AC Shadows Title Update 1.0.2 - Includes PSSR, Removes 30fps cap in hideout

Topher

Identifies as young
ACSH_TU3_ASSET_16x9_HEADER.jpg


AC Shadows Title Update 1.0.2 - Release Notes

Hello Assassins,
Tomorrow we will be releasing our first major patch for Assassin's Creed Shadows, bringing new quality of life improvements and addressing a variety of bugs.
More new and exciting things are coming soon, so stay tuned.
Title update 1.0.2 will be deployed on all supported platforms on April 8 @ 2 pm UTC / 10 am EDT / 7 am PT.

Patch Sizes:

Xbox Series X|S: 19.5 GB
PlayStation®5: 11.59 GB
PC: 16.05 GB
Steam: 11 GB
MAC: 9 GB

Patch Highlights

Game Improvements

The team has been working on a first batch of improvements following your feedback since launch.

Horse Auto-Follow and Speed improvements

Auto-Follow the road is back to help you navigate while riding your horse. Simply activate the pathfinder to enable Auto-Follow, and your horse will automatically follow the road to your marked destination.
We've also increased horse speeds in cities so you can get to your destination faster.
[ACS] News - Patch Notes 1.0.2 (TU3) - autofllow 960x540

Mastery Nodes Reset

Is your stealth build not sneaky enough? Could Yasuke pack a heavier punch? We've added the option to reset Mastery Nodes in the skill trees so you can test different playstyles and skills for both Naoe and Yasuke.

[ACS] News - Patch Notes 1.0.2 (TU3) - Nodes 960x540

Selling / Dismantling multiple items

We know you've been hard at work exploring every corner of Feudal Japan, and that means you've filled your pockets with resources and loot.
To help you save time when trading with merchants, we've added the option to tag and sell/dismantle multiple items in shops, or when dismantling gear at the Forge in the Hideout.

[ACS] News - Patch Notes 1.0.2 (TU3) - selling 960x540

Investigation Board Shortcut

The Investigation Board is central to your journey, and we've added a new shortcut for direct access while in-game.
With Title Update 1.0.2, holding the OPTION button for a few seconds will take you directly to the Investigation Board, while a single press will open the inventory menu.
This update now allows you to easily launch the World Map, Inventory, or Investigation Board smoothly as you play.

PS5 Pro

We're excited to also bring key improvements to the PS5 Pro version of Shadows that will enhance the visual quality of the experience. Check out more in this article.
  • Added PSSR support for PS5 pro
    • Please note that players who have been playing on PS5 Pro prior to Title Update 1.0.2 will need to manually enable PSSR in the video tab of the pause menu.
    • Balanced mode will now feature Raytraced Specular.
      • I.e. Visual fidelity will be closer to PS5 Pro Quality mode than Performance mode.

Other Key Improvements

Check out some additional improvements & fixes that were made based on player feedback.
  • Uncapped the Hideout to above 30 FPS on Performance mode.
  • Improved balancing of boss fights.
  • Fixed an issue where the pathfinder line appears in photos taken in Photomode.
  • Fixed inconsistencies with the 'Throw a Kunai at the closest enemy after an assassination' perk when 'The Tool Master Gear' is equipped on Naoe.
  • Improved Double Assassinations.
  • Improved Naoe's responsiveness in some instances.

LIST OF BUG FIXES

SPOILER WARNING - Please keep in mind that some of the descriptions below may contain spoilers. Proceed at your own risk!

