hlhbk said:I know if you buy the console version new it comes with a download code for the origional game. Does the PC version have the same? I have checked on both Origin and Steam and can't tell.
Combichristoffersen said:No, it doesn't. Origin had a limited time offer where you got the Complete Collection (Alice 1 HD and Alice 2 incl. DLC), but the offer only lasted until June 18th.
hlhbk said:Damn. I never completed the first and am now not sure which platform to buy the new one on....
hlhbk said:Damn. I never completed the first and am now not sure which platform to buy the new one on....
Amir0x said:Ok I've played this game quite a bit and at this point I don't understand what was supposed to be wrong with this game.
I never was a fan of the first game but imo this game is vastly superior to that one. Most importantly, the platforming mechanics feel extremely solid, which is something I'm pretty critical in with a genre like this. It obviously doesn't have the brilliant level design of a Nintendo platformer, but it makes up for some of the general deficiencies of its mediocre combat and its hit-or-miss level design with great variety in both art and challenges.
This is actually a pretty GREAT game. The music is solid, the art is ranges from a bit too Hot Topic to amazing, and the controls/platforming physics are really rock solid. It's a 8/10 game really, easy.
I can't believe this is a game I'm on board with. Complete surprise.
JRW said:What are your PC specs? If you have an Nvidia card you can benefit from the added PhysX effects which you wont see in the console versions, you can also make PC version run at 60fps by editing one of the .ini files. (console versions are locked @ 30fps).
This video shows off some of the PhysX effects in Alice2
Also the first Alice was designed for mouse + keyboard and feels a little off with a gamepad according to reviews. (On the other hand Alice 2 feels best with a gamepad lol, Im using my PS3 controller with PC version).
hlhbk said:Intel Core I7 950 3.0 GHZ
ATI Radeon 5850
OCZ 4 GB PC 1600 RAM
I also am using a geforce 8600 GT to do physx. I can run physx just fine in Batman.
Dambrosi said:Probably already answered, but:
1) Is the downloadable American McGee's Alice on XBLA and PSN playable without the Alice disc release or not? I've been hearing conflicting reports.
2) If so, which version should I get - XBLA or PSN? Any differences?
3) Actually, any differences between the Xbox and PS3 versions of Madness Returns? Sorry, but I ain't gonna wade through thirty-odd pages to find my answer.
If they've already been answered, just link me to the post/s.
Amir0x said:Ok I've played this game quite a bit and at this point I don't understand what was supposed to be wrong with this game.
Combichristoffersen said:PC version it is then
Thanks, much appreciated. I'll just play the PC version of the original that I already own, then, and get Alice 2 in a couple weeks.Combichristoffersen said:1) No, you need the Alice 2 disc.
2) I think they are the same, really.
3) Not any major differences AFAIK, the 360 version has some ground layer texture thing in the first level that the PS3 version lacks, while the PS3 version has some AA going on that I think the 360 version lacks (but don't quote me on that last one, as I'm not 100% sure)
hlhbk said:If I am able to get a copy of the origional on Ebay how does it hold up?
Amir0x said:Ok I've played this game quite a bit and at this point I don't understand what was supposed to be wrong with this game.
I never was a fan of the first game but imo this game is vastly superior to that one. Most importantly, the platforming mechanics feel extremely solid, which is something I'm pretty critical in with a genre like this. It obviously doesn't have the brilliant level design of a Nintendo platformer, but it makes up for some of the general deficiencies of its mediocre combat and its hit-or-miss level design with great variety in both art and challenges.
This is actually a pretty GREAT game. The music is solid, the art is ranges from a bit too Hot Topic to amazing, and the controls/platforming physics are really rock solid. It's a 8/10 game really, easy.
I can't believe this is a game I'm on board with. Complete surprise.
warms the cockles of my heart to see you on board with it.Amir0x said:Ok I've played this game quite a bit and at this point I don't understand what was supposed to be wrong with this game.
I never was a fan of the first game but imo this game is vastly superior to that one. Most importantly, the platforming mechanics feel extremely solid, which is something I'm pretty critical in with a genre like this. It obviously doesn't have the brilliant level design of a Nintendo platformer, but it makes up for some of the general deficiencies of its mediocre combat and its hit-or-miss level design with great variety in both art and challenges.
This is actually a pretty GREAT game. The music is solid, the art is ranges from a bit too Hot Topic to amazing, and the controls/platforming physics are really rock solid. It's a 8/10 game really, easy.
I can't believe this is a game I'm on board with. Complete surprise.
Totobeni said:No one know what is going on with the reviewers on this games especially the " trusted" magazines and sites that gave it 5/10 scores.
