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AMD RDNA 4 GPUs To Incorporate Brand New Ray Tracing Engine, Vastly Different Than RDNA 3

Elios83

Member
1e3438c03dbde00bbd8ad77fc02772a2.png

So basically RDNA4 = PS5 Pro tech with almost simultaneous launches.
Don't know if FSR4 will be ready to take advantage of these new AI capabilities that Sony seems to be using with their own PSSR trained algorithm.
 
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SolidQ

Member

I meant it has what matters of RDNA4, the new ray tracing blocks and AI stuff.
That need more detail analyze between PS5pro RT(on RDNA 3.5 WGP) and RDNA4 RT(on R4 WGP)
 
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deeptech

Member
I was planning a 4070 soonish perhaps, but I'll wait to see what AMD does with this. If they manage to up RT perf to somewhat competitive levels and keep prices lower than NV, then that's great I think.
 
I hope they can come through with massive RT performance gains. If this generation has taught us anything, itā€™s that RT is only really noticeable and worth the cost when you use gobs and gobs of it or just full path tracing. And in games with heavy RT/path tracing AMD gets destroyed.


If you have a basic knowledge of light, you will easily notice RT effects. Even RT reflections make a big difference, and the performance cost is relatively small on high-end GPUs.

RT off

raster.jpg


RT reflections + RT shadows

RT-reflections-shadows.jpg


278fps vs 220fps is not a big relative difference and the graphics look much better.

RT off

raster.jpg


RT reflections + Shadows

RT-shadows-reflections.jpg


I recently upgraded my PC and although I bought an AMD CPU, I did not even consider AMD GPUs because of their poor RT performance. If AMD want to win customers like me, they are going to have to close the gap on RT performance and upscaling features.
 
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llien

Member
Donā€™t RDNA2/3 cards lose more performance than Nividia cards once you turn on Raytracing? How do you account for the relatively larger loss in performance if not for a comparable inefficiency somewhere
The same way I account for 4090 losing more fps than 3050, when going from 7800X3D to Celeron n3450.

Although I might bee too old to realize that 4090 is less efficient than 3050 as it would drop more FPS, cough.
 

llien

Member
I'll wait to see what AMD does with this. If they manage to up RT perf to somewhat competitive levels
7900GRE is about 10% behind 4070 and about 25% behind 4070sup in tpu benchmarks.
You can always find games where the gap is bigger, or where AMD wins at RT.
This is normally 'countered' by inventing new metrics to judge "RT efficiency"... :messenger_beaming:
 
7900GRE is about 10% behind 4070 and about 25% behind 4070sup in tpu benchmarks.
You can always find games where the gap is bigger, or where AMD wins at RT.
This is normally 'countered' by inventing new metrics to judge "RT efficiency"... :messenger_beaming:
If the game is built to take advantage of all the RT performance saving features (like OMM) built into the RTX 40-series card, the RT performance gap is massive compared to RDNA3 cards.

Screenshot-20241031-134458-You-Tube.jpg


At 4K + quality upacaling + full RT the 7900XTX has 8fps while the RTX4090 42fps (my card has 35fps). With some tweaks (very high settings instead of cinematic + DLSS FG) the game will run at 80-100fps on the RTX4090, but if you have RDNA3 card there's nothing you can do to play this game with RT.
 
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llien

Member
If the game is built to take advantage of all the RT performance saving features (like OMM) built into the RTX 40-series card
It is an elegant way to refer to a green sponsored game.

4090 running something at 41 fps at fake 4k is, possibly, a sign of particularly awesome coolness which I am too old to grasp.

Things are mighty impressive even without "hardwah RT" it seems:

Black-Myth-Wukong-Ray-Tracing-benchmarks-2.png


18 fps without upscaling... was it developed for 5000 series?
Also, the bazinga-efficiency-metric seems to be pretty bad, going from 38 to 18 fps, right?

Any particular reason you've picked up this game as an example?
 
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winjer

Gold Member
BTW, this is from the new video from AMD:
We are also partnering deeply with our close friends at Activision
to deliver the absolute best experience on Call of Duty: Black Ops 6, with game optimizations and integration of FSR 3.1. We're also working very hard to enablethe next generation ML-Based FSR on Call of Duty: Black Ops 6.



FSR with AI might be coming sooner than we thought.
 
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It is an elegant way to refer to a green sponsored game.

4090 running something at 41 fps at fake 4k is, possibly, a sign of particularly awesome coolness which I am too old to grasp.

Things are mighty impressive even without "hardwah RT" it seems:

Black-Myth-Wukong-Ray-Tracing-benchmarks-2.png


18 fps without upscaling... was it developed for 5000 series?
Also, the bazinga-efficiency-metric seems to be pretty bad, going from 38 to 18 fps, right?