Quests

  • Fixed multiple quest issues with markers failing to spawn or characters not being interactable.
  • Addressed an issue where Ise Sadatame can be killed after reviving him while previously being knocked down by explosives during 'Escort Ise Sadatame' objective in Yamashiro.
  • During "The Wheel Unmasked" quest, some players cannot exit the quest or quit to memories when selecting the options from the menu.
  • Players will no longer be stuck in the Objective board tutorial after loading into the first Naoe memory if completed after 'From Spark to Flames'.
  • Fixed an issue in 'A True Igan' meditation, where the Eavesdrop objective cannot be completed if Naoe kills the Oda clan Ashigaru before reaching the objective location.
  • Fixed an issue in 'Brothers in Arms' quest where the quest can't progress by talking to ronin if the prisoners were freed first.
  • In 'Flames of War', the Igan leader will now fight back.
  • 'Wake Up Call': An issue where Nagato won't attack Naoe once he enters the Guard Break state during the 'Duel with Nagato' objective.
  • 'Wake up Call': Objectives during the 'Duel with Nagato' now correctly update.
  • Kumabe Ujiie no longer stops walking after talking with one of the ronins if the player doesn't follow him immediately during 'Follow Kumabe Ujiie' objective.
  • Players are no longer rolled back to the beginning quest and stealth sequence if they die to the brute in 'Shinobi Warfare'.
  • Addressed an issue where Sanada Masatoyo only uses one attack if Yasuke stays close to him during 'Nobutsuna's Students' objective.
  • Yoshisada can now be interrupted while drinking his health potion in 'Silver Smugglers'.
  • Addressed an issue where the game crashes after killing an NPC in 'The Stray Dogs'.
  • During the 'Protect the Dog' objective, enemies are now identifiable with quest markers and are easier to find.
  • Addressed an issue where the fight with Kimura Kei is instantly finished when using Crushing Shockwave to defeat him during 'Fighting for the Cause' quest.
  • 'The Price of Rice': fixed an issue where the Drunk Samurai will not attack Naoe if he takes damage from an Assassination attempt while unconscious.
  • 'Losing Hand': Player is no longer desynchronized after successfully completing the quest.
  • Rewards on the Oni-yuri card within The League Target Board, will now appear as claimed after players complete the quest 'Sweet Revenge'.

Spoilers

  • 'Mibuno Showdown': Corrected an issue so players can now deal damage to Momochi Sandayu during transition to phase 2.
  • Fixed an issue where Momochi Sandayu would stop fighting during 'Duel Momochi Sandayu' objective.
  • Players are no longer desynchronized if they attack and kill Usami Yoshiko in 'The Betrayers' quest.
  • Addressed an issue where Yasuke could use allies before agreeing to ally with Naoe.
  • Fixed an issue where Hattori Hanzo wouldn't move after the user switches to Yasuke during 'Wolves and Foxes'.
  • 'My Name is Yasuke': Duarte won't get stuck if Yasuke shoots him from an elevated position.

Stealth

  • Improved Double Assassinations.
  • Improved Naoe's responsiveness in some instances.
  • Fixed an issue where an NPC does not die after being killed by a finisher or assassination.
  • Naoe can no longer perform Double Assassinations without learning the ability.
  • Fixed the FX on the Shinobi Bell when it is thrown far away.
  • Fixed an issue where destroying the alarm bell does not always make NPCs investigate it.

Combat, AI and Balancing

  • Improved balancing of boss fights.
  • Addressed various NPC behavior and animation issues.
  • Improved the accuracy of Yasuke's Teppo.
  • Knocked out NPCs no longer stand up immediately when attacking them.
  • NPCs and enemies now react correctly to Shinobi Bells.
  • Fixed an issue where Yasuke could block with his teppo after being dismounted instead of his melee weapon.
  • Yasuke is now able to call his mount while having his sword unsheathed during combat.
  • Yasuke is no longer immune to enemy damage after using the 'Samurai Dual' Ability.
  • The 'Staggering Blast' Yumi Bow ability now works correctly on enemies.
  • Fine-tuned Yasuke's 'Dark Burst' and 'Falcon's Eye' abilities, so they no longer one-shot enemies.
  • Fixed arrow firing so they consistently get released when fully charged.
  • Addressed how Naoe's light attacks could disarm enemies.
  • Corrected the 'Entanglement' ability so it now works with the light attack button.
  • Fixed an issue where bare fists and kicks contributed to affliction build up.
  • Fixed an issue where Yasuke could perform a 'Brutal Assassination' with a ranged weapon in a specific animation.
  • Improved Yasuke's Power Dash ability, so it doesn't miss the target while the enemy is in an attack animation.

