IbizaPocholo
NeoGAFs Kent Brockman
Despite LGBTQI&6* being only 3% of the population, they are taking over videogames. Why, you ask? Because publishers seem to hate money and want to lose all of it.
Despite LGBTQI&6* being only 3% of the population, they are taking over videogames. Why, you ask? Because publishers seem to hate money and want to lose all of it.
Sometimes, it feels like video games are designed to siphon the testosterone from your body, with how effete and wimpy they are.
I long for a return to games about real men firing enormous guns while chicks in bikinis stare at them in awe. That was much better.
'Hate money?' Revenue only got up in last 20 years because of the wider appeal.
I prefer my 'more grounded' character writing in games too, don't get me wrong. But the 'pandering to a wider audience' is capitalism 101 and only seems to work in their favor, so they'll definitely continue with that.
Edit: ah gotya, this Andypants Gaming guy is another one of those boring culture war grifters, copy-pasting 'feelz' twitter talking points like some gpt bot![]()
Despite LGBTQI&6* being only 3% of the population, they are taking over videogames. Why, you ask?
Yeah the increase is 100% because of ‘wider appeal’.'Hate money?' Revenue only got up in last 20 years because of the wider appeal.
I prefer my 'more grounded' character writing in games too, don't get me wrong. But the 'pandering to a wider audience' is capitalism 101 and only seems to work in their favor, so they'll definitely continue with that.
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Edit: ah gotya, this Andypants Gaming guy is another one of those boring culture war retards, copy-pasting 'feelz' twitter talking points like some gpt bot![]()
Not much to minimize if there's barely an argument to begin with, other than 'america bad ass back then, now everyone gay' eventhough that was cringe too at the time. Remember all the shaved head protagonists in the 360 era?Why are you minimizing the argument? The point isnt sales you cursive fungi. Its about the shift in culture in gaming, pandering to a marginal community. We already knew gaming was going to become the biggest entertainment industry back in 2004.
Sounds a bit schizo, ngl my dude. 'The government is poisoning me' type shit.Anyways, I would like to bring on an actual problem occurring, the lowering of testosterone in all males. Wtf happened? I'm starting to feel gynocomastica come on because of feels and nasty hormone injected foods
But according to that graph most of the increase comes from mobile games, which I'd bet comes mostly from gachas that are full of cute chicks.'Hate money?' Revenue only got up in last 20 years because of the wider appeal.
I prefer my 'more grounded' character writing in games too, don't get me wrong. But the 'pandering to a wider audience' is capitalism 101 and only seems to work in their favor, so they'll definitely continue with that.
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Edit: ah gotya, this Andypants Gaming guy is another one of those boring culture war retards, copy-pasting 'feelz' twitter talking points like some gpt bot![]()
Point to me where it mentions: 'it's 100% because of that'? Thanks in advance.Yeah the increase is 100% because of ‘wider appeal’.
True, that's the reason wet farts like Concord and suicide squad exist, as they need to compete with the gigantic mobile market these days. It sucks.But according to that graph most of the increase comes from mobile games, which I'd bet comes mostly from gachas that are full of cute chicks.
Like seriously, I doubt any of that growth is because of games like Concord, Dustborn, Flintlocks and the like.
Can you point me to anywhere that suggests any increase at all can be attributed to ‘wider appeal’?Point to me where it mentions: 'it's 100% because of that'? Thanks in advance.
Most media has adapted right? It not just games. It a logical next step for growth. Games in the 90's/00's where aimed at us nerds and young male yeens because it was a niche hobby.Can you point me to anywhere that suggests any increase at all can be attributed to ‘wider appeal’?
So no.Most media has adapted right? It not just games. It a logical next step for growth. Games in the 90's/00's where aimed at us nerds and young male yeens because it was a niche hobby.
But capitalism 101 continues and year over year expansion needs to occur. So aiming at all types of 'walks of life' is the goal for growth. And it's seemed to work.
True. Still plenty enough hardcore stuff out there. Hunt Showdown is my GOAT for the last few years.Some serious cherry picking going on in that video.
His 6 "random" games from 2024 is literally what was just released to GP that month.
A notoriously quiet month.
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He could even have picked the current analogs of his 6 "random" games from the 2000s.
Dark Sector - Warframe:1984
Modern Warfare - Black Ops
Deus Ex - Prey/Dishonored/Perfect Dark I dont know immersive sims dont sell so im not shocked theres not many.
Brothers in Arms - Hell let loose,Escape from Tarkov, Stalker I mean shooters arent hard to find.
