Not sure where you live but gas is double permanently and yet you expect console prices to stay the same like 8 years ago lol?The basic idea is that if Sony is planning on releasing a handheld in the future, why not make a version of it that is not portable?
And to tie the branding together, the handheld and its non-handheld should be called the PS6 and PS6 portable. PS6 Pro will be the traditional x86 and the only one with backwards compatibility.
This strategy also solves the problem that $699 - $999 console will shrink the market.
$399 console should remain available next generation. But the branding and marketing is the end-all and be-all. By calling it PS6 and PS6 portable, people will understand that ALL PS6 games will release on it too.
PS6, PS6 Portable, and PS6 Pro will all release at the same time or at least the same quarter. Optional PS6 Pro Max available 3-4 years down the road if there is market for it.
With proper and advanced tools, Sony can perhaps make the development process between the two machines as seamless as PS5 to PS5 pro.
There is no need to differentiate with different architectures…
Simply offer SteamDeck like portable as PS6 and a separately purchased dock equipped with a more powerful discreet gpu. When playing via dock plugged into a tv the console uses the discreet gpu.
*Portable can be plugged into tv and played via a controller without discreet gpu equipped dock if that isn't obvious.
This may be what Microsoft has planned with its confirmed portable…
The dock with discreet gpu still need a power and fast ram configuration. In the end, what you're removing from is only the cpu and all else must be powerful enough not to bottleneck the gpu.
And with that scenario, how much are you really saving with the dock without a cpu? $50? At the price point at which it is targeted (graphics whores), a $50 difference is a drop in a bucket.
And so a full fledged PRO version is a better deal.
A better system would be whatJames Sawyer Ford came up with. A PS6 normal console that is small and portable enough to be docked (or at least connected) to a portable battery, with oled, and PS buttons that look like a bigger PS portal.
The PRO version will still a traditional playstation console. Big and 250w power draw.
Buy a game and you can play in both regular ps6 and the pro. Similar to how it works now in ps5 and the pro.
Yup basically 3 power tiers
Portable/VR3 (runs off same device) - lowest power
PS6 base, docked (runs off same device) - lower/mid power
PS6 Pro (totally different device/hardware) - high power
Just slot the PS6 into a dock, into a portable, or into a VR3 headset. All run off the same chipset, just different power draw/fan like a switch
But RISC-V though...Looks like x86 is out and ARM is in.
Where are you getting the arm news from?Looks like x86 is out and ARM is in.
Out of his ass.Where are you getting the arm news from?
Where are you getting the arm news from?
Can you kindly post a link?KeplerL2
A derivative of AMD soundwave. https://www.notebookcheck.net/AMD-S...cores-novel-MALL-cache-and-more.983765.0.htmlCan you kindly post a link?
No, they're different SoCs. [Redacted] is specially designed to run at very very low voltages.
It's a lot less than 40.
It shares a few things with Soundwave, but it's a different SoC.
I seriously doubt its based or even directly related on the Soundwave Apu. The apu is based on rdna3.5 which simply doesn't provide the performance uplift to fulfill requirements. Hell, even the switch 2 has the better gpu in that comparison. It would need to be rdna4 at minimum or more likely udna+ to make sense with downports from the ps6 gen. Porting from the ps5/6 would also be a serious headache but depending on the cost/power efficiency uplift from arm it might be justified i guess.A derivative of AMD soundwave. https://www.notebookcheck.net/AMD-S...cores-novel-MALL-cache-and-more.983765.0.html
The Switch 2 which is targeting PS4 graphics/performance at $450 USD. ($630 CAD)
What makes you think they'd be able to release anything as powerful as what the PS6 will be OR even as powerful as a PS5, be portable AND cost less than what a Switch 2 is?
I seriously doubt its based or even directly related on the Soundwave Apu. The apu is based on rdna3.5 which simply doesn't provide the performance uplift to fulfill requirements. Hell, even the switch 2 has the better gpu in that comparison. It would need to be rdna4 at minimum or more likely udna+ to make sense with downports from the ps6 gen. Porting from the ps5/6 would also be a serious headache but depending on the cost/power efficiency uplift from arm it might be justified i guess.
Not a derivative, just that they share some IP since they're both ultra low power SoCs.A derivative of AMD soundwave. https://www.notebookcheck.net/AMD-S...cores-novel-MALL-cache-and-more.983765.0.html
Youtube news incoming.Not a derivative, just that they share some IP since they're both ultra low power SoCs.
Technically I don't know the CPU specs but I don't see why they wouldn't use x86 specially now that they have a special low power version of their cores.Youtube news incoming.
Edit: I would like to interpret it as risc-v is still a possibility or an x86.
At this point it appears that Sony's permanently dependent on AMD for the PlayStation's CPU and GPU.I doubt Sony consoles are going back to RISC.
At this point it appears that Sony's permanently dependent on AMD for the PlayStation's CPU and GPU.
That said, PlayStation moving back to RISC and esoteric Sony CPUs and GPUs would be the best move Sony could make.
