Nah, I like HU, but their takes on RT are garbage.
There's a fine line between revolutionary and a gimmick. It's a great advancement and in some games, it elevates the visuals to a new level, yet here you are trying to dismiss as a mere gimmick because devs don't have a clue how to implement it properly.
Nonsense. RT, DLSS, and Frame Generation have taken off on PC and consoles are playing catch up. This isn't the 90s. PC has been at the forefront of the most important technological advancements in games in the past few years. VRR, AI upscaling, frame generation, ray tracing, input latency reduction technologies such as Reflex, ray reconstruction, etc.
You have difficulty interpreting the text. I'll say it again, yes, it's revolutionary in a few games, but hundreds of games are released every year. Therefore, because it makes a difference in 1% of these titles, it is considered a gimmick. And even where it's worth it, a lot of hardware is required to obtain good results.
I haven't discounted the importance of the effect, I'm just saying it's in a transitional period. In the next generation of consoles, the effect will be more present in several games. For now, developers are testing, adding extra support through patches, migrating their tools.
PC has always advanced faster than consoles, but consoles are what determined when a technology becomes standard.
Bump mapping was there on GeForce 3, but became standard in the PS360 era.
Tessellation came out around 2011, but only became standard now with the PS5.
With RT it will be the same thing, we currently have support, but it will become something common on PS6.