AC Shadows Title Update 1.0.2 - Includes PSSR, Removes 30fps cap in hideout

Redownloaded the game, and the poor frametime remains. Game literally ruined. Just no longer feels smooth at 30 fps anymore. Fuck these patches.

PC gaming should allow games to be reverted back to previous versions.
 
Redownloaded the game, and the poor frametime remains. Game literally ruined. Just no longer feels smooth at 30 fps anymore. Fuck these patches.

PC gaming should allow games to be reverted back to previous versions.

I tried the game after the update and it looked worse and i felt stuttering that i never felt before. Game has some wonky LODs after the patch and this is on PC ultra
 
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Isn't DLSS4 heavier on comparable power GPUs to PS5Pro?
It's in the same ballpark, but it offers up much better image quality. Nvidia has also stated that they want to better performance for the transformer model as well. The CNN model remains much faster.
 
It's in the same ballpark, but it offers up much better image quality. Nvidia has also stated that they want to better performance for the transformer model as well. The CNN model remains much faster.
Are you sure? Last I read, DLSS4 was heavier than 3 and 3 was comparable to PSSR.
 
Are you sure? Last I read, DLSS4 was heavier than 3 and 3 was comparable to PSSR.
FSR2/3 is about ~2ms on consoles (similar to PSSR), and DLSS3 is faster than FSR2/3 on Nvidia GPUs. It might be that DLSS4 is a heavier than FSR2/3, in which it would indeed be slower compared to PSSR. I haven't seen anyone compare performance between the two like DLSS3 has been done here: https://www.techspot.com/review/2860-amd-fsr-31-versus-dlss/

Would be curious to see some testing, I suppose I can check tomorrow.
 
It's in the same ballpark, but it offers up much better image quality. Nvidia has also stated that they want to better performance for the transformer model as well. The CNN model remains much faster.
The fact it can run in older gpu doesn't means it costs like the PSSR. Personally I think even DLSS2 costs more hardware resources than PSSR thanks to the nvidia GPU more "heavily" built around such graphic features from a decade.
 
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I don't understand what he meant for softer. From my perception TAAU appears softer (and blurried) compared to the PSSR.
PSSR may appear a bit softer in absolutely stills comparisons (also against FSR and even DLSS3). But as soon as you move even very slowly (so 99% of the time when playing), TAAU and FSR become a pixel soup while PSSR remains sharp. This was the first thing I noticed in PSSR, how incredibly sharp it was in motion. At launch it was already sharper than DLSS3 in motion! It should be interesting to compare this version of PSSR with DLSS3 in Shadows.
 
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Just bought this game yesterday on the Pro after this patch was released. Playing on a large OLED screen for reference. I tried the game in balanced mode and immediately noticed how terrible some of the tops of trees and far away items looked while looking at the horizon. Mainly when it was bright out. Lots of shimmering and artifacts. I have PSSR on and even when off I notice the same thing. Only setting that removes this issue is the Quality mode. Is this an issue with others? Reading this thread my understanding was balanced mode was the best but this really ruins the immersion when viewing the potentially epic vistas.
 
Just bought this game yesterday on the Pro after this patch was released. Playing on a large OLED screen for reference. I tried the game in balanced mode and immediately noticed how terrible some of the tops of trees and far away items looked while looking at the horizon. Mainly when it was bright out. Lots of shimmering and artifacts. I have PSSR on and even when off I notice the same thing. Only setting that removes this issue is the Quality mode. Is this an issue with others? Reading this thread my understanding was balanced mode was the best but this really ruins the immersion when viewing the potentially epic vistas.
There is some shimmering... like static on some places in the horizon.

But overall - the tower spin moments are WAY more clear with pssr
 
So HDR is broken when PSSR is enabled...man, developers are so frustrating sometimes. They fix one thing and break another.
 
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Those are things honestly that don't hinder the experience for me. Shit, I only ever notice them when someone points them out.

Yeah that's fine, I personally have a very strong hate for jaggies, I cant stand in any game to the point of not being able to enjoy a game with this issue. So DLSS is a godsend for me. But I am aware that most people dont care and they'll be happy enough with PSSR
 
Doesn't this confirm what I said, that the HDR looked better before the update. Apologies for the confusion :messenger_grinning_sweat:

I guess so! I have to get better at noticing when HDR is broken in games. I didn't find anything wrong personally, but again I'm probably not being as critical. Especially when my OLED is calibrated.
 
