That's a good question. Here's another question: is there any proof that Sony hasn't committed funds to this? Do we know how much an HD Amplitude would cost? Perhaps $775k isn't the total actual cost.
I believe that Kickstarter has been used as a way of gauging interest in a product.
750k isn't that much for a multiplatform HD-level game that needs to have dozens of licenced tracks, especially when you make it as well as Harmonix does (lots of music games have been made for less, but they end up playing a lot worse than Harmonix's games as well).
https://twitter.com/PTibz/status/463366054127742978I need more Amplitude. Back this @Harmonix project or Ill punch you in the gut with love.
This.Sony isn't funding this because it's a game from over a decade ago that was already niche even then in a genre that hasn't been popular in years.
I don't know why this is hard for people to understand.
Why not just give it a new name and say it's the spiritual successor...? A name is only a name, and it's not exactly a huge one that's worth keeping over other platform sales.
Exactly! IP is/was dead.Sony isn't funding this because it's a game from over a decade ago that was already niche even then in a genre that hasn't been popular in years.
I don't know why this is hard for people to understand.
And Rock Band Unplugged.They tried that with Rock Band Blitz. Don't remember it? Well, that's why they aren't trying a spiritual successor again.
I don't see why Sony is even part of the conversation. This is a harmonic kickstarter, Sony doesn't even have anything to with this. I'm just a bit confused about the reactions here
first kickstarter i have backed. and pleased with the process with amazon payments
Not interested in helping a well funded developer fund a game.
Well, it does sound like Sony has ownership of the IP. In that case, I do get the expectation of them taking part financially. If this is Harmonix' initiative though, it could be all on them if Sony wasn't interested in bringing it back.
750k isn't that much for a multiplatform HD-level game that needs to have dozens of licenced tracks, especially when you make it as well as Harmonix does (lots of music games have been made for less, but they end up playing a lot worse than Harmonix's games as well).
Would you buy an Amplitude sequel if it was funded traditionally?
You have no idea how this works yet you're grandstanding.
Why would you have to pay again?
EARLY BACKER PRICE - Get a Cross-Buy code of the full game for PlayStation®4/PlayStation®3 at launch! Limited to the first 1,000 backers through the door!
Well, Harmonix houses professional musicians, they aren't cheap. Even if their team is no bigger than around 15-20 people, they'd easily spend that <800k by February 2015.Except that 750 goal doesn't include licensed tracks. Only self made harmonix tracks. If they get overfunded, then we'll see licensed music.
If all of the alloted 1000 early bird price tiers are gone, no, you don't get it for 15$ (and they won't even let you pick that reward tier, so you can't accidentally pay 15$ and not get the game). At that point you'd have to pony up a few more dollars to be able to pick the next tier.You get the game for the first two tiers?
So if I'm backer 1001 and I pledged $15, do I get the game, or do I have to pay for it again?
You get the game for the first two tiers?
So if I'm backer 1001 and I pledged $15, do I get the game, or do I have to pay for it again?
Which is what seems likely. Sony isn't required to fund every game simply in the basis of it being exclusive.
You get the game for the first two tiers?
So if I'm backer 1001 and I pledged $15, do I get the game, or do I have to pay for it again?
I stand corrected, but even then, composing, recording & mixing, what, a hefty 25-30+ songs (I hope it's at least that many) isn't necessarily all that cheap if they want the soundtrack to sound halfway professional.The game doesn't have licensed tracks (they are a stretch goal) . Its on two platforms which has plenty of multi-platform engines available to it to make development much easier. I agree that Harmonix have lots of talent but 700k is a lot of money for a vendor specific game on kickstarter.
Depending on the price...sure.
No way this gets funded. Not a fucking chance
It is odd indeed.Despite having a multi hundred million dollar payout from Viacom and multiple venture capitalists/angel investors backing them over time, they need to do a kickstarter for $775,000 to fund a game in an IP they don't own that the IP owner refuses to fund themselves.
This is... one of the odder kickstarters I've seen I've got to be honest.
Harmonix isn't as rich as you might think. They've had numerous rounds of layoffs since the last Dance Central.The Dance Central series has probably sold 5+ million copies at this stage and they had the money to out source a FPS game to Hidden Path, I'm sure Harmonix are doing quite well for themselves.
Interesting way of doing things. Publisher doesn't want to fund it, but isn't necessarily against developers making it if they can get the money themselves.
If this works out, I wonder if we'll see more cases like this.
Just curious: did you think when Double Fine did it for The Broken Age?I don't feel comfortable backing a game from a bigger developer like Harmonix.
Would people really be against it if, say, Matsuno got the permission to use Tactics Ogre IP freely from Square Enix (and got at least some of the original team together) if he just gets the funding himself through Kickstarter? If SQEX is unsure if there's still enough interest in the franchise to make their level of production profitable, why should the IP rot in SQEX's abandoned IPs dungeon if there's outside interest in taking the IP and trying to do something with it?If this works out, I wonder if we'll see more cases like this.
To be fair, Rock Band Blitz was pretty weak, between the social game aspects and the fact that hitting notes didn't actually affect whether the tracks played or not.They tried that with Rock Band Blitz. Don't remember it? Well, that's why they aren't trying a spiritual successor again.
To be fair, Rock Band Blitz was pretty weak, between the social game aspects and the fact that hitting notes didn't actually affect whether the tracks played or not.
Plus if this game brings back Remix mode then sign me the hell up.
It isn't. At all.
KS has muddied people's understanding of game budgets. The low amounts are why delivered games are often barebones, unfinished, missing features, re-kickstarted or delayed while they find additional funding.
I stand corrected, but even then, composing, recording & mixing, what, a hefty 25-30+ songs (I hope it's at least that many) isn't necessarily all that cheap if they want the soundtrack to sound halfway professional.
Just curious: did you think when Double Fine did it for The Broken Age?
OMFG PLEASE make this happen! That PS2 styled case is mines! I want it in my collection
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Which is what seems likely. Sony isn't required to fund every game simply in the basis of it being exclusive.