AC Shadows Title Update 1.0.2 - Includes PSSR, Removes 30fps cap in hideout

Well you're younger than me, so compared to me it's correct

Youre Getting Old Beavis And Butthead GIF by Paramount+
 
Just tried with the patch, way more stable image than with TAA, that horrible shimmering of the trees is gone. Very high quality implementation of PSSR. Oh and the RT reflections are very nice in Balanced Mode.
 
I guess i missed a post or something, was the poster sharing the picture being disrespectful in some way?
Oh, nah, he wasn't an asshole. Was just seizing the opportunity to use this reaction lol. Probably my favorite quote in the entire series.
 
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PSSR is just ~1ms - I did a write up from the Pro seminar with the maths proof and meant to make a thread - it is nowhere close to the latency of DLSS to scale to 4K - which is the main reason for FG and MFG on Nvidia cards.
What Cerny says and what the results show are two completely different things. We have seen from countless games so far. PSSR is more expensive.
 
What Cerny says and what the results show are two completely different things. We have seen from countless games so far. PSSR is more expensive.
No, from his technical explanation the maths definitely shows it when you gleam more from the tech detail stuff in the video, what is almost certainly happening is that devs are using their existing solutions - TAA in this case - and adding PSSR to it, so they are lowering the resolution to something that gives an extra 1ms headroom and then using TAA and then PSSR in this early gen 1 phase of PSSR.

edit:

I added a post to the technical seminar thread showing what I think is a real proof of PSSR being in the 1ms ballpark time

 
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What Cerny says and what the results show are two completely different things. We have seen from countless games so far. PSSR is more expensive.
POE 2 let change from PSSR to FSR and have a framerate counter in options. The framerate is almost the exact same.

You probably are talking about old PSSR implementations like Silent hill or Avatar.
 
POE 2 let change from PSSR to FSR and have a framerate counter in options. The framerate is almost the exact same.

You probably are talking about old PSSR implementations like Silent hill or Avatar.
FSR, DLSS and PSSR all have the same cost or around the same cost.

TAAU is much cheaper.

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lol imagine showing off the PSSR upgrade in a scene literally covered by fog.

Some of these youtubers man.
True, but it still shows the PSSR advantage on all modes. The grass and water reflections are so noisy in motion without it. Actually surprised they are pulling off better image quality at such low internal resolutions on performance mode.
 
FSR, DLSS and PSSR all have the same cost or around the same cost.

TAAU is much cheaper.

2G9FclY.jpeg
Plenty of evidence that PSSR has a roughly ~2ms cost. We know that FSR 2 is ~2ms on consoles from testing. Path of Exile 2 and Alan Wake 2 show FSR 2 and PSSR having the same performance. Then we have the leaked internal dev documents from Sony confirming ~2ms, as well as screenshots from the recent Call of Duty development build. On PC FSR 2/DLSS 3 are close, so your statement is correct.
 
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I burnt out on Valhalla completely, but I am having so much fun with this game. I am actually surprised. So much drama around the release, but it's a great game really.
 
Tried the patch and the differences between PSSR and TAA are minimal.
dDnOZJN.jpeg
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girqUlI.jpeg
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The good thing about this patch is that ray traced reflections are now available in balanced mode at 40fps and frame rate has been unlocked in the hideout (it's 40fps in balanced mode)

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I burnt out on Valhalla completely, but I am having so much fun with this game. I am actually surprised. So much drama around the release, but it's a great game really.
Way better combat. Excellent level design on castles, at least for stealth. Gorgeous country to explore, but the boring, drab, ugly English countryside.
 
Tried the patch and the differences between PSSR and TAA are minimal.
dDnOZJN.jpeg
93Fr4zB.jpeg
e7aKjGt.jpeg
girqUlI.jpeg
5uj9gNr.jpeg
6sJWuxN.jpeg
KmLfGv1.jpeg
GIQA7Xq.jpeg
aeRUr9Z.jpeg
eMZ2I1v.jpeg

The good thing about this patch is that ray traced reflections are now available in balanced mode at 40fps and frame rate has been unlocked in the hideout (it's 40fps in balanced mode)

0zKEJIe.jpeg
809apsW.jpeg
2oO1pUa.jpeg
Nice shots.
40fps mode rules now. It's a clear choice.
Pssr looks great to me. No more dithering and shimmering. Very stable in motion
 
I figured the PSSR was automatically on but you have to switch it on via the options menu.

I honestly can't tell a difference lol The game simply just looks phenomenal.
 
D Darsxx82 think you are right. Played it a bit more and the only thing that has improved noticeably is the smoothness. I don't think resolution has increased at all, but at least that horrible jutter is gone.

