An idea: $399 RISC-V PS6, $499 PS6 Portable. $899 PS6 Pro (x86)

What do you think?


  • Total voters
    91
I have an even cooler idea than 399. Are you ready?
tI9xJ1m.gif
 
The basic idea is that if Sony is planning on releasing a handheld in the future, why not make a version of it that is not portable?

And to tie the branding together, the handheld and its non-handheld should be called the PS6 and PS6 portable. PS6 Pro will be the traditional x86 and the only one with backwards compatibility.

This strategy also solves the problem that $699 - $999 console will shrink the market.

$399 console should remain available next generation. But the branding and marketing is the end-all and be-all. By calling it PS6 and PS6 portable, people will understand that ALL PS6 games will release on it too.

PS6, PS6 Portable, and PS6 Pro will all release at the same time or at least the same quarter. Optional PS6 Pro Max available 3-4 years down the road if there is market for it.

With proper and advanced tools, Sony can perhaps make the development process between the two machines as seamless as PS5 to PS5 pro.
Not sure where you live but gas is double permanently and yet you expect console prices to stay the same like 8 years ago lol?

Oh boy a lot of you here must live in mommies basement or live of wealthfare for not knowing every day expenses.

Hey while you are at it maybe tell car manufacturers to lower the price of trucks back to 30k as 100 plus k for a truck nowdays is lunacy
 
There is no need to differentiate with different architectures…

Simply offer SteamDeck like portable as PS6 and a separately purchased dock equipped with a more powerful discreet gpu. When playing via dock plugged into a tv the console uses the discreet gpu.

*Portable can be plugged into tv and played via a controller without discreet gpu equipped dock if that isn't obvious.

This may be what Microsoft has planned with its confirmed portable…

The dock with discreet gpu still need a powerful and fast ram configuration. In the end, what you're removing from it is only the cpu and all else must be powerful enough not to bottleneck the gpu.

And with that scenario, how much are you really saving with the dock without a cpu? $50? At the price point at which it is targeted (graphics whores), a $50 difference is a drop in a bucket.

And so a full fledged PRO version is a better deal.

A better system would be what James Sawyer Ford James Sawyer Ford came up with. A PS6 normal console that is small and portable enough to be docked (or at least connected) to a portable battery, with oled, and PS buttons that look like a bigger PS portal.

The PRO version will still be a traditional playstation console. Big and 250w power draw.

Buy a game and you can play in both regular ps6 and the pro. Similar to how it works now in ps5 and the pro.
 
Last edited:
The dock with discreet gpu still need a power and fast ram configuration. In the end, what you're removing from is only the cpu and all else must be powerful enough not to bottleneck the gpu.

And with that scenario, how much are you really saving with the dock without a cpu? $50? At the price point at which it is targeted (graphics whores), a $50 difference is a drop in a bucket.

And so a full fledged PRO version is a better deal.

A better system would be what James Sawyer Ford James Sawyer Ford came up with. A PS6 normal console that is small and portable enough to be docked (or at least connected) to a portable battery, with oled, and PS buttons that look like a bigger PS portal.

The PRO version will still a traditional playstation console. Big and 250w power draw.

Buy a game and you can play in both regular ps6 and the pro. Similar to how it works now in ps5 and the pro.

Yup basically 3 power tiers

Portable/VR3 (runs off same device) - lowest power

PS6 base, docked (runs off same device) - lower/mid power

PS6 Pro (totally different device/hardware) - high power

Just slot the PS6 into a dock, into a portable, or into a VR3 headset. All run off the same chipset, just different power draw/fan like a switch
 
Last edited:
Yup basically 3 power tiers

Portable/VR3 (runs off same device) - lowest power

PS6 base, docked (runs off same device) - lower/mid power

PS6 Pro (totally different device/hardware) - high power

Just slot the PS6 into a dock, into a portable, or into a VR3 headset. All run off the same chipset, just different power draw/fan like a switch

Great idea as it would really help reduce the cost of peripherals such as portable shell and VR headset...

I would add that a PS6 Pro should simply contain a beefier GPU and allow the PS6 to dock in the same way as above. Be easier and less confusing to market as the concept applies the same way across the entire range. It would be the same as having an APU in a system alongside a GPU. Perhaps some of the APU onboard compute could be used to offload system/UI related tasks. Interesting concept regardless.