The performance loss with PSSR isn't a good look at all though. That somewhat defeats its purpose. Especially with a TV without VRR. Needs further patches apparently.
 
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The performance loss with PSSR isn't a good look at all though. That somewhat defeats its purpose. Especially with a TV without VRR. Needs further patches apparently.

I assume they're using the latest version of PSSR?

I remember this comment from the other week


 
I assume they're using the latest version of PSSR?

I remember this comment from the other week



Yeah, probably. This shouldn't justify the performance loss though, right? They could still tune its inclusion to offer the same output performance as the TAA version via resolution tweaks or further optimizations. I am a bit tired of this "yes but there are downsides" thing going on with PSSR.
 
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PSSR may appear a bit softer in absolutely stills comparisons (also against FSR and even DLSS3). But as soon as you move even very slowly (so 99% of the time when playing), TAAU and FSR become a pixel soup while PSSR remains sharp. This was the first thing I noticed in PSSR, how incredibly sharp it was in motion. At launch it was already sharper than DLSS3 in motion! It should be interesting to compare this version of PSSR with DLSS3 in Shadows.
I not want appear obtuse but I have a ps5 pro and honestly I never noticed a single game appears softer in stills with PSSR compared whatever upscaler on console, far the contrary. More unstable in some details especially the early iteration but softer it's a news to me (well outside the early version maybe but even in that case FSR has never appeared sharper to me). Of course I can't speak for DLSS because I haven't a pc.
 
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Have they fixed the banding on PS5 yet with PSSR? Had to turn it off, very noticeable at mist level in Omni during Winter.
 
It's definitely a challenge to get into the game with the current state of its graphics. Reading up on things before I bought it I was expecting to be blown away in balanced mode but that's just not the case. Between all the artifacts, shimmering, broken HDR, etc it's been a real let down. Hope they can fix things and further optimize.
 
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Incoming shortly

qQM6zA3.jpeg
 


These guys are such clowns it's not even funny

Otherwise, PSSR does hit image clarity somewhat, with a softer resolve overall - a change that's plain to see in side-by-side comparisons, especially ones that are magnified for analysis, but probably something that you just get used to in a normal gaming scenario from a typical viewing distance.

We know what we do is full of shit, but we're going to keep pushing it anyways. In other words, you can't tell at all.

There are also issues when quickly moving the camera from less taxing to more taxing scenes, eg a static shot that runs at 57fps might shoot to 60fps when looking at the sky, but drop to 40fps briefly while dynamic resolution scaling engages, causing a visible spike in frame times. It's possible that the game's DRS is not as aggressive as it could be in these moments, and in general the relatively low internal resolution needs to be even lower to hit a stable 60.

The DRS doesn't act fast enough when you're actively trying to break it rather than just playing the game like you normally would...

Video game developers don't developer their game around the way that DF tests games. They aren't expecting the player to pan the camera around at a stand still to see if they can drop the framerate or walk up to the tv with a magnifying glass. These are fundamentally unserious people who have somehow managed to amass a huge following for people interested in technical analysis.

So far, though, it seems like performance remains in the range of VRR-capable displays, both in the hideout and elsewhere in the game - and these sorts of screens are probably more common for PS5 Pro owners than they are for owners of less expensive consoles.

We didn't see any drops, but who knows maybe there are drops. This isn't the only time they say this, but it's curious when they say it and when they don't. It's such an odd thing to say in general. It's hard not to see this as a shot.

The balanced mode also now runs with RT reflections, a feature that Ubisoft previously felt they didn't have enough time to validate outside of quality mode where it first appeared. This improves reflections on bodies of water as you avoid SSR artefacts and instead get a more accurate fallback. It's not perfect, with some limitations in the way the world is represented in the reflection, but it's still a worthwhile inclusion.

Says the guys crying about the lack of RT in 5 year old games like TLOUP2... Again, this is a shot. Something isn't perfect, but it's better than SSR, but they don't want to give the PS5 Pro credit here. It's doing A LOT more than the base consoles with PSSR and without PSSR.

