Musashi Wins!
FLAWLESS VICTOLY!
I've heard they look the same? Control issues with either? I want to play it with the Wavebird but I'm not opposed to getting it on PS2.
Musashi Wins! said:I hear that it has massive load times...perhaps improved on GC? Can you conceivably play through this with analog? haha. Damn, I like the Wavebird, though![]()
Musashi Wins! said:I hear that it has massive load times...perhaps improved on GC? Can you conceivably play through this with analog? haha. Damn, I like the Wavebird, though![]()
Deku Tree said:Can you Hori it up on the GC?
drohne said:ps2 version supports prog scan, incidentally. it's on the back of the box.
Mr. Lemming said:Ah cool. I didn't get to check out the boxes of both versions cause my EB only got the Cube version in for some reason.
olimario said:I would go PS2 for the better D-Pad.
quadriplegicjon said:people still use the d pad to control games??
Did you get a chance to test out co-op, drohne?drohne said:just played it for an hour or so. after a few runs, i can get to level 1-5 on a single credit. the design feels amateurish and monotone in spots, and bullets can be hard to spot, but it's just damned fun and beautiful to look at. you get lots of extra lives and shield pick-ups, so one credit play is entirely tenable, even with the vague sloppiness. it's not metal slug, but it's an enjoyable homage.
oh, there is some very mild but fairly frequent slowdown in the ps2 version. don't remember noticing any in the gc version. it isn't a big deal, but it's there. load times didn't seem unusually long, and they only happen between levels.
i quite like the dual shock 2 d-pad. its action is smooth, and more importantly it's in the primary position. i can't stand the angle at which the d-pads are placed on the xbox and gc pads, and i can't stand using the analog stick in games with digital control.
incidentally, i'm not sure how to turn on progressive scan. there's no menu option, and it's interlaced by default. i guess you need to input some button combo at startup?
Definetly. I was looking at some screenshots(stupid gamestop doesn't have any GC versions yet) and it looked like it would be an excellent game to bring a friend over and play. Oh, and by any chance, did you unlock any minigames? I hear there are a lot of them.drohne said:no, didn't try the co-op. that should be cool, though.
Sell your Xbox, it's all over!Fatghost28 said:Any chance for an Xbox version?
drohne said:incidentally, i'm not sure how to turn on progressive scan. there's no menu option, and it's interlaced by default. i guess you need to input some button combo at startup?
Fatghost28 said:Any chance for an Xbox version?
ge-man said:This is interesting. I ran into the same issue with availability. All the Gamestop's in my area only recieved the PS2 version--I had to go to my EB, which only had one copy of the GC version. I'm beginning to wonder if the intial shipment was split.
Ironclad_Ninja said:GC version of Hominid allows for 4 player minigames. I would expect the PS2 version to only allow 2, unless they have multitap support.
Azrael said:Any slowdown that was present in single player on PS2 was so minimal I didn't notice it. However, the choppy scrolling of certain sections (the snowmobile level and the part where you climb up the tower at the end of level 2 especially) was pretty annoying. Do these levels scroll smoothly in the GC version?