I'm onboard as it should in theory allow everything to be a little less expensive whilst offering gamers the flexibility to play however they like.
 
Last edited:
It would be really stupid to make a PS6 less powerful than PS5 and without BC with any previous PS.

Where are you getting the arm news from?
Out of his ass.

PS6 will be x86 to be BC with PS4 and PS5, to reuse the existing game engines and to ease multiplatform. And their portable too for the same reason.
 
Last edited:
The Switch 2 which is targeting PS4 graphics/performance at $450 USD. ($630 CAD)

What makes you think they'd be able to release anything as powerful as what the PS6 will be OR even as powerful as a PS5, be portable AND cost less than what a Switch 2 is?

The current Playstation Portal should be compatible with the PS6, but knowing how greedy Sony is I doubt that will be the case.
 
I seriously doubt its based or even directly related on the Soundwave Apu. The apu is based on rdna3.5 which simply doesn't provide the performance uplift to fulfill requirements. Hell, even the switch 2 has the better gpu in that comparison. It would need to be rdna4 at minimum or more likely udna+ to make sense with downports from the ps6 gen. Porting from the ps5/6 would also be a serious headache but depending on the cost/power efficiency uplift from arm it might be justified i guess.
 
Last edited:
The Switch 2 which is targeting PS4 graphics/performance at $450 USD. ($630 CAD)

What makes you think they'd be able to release anything as powerful as what the PS6 will be OR even as powerful as a PS5, be portable AND cost less than what a Switch 2 is?

A system without battery and oled.

This "PS6 mini" can be attached to a peripheral similar to a PS Portal sort of device. "PS6 go" with everything integrated can be an option too.
 
I seriously doubt its based or even directly related on the Soundwave Apu. The apu is based on rdna3.5 which simply doesn't provide the performance uplift to fulfill requirements. Hell, even the switch 2 has the better gpu in that comparison. It would need to be rdna4 at minimum or more likely udna+ to make sense with downports from the ps6 gen. Porting from the ps5/6 would also be a serious headache but depending on the cost/power efficiency uplift from arm it might be justified i guess.

KeplerL2 also said the APU in the portable device is a few months late than PS6 in terms of being taped out. The two devices would probably release at the same time or at least in the same quarter.

So if PS6 uses udna+, the portable device would use it too I suppose. It's probably related to the 2nd gen soundwave apu.
 
I'm not opposed to the idea in principle, yet there would be certain things that would need to be ironed out first namely:

How do you avoid the Series S and X fiasco that made development for the platform so irritating.

How do you make a portable powerful enough to run ps6 games and not have a 5min battery life?

Having a pro machine from launch in my opinion would be a mistake, how they stagger the pro launch several years on from the original machine is the better strategy.

The portable and base PS6 would have to have the same RAM and CPU configurations, but things like GPU and storage capacity could be variables.

Price still needs to be considered, if for example 499 for ps5 portable and 599 for PS6, I can see as being acceptable entry points for the market. However, can Sony even build a machine with those components and still break even or run at an acceptable loss per machine? I really doubt it with inflation, tarriffs and everything else.
 
This is insane and objectively, not a "PS6", it is three different consoles with three vastly different hardware configurations and instruction sets. This is even dumber than anything Sega did at their dumbest.
 
Nothing ever again will be 500$ lol.
500$ is nothing.
THE CPU PROCESS NODE IS NOT GETTING SIGNIFICANTLY SMALLER FOR YEARS.
Times of lowering electronics prices over time are over... + everything else got way more expensive recently.
 
Not having a unified cpu architecture is a bad idea.
If sony has multiple scus, handheld or not, it needs to be unified architecture to provide as little barrier for developers.
Each scu has to be compatible with the other. Sony should not split it's platforms. That strategy died with the Vita.
 
Youtube news incoming.

Edit: I would like to interpret it as risc-v is still a possibility or an x86.
Technically I don't know the CPU specs but I don't see why they wouldn't use x86 specially now that they have a special low power version of their cores.
cWBQNBj.png
 
Top Bottom