Alice: Madness Returns |OT|

Attackthebase said:
I think my maid simply knocked my graphic cards out of place. I simply need to put it back into place. So, when I have time and stop being lazy, it should be an easy fix. Gotta support this game. I love games with a certain sense of style! :-D

Good, good. Now go fix that PC :D

Also:
Combichristoffersen said:
I'm so so so tempted to get the Vorpal Blade replica + stand. But what's the difference between flat rate shipping and UPS shipping? Besides the cost of shipping, obviously

Anyone knows?
 
FYI if you want Physx you better have a beefy secondary Nvidia card if you have an ATI card as your primary one. I can run Batman Arkham Asylum at like 50 FPS on medium Physx on my 5850 with a 8600GT for physx, and during certain sections of Alice the FPS dips in the teens.

Thinking about throwing my old 8800 GTX and see what it can do, but am kinda nervous about the heat it will produce.
 
hlhbk said:
FYI if you want Physx you better have a beefy secondary Nvidia card if you have an ATI card as your primary one. I can run Batman Arkham Asylum at like 50 FPS on medium Physx on my 5850 with a 8600GT for physx, and during certain sections of Alice the FPS dips in the teens.

Thinking about throwing my old 8800 GTX and see what it can do, but am kinda nervous about the heat it will produce.

Not necessarily, with a few tweaks here and there I managed just fine on medium.
 
Does one need to play the first in order to follow the story in this game. Going to pick it ip but wanted to know if I should suffer through the first...
 
TheExecutive said:
Does one need to play the first in order to follow the story in this game. Going to pick it ip but wanted to know if I should suffer through the first...
Not really. If you're curious about the backstory, this game has an option in the extra features menu called "past matters" that summarizes what Alice went through in the first game.
 
Game runs pretty good for me (gtx 275 + 2500k) but smoke particles hit my framerate pretty hard especially with physx on high, unless I go below 1920x1080. Really don't know if unlocking to 60fps is better or not in my situation
 
Zeitgeister said:
Superior 3D platformers around 2000? Aside from the blueprint of Mario 64 and its ilk, I do not believe that there were that many highly competent platformers or at least charming / inventive ones at that time.
For every good example there is a bubsy or earthworm jim 3D bad (ymmv a bit) example, as not too many established franchises survived the 2d- 3d transfer. Certainly not in the platformer and adventure genre.

At least, that's my experience and memory of that time. I also remember the platforming in Alice being overly hard at times, but the scenery of the game could not be found anywhere else. (maybe FAKK2, as that had a disintegrating level as well)

I understand your point and all, but it don't think the critics were wrong on this with the experience and information they had at the time.

Crash bandicoot, spyro, mario, sonic, banjo, etc, all vastly superior and distinct 3d platformers.
 
fallen_angel21 said:
Game runs pretty good for me (gtx 275 + 2500k) but smoke particles hit my framerate pretty hard especially with physx on high, unless I go below 1920x1080. Really don't know if unlocking to 60fps is better or not in my situation
Don't stand in the middle of the smoke/on top of the bullets. I strafe with the weapons.

edit and you should definitely unlock the fps, except for the Physx, it's not a demanding game at all.
 
Yurt said:
Don't stand in the middle of the smoke/on top of the bullets. I strafe with the weapons.

edit and you should definitely unlock the fps, except for the Physx, it's not a demanding game at all.

Care to post what tweaks you were referencing? I have the FPS uncapped.
 
Physx tweaks http://physxinfo.com/news/5883/gpu-physx-in-alice-madness-returns/
\Documents\My Games\Alice Madness Returns\AliceGame\Config\AliceGame.ini

Set:

[Engine.WorldInfo]

MaxPhysicsSubsteps=4

To perform less physics calculations per frame (default for UE3 – 5, default for Alice – 10).

Next, File:

\Documents\My Games\Alice Madness Returns\AliceGame\Config\AliceEngine.ini

Set:

[Engine.Engine]

PhysXGpuHeapSize=128

PhysXMeshCacheSize=16

To increase amount of GPU memory, allocated by PhysX calculations (default – 64/8).

In addition, you might also want to decrease number of rigid body chunks, produced by destructible APEX objects (but they can be found only on several game levels).

[SystemSettings]

ApexDestructionMaxChunkIslandCount=50

ApexDestructionMaxChunkIslandCountHigh=150

For PhysX Medium (default – 150) and PhysX High (default – 500) settings.

To check out if our tweaks will have any practical effect, we used a scene from the beginning of “Chapter 1 – Assemblage” level – an intense fight with “Ruins” (6-7 Malicious Ruins + 1 Menacing Ruin = a lot of SPH Fluid) using only Pepper Grinder (a lot of particles and volumetric smoke).

