What the fuck is wrong with you people. This is the worst hot take I have ever heard.
Somebody call Jeff Gerstman.
Why?
Who?
What the fuck is wrong with you people. This is the worst hot take I have ever heard.
Somebody call Jeff Gerstman.
What the fuck is wrong with you people. This is the worst hot take I have ever heard.
Somebody call Jeff Gerstman.
NSMBU is good, but I actually preferred NSMB Wii- better level design. Where NSMB Wii improved upon NSMB in every possible way, NSMBU was one of the safest sequels I've seen in all my years of gaming.
When you compare a game from 2012 to a game from 1991, of course technical areas like sound and graphics quality will vastly improve. But even so, the music and visuals of Super Mario World are infinitely more pleasing to hear and see than the recycled (for the 4th time) music visuals of NSMB U.
There were absolutely no surprises in NSMBU. It did not deviate at all from what became before it, and I feel like that is why felt like such a dull experience. Couple that with the level design being not even as good as the game that came before it, and you are left with a disappointing game (I understand that one can argue the level design is better than the Wii version).
SMW suffers from lack of identity and theme.
The first three all had very distinct styles and themes. But SMW is kind of all over the place. Feels cobbled together.
Wow, people should really re-evaluate NSMBU. It's pretty much a masterpiece. Is it really that hard to look past the, admittedly, bland aesthetics?
Jeff Gerstmann thinks Yoshi's Island and DKC games are bad.What the fuck is wrong with you people. This is the worst hot take I have ever heard.
Somebody call Jeff Gerstman.
SMW is also a lot buggier than SMB3. Even just now, playing with the SNES Mini, I clipped through a wall with an accident and one time when flying Mario got really jittery and was teleporting between two places when I hit the ground. I'm also of the mind that SMB3 is better than SMW. Then again, I started gaming with NES so YMMW.
Jeff Gerstmann thinks Yoshi's Island and DKC games are bad.
https://m.youtube.com/watch?v=VQzy-sAAizELike... the original YI and DKC2?
What.
Okay so now you are talking about something else entirely. Yoshi's Island is one of the goats, as well as DKC2. Its not even fair. But lets stick to the traditional 2D Mario.
Are you thinking of smb3? Because world is very dedictated to its island aesthetic; thats one of the most defining traits of the game.SMW suffers from lack of identity and theme.
The first three all had very distinct styles and themes. But SMW is kind of all over the place. Feels cobbled together.
MichaelScottThankyou.gif*walks in, drops mic*
Super Mario World's artstyle is the NSMB artstyle of the 16 bit era. Bland pastel colors, ugly highlights, wonky looking sprites.
Wow, people should really re-evaluate NSMBU. It's pretty much a masterpiece. Is it really that hard to look past the, admittedly, bland aesthetics?
3 started out as an isometric view game. They failed at that and went back to side scrolling. I would bet 3 and World spent the same amount of time in the oven.I can sort of apply the rule backwards, too. A good reason to explain why I like 3 more than World is 3 was well past the "what is the NES even?" that Mario 1 had to deal with. 3 has the benefit of being on a well understood system, so they spent more time on level design than figuring out how the game was gonna even work.
Absolutely agree. I love them all but I prefer 2 over 3 and SMW.Best 2D Mario game by far.
Why the obsession with trying to justify which is better when outside of your own mind it doesn't matter? For you to say one is better makes no sense since it's personal preference. Such a big wall of text just to say I prefer game X. It's definitely something I really only see on forums any more(since I'm not 10 anymore).
No offense but I just don't get it.
Feels similarly slippery to me in SMB3 on SMAS.
Not that it's a bad thing... but Super Meat Boy level of control it is not.
Like... the original YI and DKC2?
What.
Your conclusion that SMB3 is the better game is correct, but you're too harshort on World.
- the Overworld Map in World doesn't have living, moving obstacles like 3 but it's far more dynamic. It winds and warps. It reaches above the clouds, far underground and into the depths of the forest. World doesn't have areas of distinct visual identity, but it still manages to portray a sense of progression.
- enemy variety is one thing the game has in spades. I don't even know where this criticism is coming from.
NSMBU is good, but I actually preferred NSMB Wii- better level design. Where NSMB Wii improved upon NSMB in every possible way, NSMBU was one of the safest sequels I've seen in all my years of gaming..
The art style in U is pretty strong IMO, you just need to kind of forget about the previous New games and your exhaustion with them:
It's become his schtick for years. He revels in giving those games shit and without any real objective criticism.
Humorous somewhat if you can accept it is mostly irrational ramblings from a voice that garners a lot of attention, but his is not an opinion worth bringing to a real debate on the subject. [I mean deep down he has to know its just a dumb hot take and there are certainly merits to those titles, but he and his audience -love- the drama. You can almost sense that fans expect him to start a petty crusade at the mere mention of Yoshi or DK in any subject, there is humor to that but its purely vain]
Seriously."the enemies are boring and bad"
"where are the goombas?????"
A lot of people love to shit on Nintendos Mario efforts of the Wii U era due to them being very bland and uninspired, artistically and thematically, compared to older games, but I really think that this was a time where Nintendo focused on making sure the gameplay worked above all else. I would consider 3D World to be my favorite obstacle course Mario, edging out my favorite 2D game (SMB3) despite being relatively soulless in comparison. It just plays so well and every level is so tightly designed, and the same can be said for NSMBU. Had Nintendo released something akin to Odyssey as the Wii U Mario launch title and released NSMBU with a different art style or 3D World as a successor to the 2D series later on I think either game would have been received much better than they were.
As for World, I agree. It was my first console 2D Mario (my first 2D Mario was Super Mario Land 2) but after playing the others, it has a very bland launch title feel to it. It doesnt really feel as well thought out as SMB3 and it definitely doesnt offer as much variety. I have good memories with the game, but I would rather spend my time replaying the others.
Why is OP ignoring star world and special world levels
My contribution to this thread is that SMW's finale is really boring. SMB3 had you traverse through a fiery hell world followed by a weird dark zone. SMW had you traverse through Vanilla Dome part 2: This Time with Lightning.
This is actually interesting. I played SMW back in the day and never YI. I replayed SMW on my SNES Classic and immediately loved it again. I am working my way through YI and I don't like it as much. The levels are longer and drag in places and there is less of a focus on pure platforming. I don't really enjoy the egg throwing mechanic.
Obviously YI is gorgeous but I never thought of SMW as ugly. The wonkiness of some of the designs I always thought were cute.
It seems like some of your points apply to certain games and not to others in the series. I wouldn't say that YI levels so far are themed by group (though some do have unique gimmicks, like the infamous TOUCH FUZZY GET DIZZY). I guess I'm in world 3.
I mean, the feather cape is so ridiculous, it's almost like having a SMB3-style P-Wing readily at your disposal.