is what Sony has in mind?
You just said they will expand to mobile and don't question their AAA approach.
PlayStation can open up new revenue streams by developing games for smartphones.You misread. I said Sony hasn't "questioned the sustainaibility of AAA games" and they are expanding to PC and mobile. None of that implies $70 AAA games on mobile.
PlayStation can open up new revenue streams by developing games for smartphones.
Or they can try to grow their cloud streaming services on smartphones.
Both ideas seem like they're from someone who's never touched a PlayStation game before.
Holly fuck, Ghost of Tsushima, impressive. Insomniac are the stars at Sony now. Amazing delivery while mantaining quality.I dunno, all the ones below are/were profitable.
Insomniac are the stars at Sony now. Amazing delivery while mantaining quality.
Considering how well grand fate order has done….. something like $4 billion of sales revenue since it launched….. im surprised sony hasn’t tried more mobile games whether its Sony music handling it (like grand fate order) or their console studios taking a crack at it.Obviously their expansion into PC is a lot clearer picture, but what Sony actually has in mind when it comes to mobile is anyone's guess at this point. Could be first party themed games in the same vein as Fallout Shelter or something like that. No idea really. Not interested in it at all from a personal standpoint.
I haven't played all their games, but they seem to maintain a certain quality to them, but i reckon it might look better on the outside.
Quality has taken a step back, imo. But sales are huge so doesn't really matter.
I haven't played all their games, but they seem to maintain a certain quality to them, but i reckon it might look better on the outside.
I'm also very impressed with the speed they develop these games.
Most single-player-only games flop. It's a very risky thing to create.Bad games are unsustainable.
Also, live service games are unsustainable.
Make a good single player game and it will turn profit forever. Very few live service games can do that
Not true really.Bad games are unsustainable.
Also, live service games are unsustainable.
Make a good single player game and it will turn profit forever. Very few live service games can do that