The story being told in Duke Nukem Forever is obviously absurd and the game is crap, but I honestly couldn't help but appreciate how DNF proceeds to tell its story and the lengths to which it goes to contextualize Duke himself.
DNF is a straight-up dumb shooter that's supposed to be light on story, but first half hour of the game is entirely devoted to establishing the setting with no gunplay at all. You're just walking through Duke's mansion, talking to fans, writing stuff, etc. Through this and another segment in the middle, the game actually tries to establish what Duke's life is like when he's not shooting aliens, and it does this entirely with interactive gameplay. Even little things like you being able to dynamically draw in on board and NPCs always responding positively to whatever you draw helps deepen the setting in its insanity.
I feel like if another game had done this with an actual well-written character in a setting that wasn't completely absurd, the result would be a much more grounded player character and a more grounded setting.
On a side note, structurally speaking, the 2001 trailer for DNF back when it was running on the Unreal 1 engine, is actually one of my favorite video game trailers. It looks like a legit action movie trailer with lots of nice cuts showing off the action, but is comprised entirely of in-game footage. I like the lengths it went to in order to show people the actual game.
DNF is a straight-up dumb shooter that's supposed to be light on story, but first half hour of the game is entirely devoted to establishing the setting with no gunplay at all. You're just walking through Duke's mansion, talking to fans, writing stuff, etc. Through this and another segment in the middle, the game actually tries to establish what Duke's life is like when he's not shooting aliens, and it does this entirely with interactive gameplay. Even little things like you being able to dynamically draw in on board and NPCs always responding positively to whatever you draw helps deepen the setting in its insanity.
I feel like if another game had done this with an actual well-written character in a setting that wasn't completely absurd, the result would be a much more grounded player character and a more grounded setting.
On a side note, structurally speaking, the 2001 trailer for DNF back when it was running on the Unreal 1 engine, is actually one of my favorite video game trailers. It looks like a legit action movie trailer with lots of nice cuts showing off the action, but is comprised entirely of in-game footage. I like the lengths it went to in order to show people the actual game.