Riddick - Again shooters arent hard to find in the modern age.
Ride to Hell - Literally one of the worst games of all time.....who would want anything even close to this?
As you can see from the graph it’s almost exclusively due to mobile and F2P model, something that has almost nothing to do with what he is describing.'Hate money?' Revenue only got up in last 20 years with the help of the wider appeal.
Oh, ya need me to Google for you?So no.
True, that's the reason wet farts like Concord and suicide squad exist, as they need to compete with the gigantic mobile market these days. It sucks.
Haha not sure where to begin. Companies don't care about/or maintaining culture, they follow culture. That's where the money is going. They care about profit and growth.Lol, what?? Those can't compete with an indie videogame, let alone gacha giants. The argument is nonsense. Those games exist because Western entertainment is plagued with cultural committees. That's it.
Your first source is literally the World Economic Forum. You must be joking.Oh, ya need me to Google for you?
Funny because I personally don't care much about diversity, let alone forced diversity. It's why the culture wars are inherently boring to me. But i'm not delusional in denying epistemic reality.
- Revenue Growth: The global gaming market is projected to reach $321 billion by 20261. This growth has been fueled by an expanding and diverse player base.
- Diverse Player Base: A study by Newzoo revealed that the gaming demographic is becoming increasingly diverse. For example, 46% of gamers are women, 20% are Latinx, 15% are Black, 5% are Asian American, 16% are LGBTQIA+, and 31% have a disability2. This shift towards inclusivity has helped attract a broader audience.
- Impact of Inclusivity: The push for diversity and inclusion in gaming has not only enriched the gaming ecosystem but also fostered more engaged and loyal player communities2. Players appreciate character customization and representation, which has translated into higher engagement and spending.
- Market Expansion: The U.S. game industry revenue exceeded $43 billion in 2018, an 18% increase over the previous year3. This growth is partly attributed to the industry’s efforts to appeal to underrepresented groups, such as women and non-white ethnicities3.
Ah great, found that one lost cause on Gaf. Next stop: Some great replacement retoric or some other two digit IQ remark.Your first source is literally the World Economic Forum. You must be joking.
Not much to minimize if there's barely an argument to begin with, other than 'america bad ass back then, now everyone gay' eventhough that was cringe too at the time. Remember all the shaved head protagonists in the 360 era?
Sounds a bit schizo, ngl my dude. 'The government is poisoning me' type shit.
You’re free to stop conversing at any time - personally I think I’ve been pretty generous in my responses to you so far, and haven’t needed to resort to barbs like you haveAh great, found that one lost cause on Gaf. Next stop: Some great replacement retoric or some other two digit IQ remark.
So they make stuff like Suicide Squad, Concord or Dustborn to "follow the culture since that's where the money is going"? Doesn't seem to be a lot of money there based on how those games perform.Haha not sure where to begin. Companies don't care about/or maintaining culture, they follow culture. That's where the money is going. They care about profit and growth.
Trust the government is a broad spectrum. Do I trust the government 100% of the time? Nope, and nobody should. But should you trust the institutions in maintaining a stable society? Yes. There are always bad apples, but most people in position want to do the right thing, just like you would do for you neighbors.Also, you trust the government? Hahahahaha. I'm usually 99% sarcastic with my replies but this one is real. I am indeed schizo now.
Agree, that's why I previously mentioned: 'It sucks'.So they make stuff like Suicide Squad, Concord or Dustborn to "follow the culture since that's where the money is going"? Doesn't seem to be a lot of money there based on how those games perform.
why not use a more recent example from an actual game publisher.Oh, ya need me to Google for you?
Funny because I personally don't care much about diversity, let alone forced diversity. It's why the culture wars are inherently boring to me. But i'm not delusional in denying epistemic reality.
- Revenue Growth: The global gaming market is projected to reach $321 billion by 20261. This growth has been fueled by an expanding and diverse player base.
- Diverse Player Base: A study by Newzoo revealed that the gaming demographic is becoming increasingly diverse. For example, 46% of gamers are women, 20% are Latinx, 15% are Black, 5% are Asian American, 16% are LGBTQIA+, and 31% have a disability2. This shift towards inclusivity has helped attract a broader audience.
- Impact of Inclusivity: The push for diversity and inclusion in gaming has not only enriched the gaming ecosystem but also fostered more engaged and loyal player communities2. Players appreciate character customization and representation, which has translated into higher engagement and spending.
