Temporal InjectionWhat does Ratchet's 2160ti resolution abbreviation mean?
Also, if the official stores list UMVC3 under Pro, does that imply improved performance?
Temporal InjectionWhat does Ratchet's 2160ti resolution abbreviation mean?
Also, if the official stores list UMVC3 under Pro, does that imply improved performance?
Curious to find out what Ultimate Marvel vs Capcom 3 benefits from on the Pro.
Do I remember naughty dogs saying theyre gonna add further pro support than what they have to UC4?
Sorry. Shouldve said am I remembering correctly?I don't know bud, do you ? All we know is they scrapped their initial plans of checkerboard rendering as it caused performance issues, and instead went for a native 1440p resolution.
I don't know if it will happen.Do I remember naughty dogs saying theyre gonna add further pro support than what they have to UC4?
Disappointed that so few games support HDR.
Also, consider my eyes fooled. FFXV looks straight up 4K (2160p) during daytime scenes. And it's only 1800c according to this? Maybe checkerboarding is awesome enough.
What's Horizon supposed to run at?
Insomniac calls their method "temporal injection". They seem to have invented the term, but the method presumably is similar to temporal interpolation like Shadowfall, or derived techniques like checkerboard rendering. It's not known what the tradeoffs are, but Insomniac claims it produces better IQ than CBR. They're also using this method for Spider-Man.What does Ratchet's 2160ti resolution abbreviation mean?
I've found a Twitter post by the dev saying it would be patched "day 1", so I'm adding it to the list. If anyone owns the game and hasn't seen the patch, let me know.Wheels of Aurelia is supposed to run at 4k/60 on Pro. Does anyone know if the game was ever patched, or shipped with the Pro capabilites?
This game was announced to get Pro support, but is most definitely still not enhanced for ProI've analyzed it myself based on the newest patch. So that makes the whole list a little suspect. I'm going to hold off adding any of these until I'm sent (or can find) some support for their upgrades.Do you know what, I may as well just list ALL of the games from the PS4 Pro section as some may have been missed.
XCOM 2
Horizon will run at 2160c.What's Horizon supposed to run at?
Insomniac calls their method "temporal injection". They seem to have invented the term, but the method presumably is similar to temporal interpolation like Shadowfall, or derived techniques like checkerboard rendering. It's not known what the tradeoffs are, but Insomniac claims it produces better IQ than CBR. They're also using this method for Spider-Man.
I've found a Twitter post by the dev saying it would be patched "day 1", so I'm adding it to the list. If anyone owns the game and hasn't seen the patch, let me know.
This game was announced to get Pro support, but is most definitely still not enhanced for ProI've analyzed it myself based on the newest patch. So that makes the whole list a little suspect. I'm going to hold off adding any of these until I'm sent (or can find) some support for their upgrades.
Horizon will run at 2160c.
I added Yakuza to the list last night. Standard PS4 is 900p, Pro is 1080p. There's also some very slight improvements to the DOF effect, AO, and AF (probably mostly driven by increased sampling due to the res bump).Could you take a look at the PS4 and PS4 Pro screenshots for Yakuza 6?
Regular PS4: 900p?
PS4 Pro: 1440? 1800?
Added to the list, thanks a lot!Taleworlds has added PS4 Pro support for medieval action RPG Mount & Blade: Warband in update 1.02.
Thanks for the update! I've made appropriate changes. While Digital Foundry's analysis is helpful as usual, I do believe they've made an error here. They say "It seems that dynamic shadows are limited to just one light source in the 4K output mode", but I disagree. The different lighting profile seems to be due not to fewer lights, but fewer shadow-casting objects (including Knack himself). Opening doors and gates don't throw dynamic shadows, not because there's fewer light sources, but because the doors and gates aren't opaque to the lights that are still there. Here you can see a floor reflection from a light source on the other side of a closed door:FYI looks like my Knack pixel count was off as well lol. Also worth noting that the 4K mode has missing light sources and shadows.
Digital Foundry reports it's running at 3072x1728 (checkerboard).
http://www.eurogamer.net/articles/d...-play-knack-simultaneously-on-ps4-and-ps4-pro
Could you post some 4K screenshots? I might be able to compare with old versions.Rive got Pro support today. Can't tell any difference on a 1080p screen.