This is the first game I've played where PC is just hands down a better experience than Pro. I'm thinking consoles just are not ready for RT at this point (in most cases).
 
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I burnt out on Valhalla completely, but I am having so much fun with this game. I am actually surprised. So much drama around the release, but it's a great game really.
Yeah one thing I dislike ( I mean really really dislike) is the sidequests are just that one kind of assassinate a group of people and its always a ring. Like we regressed so much from odyssey and origins.
But the main story is probably the best its ever been for ac.
 
Tried the patch and the differences between PSSR and TAA are minimal.
dDnOZJN.jpeg
93Fr4zB.jpeg
e7aKjGt.jpeg
girqUlI.jpeg
5uj9gNr.jpeg
6sJWuxN.jpeg
KmLfGv1.jpeg
GIQA7Xq.jpeg
aeRUr9Z.jpeg
eMZ2I1v.jpeg

The good thing about this patch is that ray traced reflections are now available in balanced mode at 40fps and frame rate has been unlocked in the hideout (it's 40fps in balanced mode)

0zKEJIe.jpeg
809apsW.jpeg
2oO1pUa.jpeg

What are you playing on monitor wise?
 
I figured the PSSR was automatically on but you have to switch it on via the options menu.

I honestly can't tell a difference lol The game simply just looks phenomenal.
Same here, I couldn't see anything that stood out positive or negative.
Game was already Pro enhanced so it not looking any different is probably a good thing.
I'm sure there is a difference but I don't have a magnify glass to see it.
 
You guys saying you see no difference what size TV you playing on? Because I see a very noticeable difference in image stability. Its so easy to see just fast travel to the hideout and when the game loads in just spin the camera around. How can you not see the difference lol
 
Speaking of differences, this was clear as day within the first 20 seconds on my 9 year old 46 inch 4k tv at normal viewing distance. The flickering/aliasing without PSSR is so obvious and that too in quality mode



It's cleaning up the noisy rt reflections too!

Seems like a solid upgrade as I'm not seeing any noteworthy tradeoffs. This should be on by default. It's not transformative, but adding this uplift on top of what the pro was doing versus the base, it's great news for future titles.
 
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Maybe it's because I just woke up, but aren't people overlooking the fact that the PSSR description says it's running at a lower resolution?

Then it wouldn't necessarily boost resolution much, but instead improve performance or create room for RT reflections in Balanced.

Seems a bit weird to just look for an increase in resolution.
 
Well they did it. They ruined the game on PC. I still have PTSD from AC origins' patch 1.04 which downgraded the GI lighting literally a couple of days after launch, and i was worried that they would downgrade the game here as well. They didnt downgrade it but the patch has now added constant stuttering. its tiny stutters too. barely even registering on the frametime graph but i notice it.

the cities have higher frametime stutters too. sigh. this is why i hate patches. they break more than they fix. the game was perfect. now its a jerkfest.

i will try to download the game again and see if that fixes it but man this sucks.
 
Well they did it. They ruined the game on PC. I still have PTSD from AC origins' patch 1.04 which downgraded the GI lighting literally a couple of days after launch, and i was worried that they would downgrade the game here as well. They didnt downgrade it but the patch has now added constant stuttering. its tiny stutters too. barely even registering on the frametime graph but i notice it.

the cities have higher frametime stutters too. sigh. this is why i hate patches. they break more than they fix. the game was perfect. now its a jerkfest.

i will try to download the game again and see if that fixes it but man this sucks.
Perhaps they changed the Direct storage files, I know there's a mod that updates them.
 
Maybe it's because I just woke up, but aren't people overlooking the fact that the PSSR description says it's running at a lower resolution?

Then it wouldn't necessarily boost resolution much, but instead improve performance or create room for RT reflections in Balanced.

Seems a bit weird to just look for an increase in resolution.
I've seen a few comments saying its a bit softer but having watched a couple videos now.. im not seeing it. I think they did a great job overall.
Keeping IQ, improving stability and performance... sounds like a win win.
 
D Darsxx82 think you are right. Played it a bit more and the only thing that has improved noticeably is the smoothness. I don't think resolution has increased at all, but at least that horrible jutter is gone.

This is the first game I've played where PC is just hands down a better experience than Pro. I'm thinking consoles just are not ready for RT at this point (in most cases).
Is this supposedly an opinion based on the 60fps performance mode? (I think that's how you prioritize playing)

If so, it's clearly a "yes", 60fps and RT seems too much for consoles if you also want good graphics, physics, textures... Performance mode in Pro requires significant cuts to those 60fps, and it doesn't seem like PSSR has helped much.

