Canis lupus
Member
25 million for Rock Band 4 :O
and http://sidekick.epfl.ch/campaign/131105520-amplitude says that there is 13% chance that this is a success, it's too soon to tell.
Well, there is always the risk of something that happend indeed, but this goes for every project on Kickstarter though. People seem to have a problem with this Kickstarter campaign in particular because they think the companies have enough money to fund the games without doing crowd funding. Its fully possible that they have enough money and dont need to do a Kickstarter campaign to get the game done, but i dont see the problem if paying now compared to wait until the game comes out. I mean, like i said, there is always some risk in paying in advance, no matter what it is that you're paying for, but I would also trust Harmonix to fulfill what they promise of rewards compared to a more unknown company.
This makes me very sad.
100k get. If they can reach 150k today, I believe that they will meet at least the funding goal.
Never played the original. Is it like audiosurf?
In the replies to Adam Boyes it says that they are going to have a twitch stream at 5pm eastern where they will explain.
Won't quote everyone asking about 18, but according to Drake, its to decide whether or not to dedicate resources to it. Source: http://www.giantbomb.com/articles/harmonix-kickstarting-a-new-amplitude-game/1100-4910/
"If you're wondering why the campaign has only 18 days, as opposed to the typical 30-day run for Kickstarters, Harmonix's John Drake explained: "We need to make sure the game is a go so we can allocate developers to it. That date/time makes the most sense for us in terms of making sure we can put people in the right places.""
They were just talking about it. Staff are rolling off of other projects this month, so they need to know how they are going to be allocating resources in the future.
and http://sidekick.epfl.ch/campaign/131105520-amplitude says that there is 13% chance that this is a success, it's too soon to tell.
They look quite similar but mechanically they're very different. Think 3 button guitar hero, but each song is made up of it's individual components, drum, bass, guitar, vocals, synth etc...and as you play each "lane" it adds to the song. It's awesome, and gave you a greater sense you where "creating" music then guitar hero or rock band ever did.
I meant to say that in the replies to Adam Boyes' tweet, that John Drake said he would explain in the twitch stream. He explained it elsewhere and I think the twitch stream is over now.I'm sorry if this has been answered already, but it's not in the OP so why are there only 18 days for this campaign when most campaigns have 30-40 days?
Oh, apparently Adam Boyes will explain in a twitch stream.
No, and that's good because the tracks are much more finely honed than all those mediocre random generator music games, especially when Harmonix & their music game making skills are in question. And there's quite a lot of depth into the whole high score system thanks to the way the game plays since there are lots of different ways to go through any given track and you kind of have to try to find the best "paths" through any given song.ahh... so there is zero chance of being able to play your own music then. bummer.
Of course, song list is very important too. Hope they can get all those originals back somehow.
Just to make sure I understand this correctly: http://www.ign.com/articles/2014/05/05/amplitude-reboot-announced-for-playstation-4-ps3
1.) This is Sony's IP, so it's exclusive to Sony platforms.
2.) Sony isn't funding it.
3.) Despite having a multi hundred million dollar payout from Viacom and multiple venture capitalists/angel investors backing them over time, they need to do a kickstarter for $775,000 to fund a game in an IP they don't own that the IP owner refuses to fund themselves.
This is... one of the odder kickstarters I've seen I've got to be honest.
They could add some of the songs that were made by (ex-?)Harmonix team members. I could see there being at least one "world" with some of the Harmonix classics like Freezepop, Symbion Project and Cosmonaut Zero.Doubt they'd even bother. If they do end up adding licensed songs they'll probably be more recent and relevant. After all, mechanically these games are very similar. If people want to play cherry lips by garbage they have a game already..
I'm sorry if this has been answered already, but it's not in the OP so why are there only 18 days for this campaign when most campaigns have 30-40 days?
Doubt they'd even bother. If they do end up adding licensed songs they'll probably be more recent and relevant. After all, mechanically these games are very similar. If people want to play cherry lips by garbage they have a game already..
Based on the funding rate so far, this kickstarter could easily go either way. I'm thinking 40/60 odds on funded vs. not funded. Which all things considered is pretty odd - usually it's really obvious early on whether or not large projects like this are going to get funded or not.
It's a far better game. Audiosurf is like if some random generator barfed out levels for SuperMario, and Amplitude is actual perfectly tuned level design, and on top of that all the music in Amplitude is layered into individual instruments tracks..Never played the original. Is it like audiosurf?
That looks really awkward.
They didn't have a tutorial in the game with that control scheme
I'll stick with my shoulder buttons.
Because they can't?Makes no sense, why are they making an exclusive when they can make a multipolar instead?
As sad as it's making me, I'm leaning towards not getting funded. It's already started to noticeably slow down. If it had gotten to (almost) 200k without slowing down too noticeably, then I'd have more hope, but I have my doubts this will even reach 200-250k within the next week or so, unfortunately.
How commonly do projects come close and then not make it? Usually if a project fails, it tends to fail horribly -- the rule of thumb that I've seen is that most Kickstarter projects either don't even get to 20% of their funding goal or they get all the way there. They're already two thirds of the way to that 20% point less than 24 hours in. If this is even around 70-80% of it's goal within the last day or two, it'll get there (even if it takes some "miracle" backers at the end).Based on the funding rate so far, this kickstarter could easily go either way. I'm thinking 40/60 odds on funded vs. not funded. Which all things considered is pretty odd - usually it's really obvious early on whether or not large projects like this are going to get funded or not.
That is not how Kickstarter usually work. They tend to make most of their money when it first becomes popular, plus varying amounts at the last "stretch".Trending to 1.8 million by Kickstarter's end.