I think it's mostly because the 3D platforming and puzzle solving and the not so shallow easy-automatic combat( that classic old structure), new generation of reviewers can't handles old school stuff like that,which is completely sad.
iammeiam said:I'm okay with Alice being ranked a 7/10 game
Combichristoffersen said:It's still a good game, but the combat and platforming hasn't aged well (it was pretty clunky back then too, really).
hlhbk said:Does it still run on Windows 7?
Amir0x said:Man is it really that hard to them?
Totobeni said:I want the soundtrack on a CD, the soundtrack is available in Amazon but just digital it's too good to be just digital download, it's too good to be digital only, I want it on a CD and to put it next to Alice 1 soundtrack.
hlhbk said:Damn. I never completed the first and am now not sure which platform to buy the new one on....
Poona said:Well there is a Face-Off on Eurogamer here if you'd like to know of the differences:
http://www.eurogamer.net/articles/digitalfoundry-alice-madness-returns-face-off
Poona said:Well there is a Face-Off on Eurogamer here if you'd like to know of the differences:
http://www.eurogamer.net/articles/digitalfoundry-alice-madness-returns-face-off
hlhbk said:Thanks for the info. I went the superior version: The PC!
Congrats!Tokubetsu said:Yep, Amazon is saying 3 days to ship the artbook.
Amir0x said:man i don't know i sort of don't want this to end because platformers like so are rare enough so I doubt I'll consider it a problem.
I am not up to 5 yet though
Wow, this did not deserve a 69 on Meta.
Usually I don't comment on scores but tis a bit sad.
Combichristoffersen said:And I'm sooo tempted to order that Vorpal Blade replica; http://www.epicweapons.com/alice-mrvb.php
Totobeni said:on other hand, my coworker ( movie buff, play sometimes and own a PS3) bought the game after a little talk about how crazy and twisted the game is ( just spoiled the first game , nothing from Madness Return) and she said it's what she was hoping to see in the awful Tim Burton movie, now I wonder if there is a market and EA didn't even thought about it.
.
In December 2000, director Wes Craven signed on to develop a film adaptation of the game, with screenwriter John August hired to adapt the game for the big screen. American McGee had begun negotiations with Dimension Films 10 months before, with the studio committing to the project before Craven's signing.[19] In September 2001, August explained that he had turned in a script treatment for Alice and was not attached to develop fuller drafts for the film adaptation.[20] In February 2002, Dimension Films signed brother screenwriters Jon and Erich Hoeber to write the screenplay for Alice.[21] In July 2003, the brothers announced that they had completed the script for the film adaptation.[22]
In 2004 the project moved from Dimension Films to 20th Century Fox, but in 2005 Universal Pictures acquired the rights. As of June 2008, producer Scott Faye indicated the film was in "turnaround" from Universal. He admitted that the script needed development, but would be used to attract the attention of a new studio.[23] At one point the film rights were reported to have been owned by Sarah Michelle Gellar, a self-confessed fan of the game, who noted in 2008 that she's "not giving up" on the film,[24] but a few months later she was reported to have left the project.[25]
frequency said:Besides my comments in an earlier post regarding why I think the reviews are what they are - I think it may also just be effect of the rushed nature of reviews. Personally, I don't think this is the type of game you would want to blast through in just a few sessions of play. Almost all the reviews say how each chapter is too long or the gameplay drags.
Fair point. I guess I should just stop trying to understand reviewers.EchosMyron1 said:I cant currently think of a game that I wouldn't respond to more negatively if I kept playing past the point of wanting to anymore for the current session. Except for Mario Galaxy 2, since I'm always in the mood to play Mario Galaxy 2.
It would especially make me prone to hating Open-World games since the majority of them are designed around doing the same 4 or so very specific things over and over. (that's of course a tad reductionist)
Amir0x said:Man is it really that hard to them?
I started the game on Nightmare and am breezing through it.
I mean relative to MARIO it's hard, but enough to 5/10 this game? Especially with such solid mechanics? The actual gameplay is really, really... I dunno, polished. It was clearly playtested well. It's so easy to fuck up platforming mechanics in a platformer, but they didn't. I never miss my jumps and I feel the way they handle the old "double/triple" jump stand by works well here with the added float modifier, since it really matters WHEN you press the double jump more than most other games I've played. This adds an element of skill I didn't expect.
It's really just a sweet game. It's not the game of the year but it is certainly for my money the surprise of the year.
EchosMyron1 said:I cant currently think of a game that I wouldn't respond to more negatively if I kept playing past the point of wanting to anymore for the current session. Except for Mario Galaxy 2, since I'm always in the mood to play Mario Galaxy 2.
It would especially make me prone to hating Open-World games since the majority of them are designed around doing the same 4 or so very specific things over and over. (that's of course a tad reductionist)