- Market Expansion: The U.S. game industry revenue exceeded $43 billion in 2018, an 18% increase over the previous year3. This growth is partly attributed to the industry’s efforts to appeal to underrepresented groups, such as women and non-white ethnicities3.
Almost certainly a general lowering of IQ appears to be a more tangible issue... although the long standing abuse of antibiotics in certain farming industries is a concern.Anyways, I would like to bring on an actual problem occurring, the lowering of testosterone in all males. Wtf happened? I'm starting to feel gynocomastica come on because of feels and nasty hormone injected foods.
Sarcasm?Sometimes, it feels like video games are designed to siphon the testosterone from your body, with how effete and wimpy they are.
I long for a return to games about real men firing enormous guns while chicks in bikinis stare at them in awe. That was much better.
Thats true, but is also true that politics are involved in the arts, lets not forget how you wont win an oscar nowadays if you are not inclusive. And thats not a new thing, the Congress for Cultural Freedom in the 50s was a cia attempt to get soft power against the soviets. The art is other flow to control from the government.Sarcasm?
...those games are still around - and if you don't like the new ones, the old ones are certainly available to have fun with, are they not?
Like a game? Buy it, play it. Don't like a game? Don't buy, don't play it; afford others the same courtesy.
True. "Your first source is literally the World Economic Forum. You must be joking." Is some stellar epistemic engagement, truly.You’re free to stop conversing at any time - personally I think I’ve been pretty generous in my responses to you so far, and haven’t needed to resort to barbs like you have![]()
Trust the government is a broad spectrum. Do I trust the government 100% of the time? Nope, and nobody should. But should you trust the institutions in maintaining a stable society? Yes. There are always bad apples, but most people in position want to do the right thing, just like you would do for you neighbors.
Almost certainly a general lowering of IQ appears to be a more tangible issue.
This isn't the forum to be discussing this, but there's a lot of possible causes of both declining testosterone in male humans and also more alarmingly declining sperm counts over the past 50 years. The decline in sperm counts, if it continues at the rate it has been, will quite literally create a Children of Men scenario for humanity where most male humans are no longer capable of reproducing within the next 50 years.Anyways, I would like to bring on an actual problem occurring, the lowering of testosterone in all males. Wtf happened? I'm starting to feel gynocomastica come on because of feels and nasty hormone injected foods.
It is fine to give pushback, but you clearly don’t like it when someone pushes back on a source.True. "Your first source is literally the World Economic Forum. You must be joking." Is some stellar epistemic engagement, truly.
But I get ya. I like arguing and giving pushback, so apologies I came down hard. If you're uncomfortable with some topics, totally fine to end it here.![]()
No. One is an infertility cult. The other isn't.The woke and Anti-woke are the same
Using games and other media to promote their side
Each one thinks they are the better ones but they are the same
Are you sure this graph is corroborating your take?'Hate money?' Revenue only got up in last 20 years with the help of the wider appeal.
I prefer my 'more grounded' character writing in games too, don't get me wrong. But the 'pandering to a wider audience' is capitalism 101 and only seems to work in their favor, so they'll definitely continue with that.
![]()
Edit: ah gotya, this Andypants Gaming guy is another one of those boring culture war retards, copy-pasting 'feelz' twitter talking points like some gpt bot![]()
Let's support Space Marine 2 then, I have it preordered. If we just talk and dont show up when these manly games come out, they wont succeed and we return to purple quirky activist games.I long for a return to games about real men firing enormous guns
Number were provided, not sure what you mean?It is fine to give pushback, but you clearly don’t like it when someone pushes back on a source.
Posting WEF and academic studies is great if you acknowledge their own biases. I’m simply asking you to clearly evidence (with numbers) how wider appeal has resulted in increased revenue.
In your graph expansion peaked on 2021. Partially because of Covid and partially because people, especially outside of US, doesn't want this DEI stuff shoved doesn't their throat - it's really not their problem.'Hate money?' Revenue only got up in last 20 years with the help of the wider appeal.
16% of LGBT+ and 31% disabled?
True. "Your first source is literally the World Economic Forum. You must be joking." Is some stellar epistemic engagement, truly.
But I get ya. I like arguing and giving pushback, so apologies I came down hard. If you're uncomfortable with some topics, totally fine to end it here.![]()
Dude in the video literally says game protifs are down because of this "pussification".Why are you minimizing the argument? The point isnt sales you cursive fungi. Its about the shift in culture in gaming, pandering to a marginal community. We already knew gaming was going to become the biggest entertainment industry back in 2004.