Thankfully, in my case, 30fps and, lately, 40fps modes are "enough" for me, and I can enjoy the games just as well. In that case, the consoles are more than decent at handling RT while maintaining decent graphics.

I'll note that, in this case, AC Shadows and some others with RTGI, it seems that the PC version runs a bit higher than on consoles, even if you compare it to the Pro's 30fps mode. That doesn't mean I don't think the game still looks and runs great on consoles. In fact, I think the optimization work is very good. It's one of the best games on consoles graphically.
 
Tried the patch and the differences between PSSR and TAA are minimal.
dDnOZJN.jpeg
93Fr4zB.jpeg
e7aKjGt.jpeg
girqUlI.jpeg
5uj9gNr.jpeg
6sJWuxN.jpeg
KmLfGv1.jpeg
GIQA7Xq.jpeg
aeRUr9Z.jpeg
eMZ2I1v.jpeg

The good thing about this patch is that ray traced reflections are now available in balanced mode at 40fps and frame rate has been unlocked in the hideout (it's 40fps in balanced mode)

0zKEJIe.jpeg
809apsW.jpeg
2oO1pUa.jpeg

This is interesting. What could cause the difference to be so minimal?
 
Speaking of differences, this was clear as day within the first 20 seconds on my 9 year old 46 inch 4k tv at normal viewing distance. The flickering/aliasing without PSSR is so obvious and that too in quality mode



It's cleaning up the noisy rt reflections too!

Seems like a solid upgrade as I'm not seeing any noteworthy tradeoffs. This should be on by default. It's not transformative, but adding this uplift on top of what the pro was doing versus the base, it's great news for future titles.

Based on that comparison, the framerate has dropped, even in areas where it was previously locked at 60fps, and some blurring has been added to textures and vegetation in exchange for greater image stability. I think leaving the option ON/OFF to choose was a smart idea. It would have been different if PSSR had helped to include new effects, details or RT, but that wasn't the case. Among other reasons, because I believe its TAAU still has a great balance between performance, image quality, and cost/ms, hence why they kept it.

The improvement in the patch comes more from the inclusion of RT reflections in Balanced mode. It was incomprehensible that in that mode there was no difference compared to the same mode on base consoles except for a higher average DRS resolution. In fact, it seems they had to lower the average resolution to include RT reflections.

I'm waiting for a DF analysis and find out if what we saw in the ElAnalista review is corroborated (which should always be taken with a grain of salt). Especially, let's see if they describe what the situation is like with Hideout now with fps unlocked and if the rest of the platforms have seen improvements in any area.
 
This is interesting. What could cause the difference to be so minimal?
Among other reasons, because its TAAU is superoptimized for AnvilEngine and still has a great balance between performance, image quality, and cost/ms, hence why they kept it. They said that PSSR was still in the process of improvement and optimization... perhaps in future patch or in the next game the situation will be different and it will no longer make sense to offer the TAAU option.
 
would have been interested to test out PSSR, but i went with the cheaper Series X version through Ubisoft+ and i am bored of the game now anyway so worked out perfect lol
 
Like other posters have pointed out, it's hard to notice the difference between the the TAAU and PPSR but I did look closely, and I can see that PSSR resolves foliage detail much better, and the overall image is a bit more crisper. I did notice that some of the shimmering disappeared.

Regardless it's now a very playable and pleasant 60 FPS experience on what is one of the best looking games we've seen to date so I am very happy.
 
Tried the patch and the differences between PSSR and TAA are minimal.
dDnOZJN.jpeg
93Fr4zB.jpeg
e7aKjGt.jpeg
girqUlI.jpeg
5uj9gNr.jpeg
6sJWuxN.jpeg
KmLfGv1.jpeg
GIQA7Xq.jpeg
aeRUr9Z.jpeg
eMZ2I1v.jpeg

The good thing about this patch is that ray traced reflections are now available in balanced mode at 40fps and frame rate has been unlocked in the hideout (it's 40fps in balanced mode)

0zKEJIe.jpeg
809apsW.jpeg
2oO1pUa.jpeg

Turn CA off for comparisons, because CA blurs the image and hides a lot of problems
 
DLSS will always remain King. I have watched a few videos and read people's impressions and even with PSSR there is still shimmering, less but its still there

When I use DLAA at 4k in my pc I cannot find a single shimmering in the screen, everything is sharp as a knife

Sorry but long life to DLSS and DLAA

(I sound like a cultist)
 
DLSS will always remain King. I have watched a few videos and read people's impressions and even with PSSR there is still shimmering, less but its still there

When I use DLAA at 4k in my pc I cannot find a single shimmering in the screen, everything is sharp as a knife

Sorry but long life to DLSS and DLAA

(I sound like a cultist)
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