AMD FSR Redstone uses machine learning to achieve parity with Nvidia DLSS

Being annoyed hardware based AI upscaling isn't on the last gen AMD cards is no different than being annoyed that RTX wasn't backported to the 1080.
The silicon needed to crunch the numbers simply isn't there.
FSR4 works pretty damn well, but even without it the 9070 is a ridiculously performant card, often trading blows and sometimes even beating the 4080.
 
What's the difference between DLSS and machine learning?
DLSS was the first time we saw machine learning tech used for gaming. It's a temporal anti aliasing and upscaling technique which uses a Convuluted Neural Network or Transformer Neural Network to inference what the low resolution image you're seeing should look like at a higher resolution and then shows this higher resolution instead so the GPU no longer has to render it traditionally. For example 4k DLSS Performance mode is a 1080p image being reconstructed to 4k by DLSS.

It first started exceeding every other form of upscaling and AA when Nvidia released DLSS2 5 years ago and it's only gotten better since.
 
This article feels out of place, we already know AMD switched to AI based upscaling for FSR4 and it's done a great job. Yeah you can say AMD are behind but with FSR4 they've gone from being 5 years behind to 1 year.

And with all the shit Nvidia is pulling I'm sure most won't mind being a year behind if it avoids that shit.
 
It's a temporal anti aliasing and upscaling technique which uses a Convuluted Neural Network or Transformer Neural Network to inference what the low resolution image you're seeing should look like at a higher resolution

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I have all of AMD's flagship cards and none of them compare to even the 4080 in terms of image quality IMO. Much less the 4090 and 50xx(80/90) cards. Yes the price is lower, but comparing apples to apples we are not.

That would be a HUGE achievement for AMD.
 
Could they implement this on the base PS5 or no? I have a 3080 PC so no real reason to use AMD's upscaler there until they can beat NVIDIA's, but it'd be great to get gains on a five-year-old console.

PS5 doesn't have AI hardware.

PS6 on the other hand will get all the feedback from PS5pro. Lets hope for PS6 a ultimate AI upscaler.
 
FSR 4 is on par with DLSS 3.
Which is nice, but DLSS 3 came out 2.5 years ago with Ada, and was updated to support path tracing in DLSS 3.5 on the same hardware. And we now have DLSS 4 which is even better running on all RTX cards.

Why buy a new AMD card when you could buy a used last gen NVIDIA card that does more and costs less? Intel's first attempt was ahead of FSR3, AMD needs to step up their game.
 
Which is nice, but DLSS 3 came out 2.5 years ago with Ada, and was updated to support path tracing in DLSS 3.5 on the same hardware. And we now have DLSS 4 which is even better running on all RTX cards.

Why buy a new AMD card when you could buy a used last gen NVIDIA card that does more and costs less? Intel's first attempt was ahead of FSR3, AMD needs to step up their game.
Because FSR4 is trading blows with DLSS4 in some areas, if we go by overall averages it's currently like this,
DLSS4 Transformer>FSR4>DLSS3 CNN
Which considering it's their first jump into a proper AI based upscaler and it's already blasted past XeSS and PSSR isn't bad, again considering for years we had people here shouting the DLSS3 was perfect and you can't tell the difference.
 
This article feels out of place, we already know AMD switched to AI based upscaling for FSR4 and it's done a great job. Yeah you can say AMD are behind but with FSR4 they've gone from being 5 years behind to 1 year.

And with all the shit Nvidia is pulling I'm sure most won't mind being a year behind if it avoids that shit.
AMD isn't even competing with 5080/90.

Look I'm willing to call out Nvidia for being greedy corpo cunts but their tech is legit.
 
AMD isn't even competing with 5080/90.

Look I'm willing to call out Nvidia for being greedy corpo cunts but their tech is legit.
That is the curious case because AMD is focusing on the ranges that gamers want to buy, side stepping the high end for a generation or two could lead to something huge if they do go back.
 
Because FSR4 is trading blows with DLSS4 in some areas, if we go by overall averages it's currently like this,
DLSS4 Transformer>FSR4>DLSS3 CNN
Which considering it's their first jump into a proper AI based upscaler and it's already blasted past XeSS and PSSR isn't bad, again considering for years we had people here shouting the DLSS3 was perfect and you can't tell the difference.
End of the day DLSS4 still beats FSR4 even if the comparison can get close. And RX9000 RT performance finally matches RTX 4000 cards. It's great AMD is reaching feature parity with NVIDIA previous gen. The problem is the RTX 5000 series are what AMD is competing with and for the complaints on price, you can find NVIDIA cards for closer to MSRP than the AMD cards.

And this is ignoring the fact that RTX 5000 is focusing on new types of rendering to move away from brute force rasterization. The cards will likely not end up being special just like the RTX 2000 series was seen as a bust. But it gives both developers and NVIDIA experience for where the future is going. I could see AMD's next gen sticking with the old way of doing things and NVIDIA ends up running circles around them once again.
 
Another victory for fake pixels & mandatory fake resolution to get decent framerate with +$1000 GPU.

I hope we'll be able to push it to 640X480 so UE5 devs can stop optimizing once and for all.
 
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I wish this was the case. PSSR is behind DLSS3 and FSR4 (I'm not sure about XeSS).

Maybe next year...
You will continue to complain. PSSR is not that behind to DLSS3 neither in such terrible state as post like this seems to insinuate. AC Shadows it's a real good example.
 
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I'm waiting for UDNA to replace my 7900XTX, it's been tough on unoptimized games or games in general that require up scaling. (DOOM Dark Ages for example)

I usually Brute Force with NATIVE AA using FSR 3 or XeSS 2, but I really really want FSR4 to play games on my tv
 
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This raises some interesting points. I always wondered if the performance tanking in pathtracing workloads for rdna4 was due to software as the hardware seemed pretty capable. Could this lead to significant performance improvements in pathtracing workloads?

I always thought that it was a software problem since amd is literally just starting real support for it compared to Nvidia which kind of pioneered and nurtured the tech since rtx2xxx. The *path tracing acceleration* gives me hope but damn they better deliver after throwing titles like that.

Also what are the chances that this will carryover to PSSR I know fsr4 will come later this year but will that be it until ps6 or will this further iteration also carry over?
 
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This raises some interesting points. I always wondered if the performance tanking in pathtracing workloads for rdna4 was due to software as the hardware seemed pretty capable. Could this lead to significant performance improvements in pathtracing workloads?

I always thought that it was a software problem since amd is literally just starting real support for it compared to Nvidia which kind of pioneered and nurtured the tech since rtx2xxx. The *path tracing acceleration* gives me hope but damn they better deliver after throwing titles like that.

Also what are the chances that this will carryover to PSSR I know fsr4 will come later this year but will that be it until ps6 or will this further iteration also carry over?
AMD and Sony have defined a long partnership, next year should be released sort of PSSR2 but we don't know if more major enhancements will be included in the next future on ps5 pro. The only sure thing is Sony will continue to use their branded upscaler and I doubt they will opt for FSR even in the future. But I guess the collaboration with AMD don't exclude similar stuff on PSSR incoming, I suspect PSSR and FSR will be very specular in features it will be just matter of different branded marketing terms used.
 
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