Weapons, Gear & Items

  • Fixed various bugs related to Transmog variant visuals.
  • If wearing store bought items, both characters will now appear dressed in the latest save. Very demure, very mindful.
  • Addressed an issue where all horse saddles were uncommon.

Save Files

  • Corrected an error that blocked manual saves after completing the 'Heart of an Assassin' quest.
  • Fixed an issue where a "save game" is performed if players are dead or dying.
  • Addressed an issue where no autosave is created before starting a contract quest.
  • Reason/Error Code messages are now correctly displayed for corrupted save files.
  • Fixed an issue where players attempting to save and load during the 'Get on your mount' objective caused Rin to spawn dismounted and follow Yasuke on foot, blocking progression.

World

  • Fixed an issue where there was no snow in winter. Frosty's back!
  • Addressed various issues with synchronization points not triggered correctly.
  • Addressed various instances where players or NPCs could get stuck or fall through objects.
  • Fixed an issue where the Sakamoto Castle reward chest didn't give loot if the player opens it during 'Requiem for Rokkaku'.
  • Adjusted the positions of certain loot chests in Castles.
  • Fixed an issue with the storage room that cannot be opened after defeating Nakatomi and talking to Ibuki in Hijiyama Fort.
  • Adjusted multiple behavioral errors with the Pathfinder.

World Activities

  • Naoe can no longer enter Yasuke's Kofuns. Get out of my room.
  • Addressed an issue where players could pass through movable objects while sprinting inside kofuns.
  • Fixed an issue where animals could flee while the sumi-e UI is still present during heavy rain if players performed a save/load.
  • Legendary deer will now properly despawn after being drawn in the sumi-e activity.
  • Corrected an issue where Naoe's scroll would be missing whilst painting the Legendary Sakura Shika Deer in the sumi-e activity.

Hideout

  • Uncapped the Hideout to above 30 FPS on Performance mode.
  • Various stability and visual improvements to build mode.
  • Fixed an issue where players were able to use weapons inside the Hideout.
  • Cursor no longer trembles when building pavement and moving the camera in the Hideout building mode.
  • The experience gained bonus received after building the Tera in the Hideout is now correctly applied to both characters.
  • Corrected armor placement in the gallery.
  • Fixed an issue where fast travel to the hideout is not available if the map is set on zoom x3.

Progression, Skills and Perks

  • The Switch Character option is now correctly greyed out in the inventory menu when it is unavailable.
  • Addressed an issue where resetting active abilities didn't remove them from their ability slot.
  • Fixed an issue where the user cannot reach the maximum Mastery Points after fully upgrading the 'Teppo Skill Tree'.
  • Fixed inconsistencies with the 'Throw a Kunai at the closest enemy after an assassination' perk when 'The Tool Master Gear' is equipped on Naoe.
  • Fixed an issue where master level was not filled in by gaining experience.
  • Corrected the 'Power Perk' so it is effective against NPC armor.
  • The perk from 'Daybreak's Fury' now activates correctly after breaking an NPC's armor.
  • The Shrapnel damage for the 'Daybreak' Kanabo perk now displays correctly.
  • The second upgrade of the Katana Dodge attack can no longer be applied to other weapons.
  • Fixed an issue where the 'Health on Weakpoint Attack' engrave didn't restore health.
  • Fixed an issue where trinkets couldn't be sold to merchants.
  • XP points are now correctly rewarded upon defeating the Convoy Master.
  • Fixed how reward prompts from kills could continue playing if players reload previous checkpoints via performance mode change.
  • Fixed an issue where a perk wrongly indicated a 600% affliction build up with Posture Attacks.

Visuals & Graphics

  • Addressed various graphics, clipping, LOD, textures or FPS issues.
  • Addressed issues with floating props.
  • Corrected various character visuals and NPC animation issues.
  • Addressed some visual issues in various cinematics and cutscenes.
  • Fixed an issue with water rendering with Raytraced Global Illumination set to Diffuse Hideout Only and/or Diffuse Everywhere.

