Tokubetsu said:Last boss wasn't that annoying. The only thing that really kinda drove up the wall were those pinball segments. There are so many of them so close together and nowhere else in the game...they just got old really quickly. I'll replay this whenever I get an nvidia card.
It tells you on the equip screen. The non-DLC dresses only have effects after you complete the game.Ricker said:How do you know what buffs or debuffs the dresses give you? I like the stitched one the best or the one with the cards(Royal suit I think).
McBacon said:Wonderful game. Smart and consistently creative. So get on that sale right now!
kiryogi said:Regarding chapter 5. The platforming was indeed really solid, but the level itself was just absolutely demented as things proceeded. I really want getting some major chills while playing it. I also wasn't a fan of the other distractions offered.
EchosMyron1 said:The revelations you make about how much of a hardcore scumbag Bumby is were the most demented thing about the game for me. He really had to work hard to top the opening where he's brainwashing little kids.
After finishing chapter 4 I took a week-long break from Alice. I guess I needed a much longer break but I really wanted to see the ending so I could highlight all the black bars in the thread.Yurt said:As soon as you start skipping stuff (in any game really) you should just take a break. You'll come back sooner or later.
Amir0x said:god thatin chapter 3. I keep swooning.sidescrolling section is so cool
Amir0x said:god thatin chapter 3. I keep swooning.sidescrolling section is so cool
Snuggler said:Forget MotionScan, I'm ready to call Alice's hair the best new tech of 2011.
damn
Totobeni said:, anyway the way the game handled the subjects ofyeah Bumby was a real shit fuck,what he did to Alice's Family, what he did to her sister and other kids is just disgusting ( rape children,brainwashing them, sell them later as insane sex slaves, make sure Alice is crazy so no one believe her )he is one of the most evil phsycho manipulating villain everwas actually unique and done very well since almost no one dare to touch or mention these kind of stuff in video games.Sexual slavery,child prostitution and pedophilia
Snuggler said:I see there is DLC that unlocks new dresses, so it's not available on PC? This shit again, EA? Really?
sigh
Snuggler said:I see there is DLC that unlocks new dresses, so it's not available on PC? This shit again, EA? Really?
sigh
Snuggler said:I see there is DLC that unlocks new dresses, so it's not available on PC? This shit again, EA? Really?
sigh
Moaradin said:I didn't bother unlocking them because most of the fun of unlocking new outfits for me is earning them in-game.
Moaradin said:I didn't bother unlocking them because most of the fun of unlocking new outfits for me is earning them in-game.
jim-jam bongs said:I'm too scared to haxx the free dresses in case Gabe finds out and is disappointed in me.
Amir0x said:i am actually going to buy that art book too because this game is that awesome
so impressions of art book plz
Tokubetsu said:Definitely worth it dude. It's not just straight up art either, there's a lot of info in there (more than I was expecting) and it's large. Any fan of the game would love it.
No.legbone said:just curious, if you use the dlc weapons (that dlc vorpal blade is badass) does it affect achievements?
Amir0x said:goddamn chapter 4 goddamn
how can anyone give this game anything but a rave report!?
It's more than that simple. There is a fundamental problem with the reviews that represent such a shocking disconnect from the final product we actually have here that it is almost like they are discussing a different game.
There are three problems that I think people generally agree upon even if they like the game:
1. The lock-on is finicky
2. The checkpoints are wildly inconsistent
3. That are some minor technical problems like texture pop-in and such and low-res textures here and there; typical UE3.0 stuff.
However, as for the rest? It's actually astonishing to me HOW good it is. Biggest surprise of the year. This year's Arkham Asylum. The platforming mechanics are really solid, Alice feels fantastic to control. This is the most important part of any platformer and they nailed it. The combat was a big surprise. At first it starts as your typical hack/slash snore fest and then opens up as enemies get defenses, you have to constantly switch your weapons about and they throw unique and compelling combinations of enemies at you which has you really just mad dashing from weapon to weapon to break down defenses. It's pretty decent for an action platformer combat system, which is also remarkable since that's rare enough.
There's a level of mechanical platforming design that occasionally gets a little repetitive, and it's obviously not a Nintendo platformer in terms of level design, but for the most part it's engaging, just challenging enough and always throwing in enough new mechanics for you to keep interested. Lots of moving platforms, platforming where you have to keep ahead of the darkness or else risk being killed, etc. Good stuff all around.
Then there's the art design which makes every new chapter a joy to play. Every room and location has something entirely fascinating to look at. There's stunning cutscenes. There is occasion to go a little too gothic grim on us, but overall there is so much color and personality and general effort put into every aspect of the visual design that it's an extremely impressive final impact.
And there's lots of little things to collect and you can go over to a NG+ I've heard. And with an average of 12~15 hours of gameplay, it's quite long too. On Nightmare which I'm playing it on the difficulty in battles is quite good, so the playtime lasts even longer.
It's just alarming how far off the mark critics are with this game. What they've said about the core of the game is not only just a difference of opinion, it's mostly almost uniformly incorrect about it.
StuBurns said:Hey GAF, I'm going to grab the game on Friday I think. I've heard the combat is kind of hard, I'm really interested in it for the platforming and just visually, are there difficulty settings? Is it worth playing on an easy setting to avoid frustration? I'm not interested if it changes the platforming though.
The combat is fun. On normal it is never unfair, I never died, but I could have if I wasn't paying attention (and not in the modern version of "normal" where not paying attention means actually putting the controller down, I mean not paying attention to the wonderful enemy attack cues, which include sound-effects, time-distortion and, obviously, animations). I think the combat balance is as good, if not better, than the platforming. The emphasis on dodging and defense versus mashing buttons goes a long way.StuBurns said:Hey GAF, I'm going to grab the game on Friday I think. I've heard the combat is kind of hard, I'm really interested in it for the platforming and just visually, are there difficulty settings? Is it worth playing on an easy setting to avoid frustration? I'm not interested if it changes the platforming though.
There are difficulty settings.StuBurns said:Hey GAF, I'm going to grab the game on Friday I think. I've heard the combat is kind of hard, I'm really interested in it for the platforming and just visually, are there difficulty settings? Is it worth playing on an easy setting to avoid frustration? I'm not interested if it changes the platforming though.