Most AAA games ship with ray tracing, DLSS, frame generation, or frequently all three. On consoles, you often get only one or none of these. If this isn't standard, then yeah, I need to revise my definition.
And you make the mistake of treating consoles as a single entity. They aren't. Switch, Xbox, and PS5 all have different software and hardware configurations. There's no single platform called "console", so why do you lump them all together as if the Switch and Series S didn't exist and weren't far below the SX and PS5? Hell, there often are complaints about the Series X being an afterthought because the PS5 sells better and therefore, games get more attention on it.
What do you mean, "you"? I brought up Mark Cerny's presentation which is directly related to RDNA4. You went on a tangent about consoles driving technology standards and then accuse me of going off-topic.