Photomode

  • Fixed an issue where the pathfinder line appears in photos taken in Photomode.
  • Fixed an issue where PhotoMode would close while taking a photo when online services were unavailable.
  • Fixed an issue where taking a new photo and accessing it through the legend menu results in "Animus-5-00013" error on PS5 and Xbox Series.

Audio

  • Adjusted various audio and SFX issues.
  • Fixed an issue where sometimes music plays during fights while the music volume is OFF.

UI/Menus

  • Added a shortcut to the objective board by holding the START button when in game.
  • Fixed multiple UI, menu, and text issues and alignments.
  • Fixed various UI and text issues in the Animus HUB.
  • Corrected various UI/UX animations.
  • Tweaked "XP gain" UI.
  • Fixed an issue where the "Is New" icon remains in the inventory even if all owned items have been seen.
  • Fixed an issue where engraving was visible on incompatible weapons in the Forge.

Controls & Accessibility

  • Fixed an issue where sometimes players can't sprint or manually save.
  • Fixed multiple issues causing controller remapping to reset to default.
  • Fixed some Menu narration prompts.
  • Fixed controller vibrations that were still present even when turned off in options.
  • Fixed an issue where resetting only one movement direction input resets all the other movement directions in the control Customization.

Miscellaneous

  • Addressed an issue where the game would remain on a loading screen when losing connection to Ubisoft services after purchasing a Helix Credits Pack.
  • Fixed an issue where items claimed in Vault were not unlocked.
  • Fixed an issue where the "Make it Personal" achievement did not unlock when the first weapon engraved was from another character than the one currently used.
  • Fixed an issue where the "Limitless" achievement did not unlock upon obtaining a legendary piece of gear for each type.

Platform-Specific issues

PC

  • Players can now toggle between DRS and fixed resolution modes, regardless of upscaler quality.
  • Fixed an issue where the overall preset was set to Custom in the Scalability menu after changing the preset and reloading the game.
  • Fixed various mouse and keyboard issues.

Steam Deck

  • Fixed an issue where observe targets were not visible from 80m on Steam Deck.
  • Corrected an error where the default controller configuration didn't show the button actions for L2 and R2 on Steam Deck.

Mac OS

  • RTSpec can now be enabled for high-end Macs.
  • Mouse and keyboard now work correctly when the game boots in windowed mode.
  • Fixed the HDR toggle so it doesn't remain on after toggling off or switching to a non-HDR display.
  • Fixed the mouse cursor remaining on the screen after pressing home button while using a controller.
  • "Save Report" prompt is now visible in the Benchmark results screen.
  • The mouse is no longer tracked when outside of the game window.

PS5 & PS5 Pro

  • Fixed button prompts for "Internet Connection Lost" messages when players would lose connection during audio language pack downloads.


Bob Odenkirk GIF by The Office
 
Last edited:
The 30fps cap in the hideout was really jarring, glad it's fixed. I do want to see PSSR in action, performance mode is great but there is some visual noise/artifacts that TAA doesn't resolve too well. Really looking forward to diving back in.
 
Good stuff. Lots of fixes and QoL additions that I wanted to see (bulk selling and horse auto-follow).

Edit: Also, nice seeing that they've fixed the kunai assassination perk on armor, it was annoying me a little bit when it failed to work.
 
Last edited:
PSSR seems like it'll be a new option, but doesn't it eliminate the TAAU option?

Curious to see the unlocked framerate in Hideout. If it consistently results in below 40fps VRR (48fps on PS5)... perhaps the cure is worse than the disease. I assume it'll be also an option to enable or disable (thinking on no VRR users).
 
Last edited:
I've been so busy with a newborn and toddler I haven't even unlocked Yasuke yet. I suck at being stealth with this chick. Ha! I am playing on expert though.

I just wanna hulk smash.
 
