As it seems, not a chance.Yeah, quite ambitious. I hope they reach their goal.
Seems like people/gamers aren't interested in a "Amplitude" sequel.
As it seems, not a chance.Yeah, quite ambitious. I hope they reach their goal.
As it seems, not a chance.
Seems like people/gamers aren't interested in a "Amplitude" sequel.
As it seems, not a chance.
Seems like people/gamers aren't interested in a "Amplitude" sequel.
Why doesn't Sony just fund Amplitude?
We can't speak for Sony, but our guess is that it's difficult for them to make a business case for funding the release of another Amplitude. The original games, while critically acclaimed and beloved by fans, weren't commercially successful.
Why don't you just fund it yourself?
While Harmonix is fortunate enough to have had some successes in the past, weve also had plenty of failures and false starts. The simple truth is we cant afford to fund the entirety of this games budget by ourselves.
All of our noteworthy games from the past have had a publishing partner to help us fund. Well be funding most of the budget for Amplitude ourselves, but without additional funding, the game is just too expensive for us to take on alone. We wont be able to make it without your help.
Why did you choose this funding level? Why so much money?
Games are expensive to make. Were hoping to post a backer update soon going into detail about how this budget breaks down, but we can say now that 100% of the Kickstarter funding will go to the development cost of the game.
The project costs to make another Amplitude are well beyond $775,000 Harmonix is going to shoulder the risk of whatever we cant raise through a successfully funded Kickstarter, and that risk is substantial. Thats how much we believe in this game coming to be.
In reality, this is the minimum amount of funding that we need to make this possible if we cant raise this money, we cant afford to make Amplitude.
If you don't fund this Kickstarter, will you still make the game?
Unfortunately, we don't see how that will be possible. There are no viable funding options available that would allow us to make Amplitude if we can't crowdfund this portion of the budget.
They added to their FAQ.
You've only announced releases for PlayStation®3 and PlayStation®4? Why not PC or other platforms (Xbox/Nintendo)?
Amplitude and FreQuency were originally funded and published by Sony for the PlayStation 2. Since Sony owns these properties, sequels are exclusive to the PlayStation platforms (PS3, PS4 and potentially PS Vita), as is the case for all other Sony-owned properties that we know of.
Last updated: Thu, May 8 2014 1:06 PM PDT
They added to their FAQ.
Given the initial rush of interest in the campaign, I'm sure it'll get picked up by some publisher and if/when the Kickstarter fails. Kind of how Atlus picked up Citizens of Earth.
These guys just made hundreds of millions due to Viacom. Fuck em for asking for crowd-funding and thankfully this looks like it won't reach its goal.
THIS. Jesus christ I forgot about the 300 million they won. Everyone should just stop funding it, they'll fun it anyways.
This KS is not raking money as fast as it should. Never knew PS Nation was so cheap.![]()
So why did they go with a Sony owned IP instead of going the spiritual successor road and having complete freedom? I dont think the Amplitude name brings much to the table and its extra stupid if Sony isnt or co funding it.
Also who thought doing a Kickstarter without a PC version was a good idea?
Yeah, it's really weird. All of the "spiritual successor" Kickstarters never had a problem to convey people the know-how of their creators. Why would it be any different in Harmonix' case? Especially since their name is probably better known than Amplitude.
Having both a high funding goal and betting completely on Sony hardware is a dangerous risk to take. Personally, I can tell you that they lost me with the lack of a PC version. Sure, I could play it on PS3 and I'm probably going to pick up a PS4 sooner or later, but Indie games are just something I prefer to play on the PC.
I suspect most people were waiting for it to be free on PS+This KS is not raking money as fast as it should. Never knew PS Nation was so cheap.![]()
I don't know why they didn't just go for spiritual sequel.
Again, they've already done that. TWICE.
They weren't satisfying for Harmonix or their fans. People want the real deal, just not enough of them, apparently.
They added to their FAQ.
Rock Band Blitz and Unplugged just weren't the same. In Amplitude you built a song by playing tracks successfully (hitting all the gems) which would also activate each part of the song in turn (vocals, drums, synth etc). You really felt like you were creating and remixing each song as you played through it. When you weren't playing a track, and it wasn't activated, that part of the song just didn't play. Often I would mess around purposefully not playing or activating parts of the song just to hear how it sounded.
In RBB and RBU, while visually similar, the song pretty much played on no matter what you do albeit at a lower volume. There was no way to isolate and choose to play, or not play, different parts of the song so each one pretty much sounded the same no matter what you did. Also the backgrounds in Amplitude were way, WAY tripper as you went through various crazy worlds.
Yeah that should really be the $40 reward tier.They update the FAQ but still haven't included a tier that gives you the game and a digital copy of the soundtrack for less than $200? Come on Harmonix.
It's almost as if those games were hobbled by the Rock Band license and that factor would not come into play anymore. Mighty Number 9 is basically Mega Man. There's no reason Harmonix could not do the same with their own new name now that they are free to do what they want.
If you don't fund this Kickstarter, will you still make the game?
Unfortunately, we don't see how that will be possible. There are no viable funding options available that would allow us to make Amplitude if we can't crowdfund this portion of the budget.
This seemed interesting:
I wonder what that's all about.
It's because people keep saying that Sony's going to swoop in and fund this if it fails. I think they're trying to get it into everyone's head that that's not the case here. Sony isn't funding this.
My question is regarding the whole "this portion of the budget". AFAIK, Kickstarters are typically the budget for a project (outside of any prototypes and preliminary artwork that had been drafted up to help sell it to the public), so I'm curious as to what money is already being put into it, and where it's coming from.
Which styles or any? As it reflects who I suggestCould someone with twitter influence tweet some edm artists?
THIS. Jesus christ I forgot about the 300 million they won. Everyone should just stop funding it, they'll fun it anyways.