Men_in_Boxes
Snake Oil Salesman
I walk around art museums looking at the pictures hanging on walls thinking "Does this actually move people on an emotional level? Or is it just weird people faking it so their friends think they're deep?"
My timeline with Zelda: Tears of the Kingdom...
Hours 1 - 10: Engaged, moderately interested.
Hours 11 - 15: Is this it?
Hour 16: I'm done. Starting to feel like a chore to play.
On the one hand, the game is impressive. The art is pretty to look at. The sounds are nice. It has a level of polish and refinement you don't get from too many other developers. And yet, the longer I played it the more I felt I was in an art museum looking at a picture of a tree in a field with a lone apple on its branches. Like...who gives a #$%*?
There's no excitement to be had there. There's no stakes. No consequences. Link can die an infinite number of times and the player only has to respawn about 20 seconds back with his/her full loadout. The game gives you a ton of things to do and the order in which you do them means nothing. It kind of reminds me of that scene in The Matrix where Agent Smith tells Neo the first iteration of The Matrix was a utopia but the humans revolted. There are no high points. There are no low points. Nothing is challenging because 8 year old kids need to get through it. There's no tension, no release. The game world holds your hand and removes all the pain points so you can frolic around at your leisure. It's Avatar: The Way of the Water in a world where Whiplash exists. It's Yacht Rock when Punk Rock exists.
I've watched a number of glowing reviews about Tears of the Kingdom and they're all accurate in terms of specifics but they ignore the fundamental emotion that videogames can illicit. Do I have this wrong? Did Zelda TotK have exciting high moments for you? Was there anything about this game that got your heart rate going?
My timeline with Zelda: Tears of the Kingdom...
Hours 1 - 10: Engaged, moderately interested.
Hours 11 - 15: Is this it?
Hour 16: I'm done. Starting to feel like a chore to play.
On the one hand, the game is impressive. The art is pretty to look at. The sounds are nice. It has a level of polish and refinement you don't get from too many other developers. And yet, the longer I played it the more I felt I was in an art museum looking at a picture of a tree in a field with a lone apple on its branches. Like...who gives a #$%*?
There's no excitement to be had there. There's no stakes. No consequences. Link can die an infinite number of times and the player only has to respawn about 20 seconds back with his/her full loadout. The game gives you a ton of things to do and the order in which you do them means nothing. It kind of reminds me of that scene in The Matrix where Agent Smith tells Neo the first iteration of The Matrix was a utopia but the humans revolted. There are no high points. There are no low points. Nothing is challenging because 8 year old kids need to get through it. There's no tension, no release. The game world holds your hand and removes all the pain points so you can frolic around at your leisure. It's Avatar: The Way of the Water in a world where Whiplash exists. It's Yacht Rock when Punk Rock exists.
I've watched a number of glowing reviews about Tears of the Kingdom and they're all accurate in terms of specifics but they ignore the fundamental emotion that videogames can illicit. Do I have this wrong? Did Zelda TotK have exciting high moments for you? Was there anything about this game that got your heart rate going?