Vampire On Titus
Member
Some newly released and upcoming adventures:
Dr.Livingstone, I Presume? is a 1st person 3D adventure game with a neat golden brown African aesthetic to it. Supposedly a "reverse escape room" where you journey deeper and deeper into a mysterious mansion rather than trying to get out. It's out now, there's also a demo.
Lacuna is a science fiction noir mystery where you solve a murder case with deeper conspiratorial implications. I played the demo during a steam festival and it was pretty good. There were some simple-ish puzzles but the main focus seems to be choices & branching. Which I couldn't really get a sense of in a 40 minute demo. The way they wrote the steam page annoys me, though. Particularly this part:
Livestream: Escape From Hotel Izanami is described as an action-adventure and as such I normally wouldn't post about it in this thread, but I've actually been playing through this game on Switch and it isn't. It's a horror adventure game where you occasionally run away from a monster chasing you, similar to ClockTower on SNES. There's also some bits of gratuitous interactable fan-service. So if that's your thing, godspeed, and if not you can be over with them quickly. It's been out on Switch for a bit and it's coming to PC June 10th.
Dr.Livingstone, I Presume? is a 1st person 3D adventure game with a neat golden brown African aesthetic to it. Supposedly a "reverse escape room" where you journey deeper and deeper into a mysterious mansion rather than trying to get out. It's out now, there's also a demo.
Lacuna is a science fiction noir mystery where you solve a murder case with deeper conspiratorial implications. I played the demo during a steam festival and it was pretty good. There were some simple-ish puzzles but the main focus seems to be choices & branching. Which I couldn't really get a sense of in a 40 minute demo. The way they wrote the steam page annoys me, though. Particularly this part:
I'm all for trying new things with adventure games, I've written many posts before with that in mind. But surely you could make these points without coming across like you're shitting on the whole genre? Let alone the fact that they're acting as if they've reinvented the wheel for making all the same changes that have been commonplace in many games since 2012. Way before that if you want to look to outlier examples or, you know, an entire subgenre of Japanese adventure games that goes back to the 90s. At the end of the day the game still may be very good and worth playing, but yeah, stuff like this just comes across so douchey and pretentious to me.Hungry for Point & Click Adventure?
While the classics were great in their time, Lacuna does away with the baggage of many adventure game tropes:
Pointing & clickingPlatformer movement controls (WASD / controller)Selecting all dialog options one by one anywayNon-repeating conversations and choicesInventory management and counter-intuitive puzzlesImmersive, story-driven mysteriesPixel huntingOptional outlines on anything interactableStory grinds to a halt at every puzzlecan always be driven forward"x will remember this"Real choices and multiple endings
Livestream: Escape From Hotel Izanami is described as an action-adventure and as such I normally wouldn't post about it in this thread, but I've actually been playing through this game on Switch and it isn't. It's a horror adventure game where you occasionally run away from a monster chasing you, similar to ClockTower on SNES. There's also some bits of gratuitous interactable fan-service. So if that's your thing, godspeed, and if not you can be over with them quickly. It's been out on Switch for a bit and it's coming to PC June 10th.
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