And I'm not sure about those, but they sound like they'll dip your fps slightly lol so you should probably just go for the first quote.

As a companion for the framerate fix, I'll go ahead and dump some UE3-specific tweaks. I'm assuming you have a decent computer. Find/change these in AliceEngine.ini file:

MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0

Set Min to 1.0-5.0, 16.0 is good for Ideal, and anything higher than 55.0 will be fine (I wouldn't go past 70.0 though). Nicer relief effect follows

[XAudio2.XAudio2Device]
MaxChannels=32

Go ahead and change this to 64 or 96. You can go to 128 if you have an X-fi card lol

Look for [TextureStreaming], change everything below to the following:

[TextureStreaming]
PoolSize=520
HysteresisLimit=30
DropMipLevelsLimit=40
StopIncreasingLimit=30
StopStreamingLimit=12
MinFudgeFactor=0.5
FudgeFactorIncreaseRateOfChange=0.3
FudgeFactorDecreaseRateOfChange=-0.2
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=0
MaxTimeToGuaranteeMinMipCount=0
UseTextureFileCache=TRUE

LOD stuff. Every texture is hi-res, no matter the distance

Find [SystemSettings], first off, here are some postprocessing things that you may or may not like:

MotionBlur=True
MotionBlurPause=True

If you hate motion blur (I do), go ahead and set these to false

DepthOfField=True

I don't like the DOF effect either, because whenever I stare at something, everything else doesn't get all blurry and out of focus, so change at your preference

Quality stuff:

Make sure AmbientOcclusion is set to true (it usually defaults to true if it detects a good video card). If you want to get a huge speed boost, set it to false

Set DropParticleDistortion to true

AllowD3D10 causes the game to kill itself upon startup, so leave it at false

Put SkeletalMeshLODBias and ParticleLODBias at -2.5

ShadowFilterQualityBias at 20. Why the fuck did you set it to 2147483647 McGee

MaxAnisotropy at 16

MaxMultisamples can be set at 1 to disable AA, or 2, 4, 8, 16 for that many AA samples. If you plan on forcing some crazy edge-detect AA through your video card, leave it at 1

Play around with MinShadowResolution and MaxShadowResolution. Use multiples of 2 (64, 128, 256, etc.) for both, generally something small for Min, large for Max. I'm using 128/1024 on my config

bEnableVSMShadows, bEnableBranchingPCFShadows, bAllowHardwareShadowFiltering, bEnableForegroundSelfShadowing, set all to true

Put ShadowFilterRadius at 1.500000, and ShadowDepthBias at 0.952000

And because it can't hurt, find [SystemSettingsSplitScreen2], and set bAllowWholeSceneDominantShadows to true

If you're using a mouse/keyboard, go to AliceInput.ini, set bEnableMouseSmoothing to false. No one uses ball mice anymore, stop defaulting to true Unreal

While you're there, if the camera is too close for your tastes, go to the bottom of [Engine.PlayerInput] and add these

Bindings=(Name="F9",Command="FOV 95",Control=False,Shift=False,Alt=False)
Bindings=(Name="F10",Command="FOV 100",Control=False,Shift=False,Alt=False)
Bindings=(Name="F12",Command="FOV 105",Control=False,Shift=False,Alt=False)

Press F9/10/12 for a bigger FOV, see which one is nicest
 
Yeah, game doesn't seem to be too demanding at max settings, med physx. Hope it stays that way though since I'm only just starting.

BTW thanks for the tweaks Yurt, will try them out later and see if there's any change with performance. I wish a mod would come out fixing the bland textures though because some of them just look n64 quality to me T_T. Really bad
 
jim-jam bongs said:
Do you honestly believe that a gamer who buys COD and Madden every year is going to buy a game where they play as a female protagonist in a dark cartoon fantasy world? Of course that doesn't describe the whole 360 audience but it was pretty clear what he meant.
I'm sorry, but the games you are discribing sell as well as on other other console. If you even look at the split between non-COD, non-Madden games between the consoles, the argument doesn't hold any merit.

Thats like saying PS3 only users don't buy games, only Blu-ray movies.
 
I want this on PC for the graphics, but I want it on my PS3 for surround sound. Decisions. How is the surround sound for this game? How big of a hit do the graphics take on console? I have a GTX 560 Ti and an i5 750.
 
GuiltybyAssociation said:
Just found it, thanks babe.