Thanks for the update! I've made appropriate changes. While Digital Foundry's analysis is helpful as usual, I do believe they've made an error here. They say "It seems that dynamic shadows are limited to just one light source in the 4K output mode", but I disagree. The different lighting profile seems to be due not to fewer lights, but fewer shadow-casting objects (including Knack himself). Opening doors and gates don't throw dynamic shadows, not because there's fewer light sources, but because the doors and gates aren't opaque to the lights that are still there. Here you can see a floor reflection from a light source on the other side of a closed door:
In a later section, it actually looks like there are more light sources, not fewer, because offscreen objects aren't shadowing the lights from hitting onscreen geometry:
In any case, all this seems restricted to the tutorial so there'd be very little effect on the game as a whole. More interesting is the high-res mode framerate, which I've changed to be "equivocal". This is because, while it generally runs worse than standard PS4, it doesn't drop as far; there's just as much judder, but it never seems to dip below 30fps. (I do agree with DF that a 30fps lock really should be available in this game!)
Berserk and the Band of Hawk is 60fps and higher resolution on Pro.
https://www.youtube.com/watch?v=790PMTzxMtQ
Do we know that for sure? The video could simply be stating the recording settings.
Isn't that Division Pro Patch out today?
The Division:
Added support for PlayStation 4 Pro.
*Will render UI at 4k and Game at 1080p.
*Improves graphics settings to have better looking shadows and reflections.
Read OP?Is there a list of games with no benefits/no downsampling on 1080p TVs?
Ahaha oh god, I had both this and the Pro OT on my cellphone tabs and thought I was posting on the OT. I'm really sorry.Read OP?
The Division:
Added support for PlayStation 4 Pro.
*Will render UI at 4k and Game at 1080p.
*Improves graphics settings to have better looking shadows and reflections.
It ran at 1080p before1080p.... Well.... At least it's better than Assassin's Creed Syndicate patch. Right?
It ran at 1080p before
I'm surprised that hasn't been addressed yet, it's supposedly is a higher resolution but it looks upscaled, not even Sony lists it a Pro supported.The AC Syndicate patch introduced instances of worse IQ, I guess that's what Jakartalado meant.
Berserk and the Band of Hawk is 60fps and higher resolution on Pro.
https://www.youtube.com/watch?v=790PMTzxMtQ
The Division:
Added support for PlayStation 4 Pro.
*Will render UI at 4k and Game at 1080p.
*Improves graphics settings to have better looking shadows and reflections.
All added or changed, thanks!RIGS for PSVR has received additional Pro support today. Bloom lighting has been added.
There is precisely one game with no benefits on 1080p, World of Final Fantasy. (It's scheduled to be fixed by a patch on 1/12.)Is there a list of games with no benefits/no downsampling on 1080p TVs?
Well, Syndicate is a higher resolution (and is also upscaled). This by itself is not a problem, but Syndicate has two issues. First, it renders in anamorphic (horizontally squashed) shape. This approach has been used before with okay results, but Syndicate is strangely severe: less wide than it is tall, the exact opposite of a 16:9 game. This means it has to be stretched a whole bunch to be the right shape again.I'm surprised that hasn't been addressed yet, it's supposedly is a higher resolution but it looks upscaled, not even Sony lists it a Pro supported.
And Ubi is just walking around claiming it is.
There's more than just the UI changed, several graphical presets have been raised to more nearly match PC. There's no resolution change (when Pro could almost certainly handle it), but this appears to just be how Massive positions versions of their game. Remember that the Xbox One and standard PS4 versions are both "1080p" with essentially the same effects. Even on PC, there aren't a huge number of options to turn up. The dev seems to want their game to look much the same on all platforms.I wouldn't be surprised if The Division isn't listed either, adding a 4k UI isn't Pro support.
No word, but I wouldn't expect anything soon. In the VR thread the Bound dev mentioned that their next patch just missed the last pre-holiday-break Sony deadline, and thus won't be out for several weeks.Any word on Dishonored 2 being patched? Like you can only downsample it by starting it on a 4k display, and then swapping it out. Obviously a bug because I'm sure it would do a lot for the game on a 1080p display. That is completely backwards and boggles my mind.
Wish Naughty Dog would give the Uncharted collection a Pro patch.