yeah, but don't you think they could push to the limit all those games, but in their older ENGINES?
like, Spider Man 2 is the limit of what we can see using the old/current Insomaniac Engine... Ratchat Clank Rift Apart too
I mean, take a look at what MK11 and MK1 are doing with UE3 and UE4...
But anyway, I'd like to see a true next gen engine like UE5, I'm very hyped about that
The tech specs of the consoles and their devkits aren't ready until around a year and a half or so before release. They need some years to make the engine.The engine needs to be made, at least on a basic meaty way, at the earlier stages of the development.
AAA games nowadays take like half a dozen games to be made. That means that until around the 5th year or so of the console you won't see games taking advantage of the hardware. And that would be in the case that dev team (not publisher/studio) nail it with the first game for the console at pushing the hardware, when traditionally that happened with the second or even third game they made for the console.
And this time, thanks to the SSD and I/O this generation allows way more than only slightly better improvements. As we saw in the Cerny and UE talks/demos it changes how games are developed, their workflow and a shit ton of things that together represent the biggest change in game development since we moved from 2D to 3D. That means they need more time than in other generational transitions first to make the engines and related tools, second to get used to the new workflow and engine/tools, and third to master everything and reach the potential.
Until that, what they will use is going to be refurbished versions of previous gen engines that don't push the potential of the hardware, and will continue using previous gen techniques and tools so games will continue looking very similar.
Which is the case of games that started to be made in 2016-2018 like Rift Apart or Spider-Man 2, which was before the PS5 tech didn't even exist and they didn't even have the specs, so obviously they couldn't design the game and their engine around that new hardware. So it's stupid to ask them to push the limits of the hardware and reach its potential.