Go into Documents > My Games > Alice:MR > AliceGame > Config > AliceEngine.ini, then ctrl+f 'MaxSmoothedFrameRate.' Set it to 60 instead of 31.

Also for the DLC costumes, ctrl+f 'GIsSpecialPCEdition' and change FALSE to TRUE.

Oh, beaten.

It's telling me access is denied when I try to edit anything. I'm in as admin.

WTF? Apparently I can't make changes to the Program Files folder as Admin? How can I change this in Windows 7.
 
Made it to Chapter 3 last night. Is this one as long as the previous two or is it a little shorter? I'm not really feeling the environment on this level yet, and I'm more excited to see what all the fuss about Chapter 4 is.
 
Cheska said:
Made it to Chapter 3 last night. Is this one as long as the previous two or is it a little shorter? I'm not really feeling the environment on this level yet, and I'm more excited to see what all the fuss about Chapter 4 is.

I thought it got better by the end, but it is the weakest chapter IMO. Which kinda stinks because I enjoy the aesthetic irl.

Like the others, it is long, maybe longer then the first two. Sometimes it all kind of blended together. The only short chapter is 6, which is reaallllly short.
 
Cheska said:
Made it to Chapter 3 last night. Is this one as long as the previous two or is it a little shorter? I'm not really feeling the environment on this level yet, and I'm more excited to see what all the fuss about Chapter 4 is.

If I'm not mistaken it's the longest in the game. But as far as the art design goes, I think it has the most visual variety, within it's own set art style in the game.

Especially when considering the distinct look of those
2D sections
. A lot of my favorite moments in the game are in chapter 3, loved fighting those bug samurai. :)
 
This game has all the makings of a cult classic. Reviled by the mainstream and a likely small seller, but praised by those with more discerning taste as something fresh and unique in a landscape of derivative mediocrity.
 
DoctorWho said:
How the fuck did this slip under the radar. Fantastic game so far.

i seriously didn't follow this game -at all- due to my dislike of the first Alice

this game is this year's Arkham Asylum as far as I'm concerned surprise-wise.
 
what i don't understand about it is that it's not even really slipping under the radar, the gaming media is basically calling this a mediocre game. it just doesn't make sense to me because the production value is very high in my opinion. it's not like i'm having to look past some gigantic graphical deficiency to enjoy the core gameplay. the world is very detailed, the characters look good, everything has a pretty decent degree of polish. then you have the gameplay, which is entertaining as well.

so i'm not sure. everyone has their own opinions but it doesn't make much sense to me. the only thing i can conclude is that the people who reviewed the game just don't like this type of game. it would be like you having me review the new call of duty or battlefield 3 when they come out. well, i'm sick of FPS. the odds are i would give them a shitty grade, but that doesn't mean they are necessarily a bad game overall, just that i don't like it.

anyways, if you like platformers this is the game for you (as has been stated many times in this thread)
 
Finally finished the game this morning and I would give it a solid 8/10 score. I played on Hard but the game was still a bit on the easy side and none of the platforming bits were particularly difficult which was a slight appointment's.

Like pretty much everyone else I think chapter 4 was the highpoint of the game with chapter 3 being the lowpoint.

Whats also funny is that while the game did seem to drag on at some points and the game as a while is still longer than it needed to be, I did end up up completing it without being distracted (meaning I didnt take a day+ break from it), which is a rarity for me nowadays and strieks me as odd since I cant seem to get through most games today without losing interest (ie. AC Brotherhood, Witcher, Infamous 2, Dragon Age). I guess it's just because it's much simpler game that is much easier to just pick up and play.

I also noticed that after I beat there are still a ton of entries left int he character log and apparently I have not unlocked any concept art even though I've found a ton of bottles.
 
DenogginizerOS said:
I want this on PC for the graphics, but I want it on my PS3 for surround sound. Decisions. How is the surround sound for this game? How big of a hit do the graphics take on console? I have a GTX 560 Ti and an i5 750.

Sound is horribly compressed during cutscenes, and the PS3 version has some minor framerate issues during some combat scenarios.

General concenus is that the PC version is superior by far.
 
Combichristoffersen said:
Anyone knows?

Flat rate is one price no matter the weight, but it has to be in a certain box. That is what usps does with flat rate boxes. UPS will be based on how much it weighs for the most part.


Always go with the cheapest.

DoctorWho said:
How the fuck did this slip under the radar. Fantastic game so far.

doesn't play or look like Call of Duty
 
I think the thread title needs something to draw people in a little more. Something that indicates this might be a possible Game of the Year contender.