Those are very useful things to be added to any game. I love QoL stuff. Anything to cut through the tedium of doing something mundane dozens if not hundreds of times in game.
 
Fixed inconsistencies with the 'Throw a Kunai at the closest enemy after an assassination' perk when 'The Tool Master Gear' is equipped on Naoe.

Thank christ. It's such a clutch move and only works 40% of the time :messenger_grinning_squinting:
 
I've been so busy with a newborn and toddler I haven't even unlocked Yasuke yet. I suck at being stealth with this chick. Ha! I am playing on expert though.

I just wanna hulk smash.
Cherish these moments whilst the kiddies do not know yet how to go show you up in games ,My lads owned the shit outta me when they played playstation with me growing up lol...Congrats on the Newborn !

As for the the patch I'm glad I waited to really move on to the storyline since I've just wandered around killing everything in sight (My usual way with ass creed) and I too have not unlocked Yasuke yet so looking forward to this update (y)
 
Going to fire it up to see balanced mode updates!

Really good patch all around. Nice work Ubi.
 
I want many more improvements

Headgear and weapons during cutscenes, being able to change the time of the day, more finishers as well, legacy outfits etc. I think the game needed more time in the oven because there are many things missing
 
"I.e. Visual fidelity will be closer to PS5 Pro Quality mode than Performance mode."

But by how much I wonder. if Performance improves I'll switch over to that.
 
"I.e. Visual fidelity will be closer to PS5 Pro Quality mode than Performance mode."

But by how much I wonder. if Performance improves I'll switch over to that.
The wording is throwing me off, are they are on about the new Performance Mode or the new Balanced Mode?
 
Cool.

Already finished it, would have been nice to have the Hideout frame rate patch earlier but those who haven't played it yet, enjoy.
 
The wording is throwing me off, are they are on about the new Performance Mode or the new Balanced Mode?

Woops, didn't properly copy/paste. This is how it was written in the OP.
  • Balanced mode will now feature Raytraced Specular.
    • I.e. Visual fidelity will be closer to PS5 Pro Quality mode than Performance mode.
So my guess is the sub bullet point refers to Balanced Mode. It's also suggesting Perf mode will have an improvement of visual fidelity, but it's unknown by how much. I guess it's a wait on DF analysis vid for it.
 
Looks like a great update for PS5 Pro.

I picked the game up on my PC but may spring for a PS5 Pro copy later on when the game goes on sale so that I can enjoy it on my 65 OLED and Dolby Atmos system which is connected to my Pro.

Unrelated to topic but holy shit does OLED and a good speaker system make a titanic difference in immersion. It's hard to go back to PC gaming with shitty desktop friendly speakers, woofer and a tiny 38 ultrawide monitor. Thinking I need to upgrade to a 42'' LG C4 or something and toss out my ancient razer leviathan soundbar.
 
It's going to a very interesting update as it'll tell us a lot about the current state of PSSR, as we know the upscaler has struggled in the past especially with certain effects like ray-tracing and foliage.

The iteration of PSSR we'll see on Shadows will be a result of collaboration between Ubi and Sony and I'm very curious to see the results.
 
Will PSSR make the game the best place to play for 60fps compared to PC? FSR4 still doesn't work right?
game doesn't seem to suffer from inherent pc-specific issues like shader/traversal stutters etc.
so anything over 4000series should be the best place.
 
Nice update. Now we will see how the PSSR performs in this game. Balance mode seems the best mode? Will wait for analysis videos.
 
It's not exaggerated.

You need to see the game running in front of you with all the bells and whistles, but the consoles don't come close. Hopefully this patch helps with PSSR to bring it closer. We will have to see.

You said NVIDIA gpus in general, it's not a generational "leagues" difference, and it's not every NVIDIA gpu (obviously)
 
just tried Balanced mode with PSSR, it looks good, but I can't tell them apart.

edit: It does look a bit sharper with PSSR, i don't see the usual artifacts with PSSR, so it looks to be a good implementation it looks like.
 
Last edited:
Top Bottom