Sony's best selling (arguably best, period) PlayStation2 console is RISC and the MIPS architecture is off-patent and open source with no licensing or patent fees.
PlayStation already has x86 games covered.The problem would be with losing compatibility with the back catalogue of x86 games.
Best you're going to get is re-buying emulated versions of select titles like you get now. There probably aren't enough people who still have actual physical libraries of those games to make it worthwhile to invest a native solution.Future PlayStation consoles need to run Sony's back catalog of MIPs (PS2, PS1, PSP) games natively.
Would you say the old phat PS3s had full backwards compatibility for PS1/2? You could put any game in the system and play them. There were a full glitches, but later releases of the PSOne and PSTwo both had compatibility issues with a small number of games that did weird things.PlayStation already has x86 games covered.
Meanwhile, the best way to play PS2 and PS1 games is either an offline PS2 console or on Windows via emulation.
PlayStation's current lack of HW PS2/PS1 compatibility directly benefits Microsoft by making Windows the only modern platform with the full back catalog of PS1 and PS2 games.
Future PlayStation consoles need to run Sony's back catalog of MIPs (PS2, PS1, PSP) games natively.
Sony could acquire the legacy MIPs RISC architecture and modernize the existing PS2 HW while keeping full PS2 BC.
Sony could effectively do the exact same thing via an FGPA solution, providing an updated PS2 HW as well as HW BC for PS2/PS1.
Absolutely delusional. BC with 20 years old games games has no financial benefit for Sony, only downsides. The only people who care about this are a handful of enthusiasts.PlayStation already has x86 games covered.
Meanwhile, the best way to play PS2 and PS1 games is either an offline PS2 console or on Windows via emulation.
PlayStation's current lack of HW PS2/PS1 compatibility directly benefits Microsoft by making Windows the only modern platform with the full back catalog of PS1 and PS2 games.
Future PlayStation consoles need to run Sony's back catalog of MIPs (PS2, PS1, PSP) games natively.
Sony could acquire the legacy MIPs RISC architecture and modernize the existing PS2 HW while keeping full PS2 BC.
Sony could effectively do the exact same thing via an FGPA solution, providing an updated PS2 HW as well as HW BC for PS2/PS1.
The point of native is for Sony to own the best way to play PS2 games.Best you're going to get is re-buying emulated versions of select titles like you get now. There probably aren't enough people who still have actual physical libraries of those games to make it worthwhile to invest a native solution.
Sony isn't going to be interested in the bragging rights of having the best place to play PS2 games. Most people aren't going to care about playing PS2 games. The majority of those games just aren't going to hold up compared with modern games. For the ones people do want to play there's more money to be made remaking or remastering them, or just selling an emulated copy of them, than supporting decades out of print DVD's.The point of native is for Sony to own the best way to play PS2 games.
PSN can resell the entire PS2 back catalog by adding DualSense functionality to existing games.
There's no downside to adding full PS2/1 disc BC to a DualSense console when 100% of those 20 year old PS2/1 games lack DualSense functionality.Absolutely delusional. BC with 20 years old games games has no financial benefit for Sony, only downsides. The only people who care about this are a handful of enthusiasts.
Remaking any PS2 game is expensive and has the unintended consequence of causing PS4/5 users to seek out those original PS2 games on PS2 or PCSX2.Sony isn't going to be interested in the bragging rights of having the best place to play PS2 games. Most people aren't going to care about playing PS2 games. The majority of those games just aren't going to hold up compared with modern games. For the ones people do want to play there's more money to be made remaking or remastering them, or just selling an emulated copy of them, than supporting decades out of print DVD's.
That's why I mentioned selling emulated copies of those games. Shoving a game into an emulation container is cheap and if people loved the game way back when they'll probably buy the emulated version on the PS store. They don't care about natively playing discs. How many people have a stack of PS1 and PS2 games sitting around that they're just dying for a way to play? If they love them that much they probably also have the original console to play them on. It's not like the original hardware is difficult to find.Remaking any PS2 game is expensive and has the unintended consequence of causing PS4/5 users to seek out those original PS2 games on PS2 or PCSX2.
E.g., An ad for the SH2 remake reminds PS4/5 users that the original SH2, 3 and 4 are available now on PS2. Silent Hill games on PS2 have extra features that the remake lacks and Memory Card saves from SH2 unlock extras in SH3 and SH4 on PS2.
PS4/5 users can easily spend several weeks to several months on offline PS2s just with Silent Hill 2, 3 and 4.
Maybe I misunderstood but if you mean HW BC in the sense of PS1/PS2 HW built into the next PS, then it absolutely makes manufacturing more expensive with no financial benefitsThere's no downside to adding full PS2/1 disc BC to a DualSense console when 100% of those 20 year old PS2/1 games lack DualSense functionality.
Disc games will have load times on par with the original PS2/1 console while digital-downloads will load quickly from an SSD.
Beyond that, most PS1 games lack analog functionality and PS2 and PS1 games use different buttons for BACK/CANCEL.
Digital-download PS2/1 games would have full analog support and system level options for handling BACK/CANCEL button navigation.