Any particular reason you've picked up this game as an example?
If it was an AMD sponsored title, Black Myth Wukong would not even use Path Tracing, becasue RDNA3 cards dont have necessary features to run extremely demanding PT at reasonable framerate. Even the developer made a video about that. Read about "opacity micro maps" (OMM) build into RTX40 series. This feature alone can speed up RT performance by up to 10x when there's a lot of vegetation in the scene, which is why even RTX30 series cards perform much worse than the RTX40 series. RDNA3 also does not have this feature and that's the reason why we such drastic performance difference in this game.

Black Myth Wuking is pushing RT technology to the max. The game is very demanding at maxed out settings with PT, but it's also very scalabe. If you only have RTX40 series card, you can play this game with RT and have an amazing experience.

Below you can see my screenshots and benchmark results (4K DLSS performance + very high settings + fullRT). The game is perfectly smooth and responsive at 80-90fps and I don't care that it's not running at 4K native because the image quality still looks like 4K to my eyes. If I would not tell you that these are 4K DLSS performance screenshots even you would think these are 4K TAA native screenshots.


b1-Win64-Shipping-2024-09-01-00-06-20-759.jpg


b1-Win64-Shipping-2024-09-01-00-07-05-687.jpg


b1-Win64-Shipping-2024-09-01-00-30-46-747.jpg


b1-Win64-Shipping-2024-09-01-00-25-53-709.jpg


4-K-DLSSP-Very-high-FULLRT.jpg


If I would choose 7900XTX instead of 4080S, I would have a much worse RT experience in PT games like black myth wukong, or even RT games like cyberpunk or the witcher 3.
 
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llien

Member
"opacity micro maps" (OMM) build into RTX40 series
Thanks. I've got to discussion titled "RT still not worth it", which is probably not what you meant.
Could you link to the developer talking about AMD missing the needed bits to make a performant game.

Black Myth Wuking is pushing RT technology to the max. The game is very demanding at maxed out settings with PT
I'd say a game that does 38 frames per second without any "hardwahr RT" enabled is simply pretty demanding.

the image quality still looks like 4K to my eyes
Might be compression artefacts, but the face/hair look quite blurred.
 
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Thanks. I've got to discussion titled "RT still not worth it", which is probably not what you meant.
Could you link to the developer talking about AMD missing the needed bits to make a performant game.


I'd say a game that does 38 frames per second without any "hardwahr RT" enabled is simply pretty demanding.


Might be compression artefacts, but the face/hair look quite blurred.
You need to enable english subtitles. The raytracing and OMM segment starts at 7:23.



As for hair quality, here's a comparison. It seems that the hair looks more noisy with DLSS performance. It's not something I notice during gameplay (because the character and his hair move all the time), however I can definitely notice a much higher frame rate (83fps vs. 33fps) when I use DLSS performance. People who want to play with more detailed hair can always buy $2000 RTX4090 and use DLSSQ instead of performance ;).



Wukong-50-resolution-scale.jpg


Wukong-100-resolution-scale.jpg



I still think the 4K DLSS looks incredible in this game, especially in comparison to the PS5 version.


PC 4K DLSS performance (1080p internally) + mod that removes excessive sharpening this game has.

b1-Win64-Shipping-2024-09-01-00-30-46-747.jpg


Playstation 5 (performance mode)

200c0f408188e0bb6aeb.jpg

16392e21f8f9f7fe582a.jpg

25d10d16247e97b0712c.jpg



Screenshot-20240820-191543-You-Tube.jpg
 
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SolidQ

Member

  • There is no RDNA5 code name. After RDNA4, it will be UDNA.
  • MI400 and RX9000 use the same UDNA, and the architecture uses an ALU design similar to GCN.
  • UDNA Gaming GPU is tentatively scheduled for mass production in Q2 26.
  • Sony's PS6 will use UDNA, and the CPU has not yet been determined to be ZEN4 or ZEN5. Sony's handheld will also use AMD hardware.
  • I heard that Microsoft's handheld will choose between Qualcomm and AMD? I don't know about this
  • The above information comes from the supply chain, and I don't know the specifications and performance.
 
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SolidQ

Member

DNA has wide matrix cores and other wide compute workload improvements, which AMD wants to bring to UDNA. It also has multi-chip scaling.

Rumors tell that RDNA4 will finally have matrix cores in consumer space. Seems that AMD is integrating matrix cores early to RDNA lineup.

My expectation is that UDNA compute unit will be RDNA4 descendant instead of CDNA3 descendant. They definitely need 1 cycle low latency scheduling in consumer space, and Nvidia does well with it in AI space too. I don't see them going back to GCN-style design for UDNA.

Integrating matrix cores to RDNA4 compute unit would be an iterative step towards UDNA. They could iterate that compute unit further to meet AI workload.

I would expect UDNA to borrow lot of CDNA3 tech for caches, memory controllers and connectivity with chiplets.