I'm seriously loving this game!
 
no need to invite that sort of controversy. The thread title illustrates enough that Critics are misguided here with a Alice in Wonderland twist ;)
 
AEREC said:
General concenus is that the PC version is superior by far.

Depends on your hardware configuration. Alice runs choppily for me, which is a shame because everything else is great. I would recommend a console version in less you're sure your PC can handle the physics stuff fine.
 
honestly the 360 version looks and runs pretty well. i'm used to the master race PC'ers getting the better looking games in the right circumstances but its not like you're looking at a psone era 3D game in comparison
 
Err, how do I use the umbrella? I'm playing on PC with a controller. It didn't say what to use, so I was just rolling around three face bro pressing things and couldn't figure out what I was missing lawl.
 
GuiltybyAssociation said:
Err, how do I use the umbrella? I'm playing on PC with a controller. It didn't say what to use, so I was just rolling around three face bro pressing things and couldn't figure out what I was missing lawl.

On 360, it's Lock-On and then press A--so press the jump button while locked on to a target.
 
Played some more. I hope word of mouth does its thing and gets more people to check this game out. It's a treat. One of the most unique and visually imaginative game worlds I've experienced in recent times.
 
Impressions are working on me but I realized I'm spending way too much money on games this year right now, I just buy anything that interests me. I'm gonna wait on some kind of sale before I bite in this case.

But I'm really glad to hear this is good. I loved the art in the screens/trailers.
 
Discotheque said:
Impressions are working on me but I realized I'm spending way too much money on games this year right now, I just buy anything that interests me. I'm gonna wait on some kind of sale before I bite in this case.

But I'm really glad to hear this is good. I loved the art in the screens/trailers.

Admittedly, and unfortunately, this is the type of game that will probably see a relatively quick price drop so it may be a good idea for some of you to wait. But it's a definite must-play at some point for most people. And yes, the art is fantastic. I'll post some glorious 1080p screens later.
 
DoctorWho said:
I think the thread title needs something to draw people in a little more. Something that indicates this might be a possible Game of the Year contender.

I'm seriously loving this game!

The GOTY comments are a bit of a stretch...Alice is good no doubt but it's not anywhere near GOTY material.

Then again it has been a slow year for exceptional video games.
 
AEREC said:
The GOTY comments are a bit of a stretch...Alice is good no doubt but it's not anywhere near GOTY material.

Then again it has been a slow year for exceptional video games.

I'm of the opposite opinion here. I have a feeling that when all is said and done I will probably like the lesser hyped productions (The Damned, Bulletstorm, Alice) more than the big ones like Uncharted and Skyrim.

But then I loved the Witcher 2 and probably will love Deus Ex 3 and those are apparently AAA so my point is kinda moot.
 
AEREC said:
The GOTY comments are a bit of a stretch...Alice is good no doubt but it's not anywhere near GOTY material.

Then again it has been a slow year for exceptional video games.
I don't think it's a stretch at all. It's my current GOTY. But we have a pretty big fall release schedule coming, so lots of room for more impressive games to come along. Though I am not a big shooter (first or third person) fan, so... like half of those releases won't mean anything to me.

If nothing else, this is one of the most notable games this year. It's an excellent 3d platformer in a market that doesn't support 3d platformers anymore.
 
iammeiam said:
On 360, it's Lock-On and then press A--so press the jump button while locked on to a target.

Haha, about the only thing I didn't try. Naturally.

Danke.
 
GuiltybyAssociation said:
Go into Documents > My Games > Alice:MR > AliceGame > Config > AliceEngine.ini, then ctrl+f 'MaxSmoothedFrameRate.' Set it to 60 instead of 31.

Also for the DLC costumes, ctrl+f 'GIsSpecialPCEdition' and change FALSE to TRUE.

Oh, beaten.

Thanks. Have done both of these. Time to load it up!
 
Yurt said:
Physx tweaks http://physxinfo.com/news/5883/gpu-physx-in-alice-madness-returns/


And I'm not sure about those, but they sound like they'll dip your fps slightly lol so you should probably just go for the first quote.

So I tried these and with physx on medium the best I can get is 30 FPS even with it uncapped. If I turn Physx to low it runs at a solid 60 FPS and never dips. I think it's my 8600 GT not being powerful enough to handle the dedicated physx.

Still debating on putting my old 8800 GTX in to test and see what happens but am pretty scared what that will do to the heat in my case.
 
Hmm..something's not right. I made the FPS change to 60, yet right in the beginning of the game when you first get control of Alice...my FPS is around 10?!

I have a GTX 580. Looking at MSI Afterburner it showed my GPU usage maxing out around 42%?

Yeah somethings off :/
 
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