You can't take a lot of the criticism from DF regarding the PS5 Pro seriously, because the things they often get on PSSR for, they'll totally excuse in TAAU and then focus on framerate. They also seem so dismissive of the fact that the vast majority of people with PS5 Pros are going to have VRR capable displays. It's always an afterthought, but VRR is a big reason why the PS5 Pro is a significantly better machine than the PS5, especially when you're looking at quality modes unlocked or balanced modes unlocked.

It's also why the VRR issue on PlayStation is a big deal that needs to be addressed.
 
These guys are such clowns it's not even funny



We know what we do is full of shit, but we're going to keep pushing it anyways. In other words, you can't tell at all.



The DRS doesn't act fast enough when you're actively trying to break it rather than just playing the game like you normally would...

Video game developers don't developer their game around the way that DF tests games. They aren't expecting the player to pan the camera around at a stand still to see if they can drop the framerate or walk up to the tv with a magnifying glass. These are fundamentally unserious people who have somehow managed to amass a huge following for people interested in technical analysis.



We didn't see any drops, but who knows maybe there are drops. This isn't the only time they say this, but it's curious when they say it and when they don't. It's such an odd thing to say in general. It's hard not to see this as a shot.



Says the guys crying about the lack of RT in 5 year old games like TLOUP2... Again, this is a shot. Something isn't perfect, but it's better than SSR, but they don't want to give the PS5 Pro credit here. It's doing A LOT more than the base consoles with PSSR and without PSSR.

You can't take a lot of the criticism from DF regarding the PS5 Pro seriously, because the things they often get on PSSR for, they'll totally excuse in TAAU and then focus on framerate. They also seem so dismissive of the fact that the vast majority of people with PS5 Pros are going to have VRR capable displays. It's always an afterthought, but VRR is a big reason why the PS5 Pro is a significantly better machine than the PS5, especially when you're looking at quality modes unlocked or balanced modes unlocked.

It's also why the VRR issue on PlayStation is a big deal that needs to be addressed.

don't watch technical reviews if you're too insecure about your favourite plastic box that you get offended by simple objective observations.

like I said in another thread... people take issue with DF due to user error... they don't understand what their videos are for and misrepresent or misinterpreted them.
 
These guys are such clowns it's not even funny



We know what we do is full of shit, but we're going to keep pushing it anyways. In other words, you can't tell at all.



The DRS doesn't act fast enough when you're actively trying to break it rather than just playing the game like you normally would...

Video game developers don't developer their game around the way that DF tests games. They aren't expecting the player to pan the camera around at a stand still to see if they can drop the framerate or walk up to the tv with a magnifying glass. These are fundamentally unserious people who have somehow managed to amass a huge following for people interested in technical analysis.



We didn't see any drops, but who knows maybe there are drops. This isn't the only time they say this, but it's curious when they say it and when they don't. It's such an odd thing to say in general. It's hard not to see this as a shot.



Says the guys crying about the lack of RT in 5 year old games like TLOUP2... Again, this is a shot. Something isn't perfect, but it's better than SSR, but they don't want to give the PS5 Pro credit here. It's doing A LOT more than the base consoles with PSSR and without PSSR.

You can't take a lot of the criticism from DF regarding the PS5 Pro seriously, because the things they often get on PSSR for, they'll totally excuse in TAAU and then focus on framerate. They also seem so dismissive of the fact that the vast majority of people with PS5 Pros are going to have VRR capable displays. It's always an afterthought, but VRR is a big reason why the PS5 Pro is a significantly better machine than the PS5, especially when you're looking at quality modes unlocked or balanced modes unlocked.

It's also why the VRR issue on PlayStation is a big deal that needs to be addressed.
Man you really need to keep your DF derangement syndrome in check, the way you try to twist everything especially in a positive conclusion is really unhealthy
 
What kind of bugs have you noticed post-patch?

I've already beaten and done with the game so can't check the state of the game first-hand.

I was playing on both PC and PS5 since it had cross progression. The bugs were on the PC side, mostly crashing out of the gate from the Ubisoft app. And then just various jank in-game like my dang horse getting stuck on things.
 
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