There's rumors that RDNA4 will be a small iterative improvement as they are ditching RDNA arch one year later. But i'd say it's entirely possible that RDNA4 is a an iterative step towards UDNA. First time they merge new RDNA ALU pipes with CDNA matrix units. Could be a big step.

It's important to consider the importance of AI for AMD. RDNA architecture was initially designed for AMDs most important market segment (gaming), while UDNA got the old GCN design. Now AI is most important segment for them. They want newest arch for professional AI chips too.

One might argue that simple GCN-style scheduling is still good for AI workloads, but lower latency scheduling can operate better on register pressure. And it's often better for caches to avoid running too wide workload on every compute unit. RDNA/Nvidia style arch is just better.

UDNA makes perfect sense. AMD today wants matrix units for AI based upscaling (and other client AI workloads) in consumer space. And they want their latest compute unit architecture for AI chips. AI is now a priority. GCN-style arch is outdated. Nvidia/RDNA-style is better.
 
Lol...RT is so good now because it was so bad before.
Path Tracing, which is what Black Myth Wukong uses, is a different galaxy than previous attempts at Ray Tracing

As Nvidia hardware has gotten better at the RT calculations, it's no longer necessary to use the old hybrid system where most lighting is still raster and a few RT effects get pasted on top
 
As Nvidia hardware has gotten better at the RT calculations, it's no longer necessary to use the old hybrid system where most lighting is still raster and a few RT effects get pasted on top
80%+ of the gaming market is hardware that`s not going to run decent RT (or rather its PT subcategory) anytime soon. And even with new hardware the cross-development phases have gotten so much longer due to budget reasons alone that hybrid systems in mass market products probably aren`t going anywhere till at least the end of the decade.
 
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Wolzard

Member

AMD reportedly preparing Radeon RX 9070 XT and RX 9070 GPUs, mobile variants also identified​


Not the Radeon 8000 series, but the 9000 series. Following the disclosure of the Radeon 9070 series by a Chiphell editor, other sources have come forward with information on the upcoming RDNA4 and RDNA3/3.5 updates.

Starting with the Radeon 9000 series, All The Watts has revealed a list of upcoming desktop and mobile SKUs, including four product tiers. Notably absent from the list are the Radeon 9080 models, with the highest SKU mentioned being the Radeon RX 9070 XT. AMD will also have the RX 9070 non-XT, as well as 9070M XT, 9070M, and 9070S variants for laptops.

AMD Radeon 9000 Series SKUs​

  • AMD Radeonā„¢ RX 9070 Series Graphics
  • AMD Radeonā„¢ RX 9060 Series Graphics
  • AMD Radeonā„¢ RX 9050 Series Graphics
  • AMD Radeonā„¢ RX 9040 Series Graphics
  • AMD Radeonā„¢ RX 9070 XT Graphics
  • AMD Radeonā„¢ RX 9070M XT Graphics
  • AMD Radeonā„¢ RX 9070 Graphics
  • AMD Radeonā„¢ RX 9070M Graphics
  • AMD Radeonā„¢ RX 9070S Graphics

RADEOn-9070-1.png


The leaker also confirms names for three Strix Halo integrated graphics. This high-end APU, set to launch at CES 2025, will have three variants featuring up to 40 RDNA3.5 compute units.

AMD Radeon 8000S Series Integrated SKUs (Strix Halo)​

  • AMD Radeonā„¢ RX 8060S Graphics
  • AMD Radeonā„¢ RX 8050S Graphics
  • AMD Radeonā„¢ RX 8040S Graphics
The expected update for RDNA3 desktop and mobile graphics is also mentioned, following rumors of the Radeon 7650 GRE update planned for CES or later. It seems that AMD will be updating more SKUs with xx50 variants. The RDNA3 family is not affected by the change in the naming scheme for Radeon GPUs.

AMD Radeon 7000 Series SKUs​

  • AMD Radeonā„¢ RX 7750 Series Graphics
  • AMD Radeonā„¢ RX 7650 Series Graphics
  • AMD Radeonā„¢ RX 7750S Graphics
  • AMD Radeonā„¢ RX 7650 GRE Graphics
  • AMD Radeonā„¢ RX 7650M XT Graphics
  • AMD Radeonā„¢ RX 7650M Graphics
  • AMD Radeonā„¢ RX 7650S Graphics
Another leaker, momomo_us, seems to have already spotted the new Radeon 9070 series at one retailer (Grosbill Pro), who is listing the upcoming RDNA4 graphics cards as two SKUs: 9070XT and 9070.

GROSSBIL-RX-9070-XT.png



All considered, it appears that the rumors about a potential change in naming are indeed true, and AMD will adopt a naming scheme similar to NVIDIAā€™s RTX x0x0 tiers. And by the way, Grossbill also lists RTX 5090 and RTX 5080, but for now only categories without any products.

 

llien

Member
Lol...RT is so good now because it was so bad before.
Except 7900XTX + 50%-ish is where 4090 is.
And 7900XTX RT is about 4080 levels.
 
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