You don’t think the uniquely themed temples are an improvement over the copy/paste divine beast? Or the new powers (did anyone even use that ice rune in BotW outside of specific puzzles?)? Or the traversal? Or the verticality of the world/map? Or the shrine puzzles? etc. etc.
Imo it’s more difficult to think of something that’s not better in TotK.
-The temples are really short and not very challenging, just like the divine beasts. They suck compared to real Zelda Dungeons
-The new powers are just super powered versions of previous powers (Reverse time instead of stop it; Move anything and stick it to stuff instead of only moving metal objects) that make puzzle solving way too easy. Most shrines just amount to build something and/or use Reverse time to cheese stuff. It gets old.
-Limited traversal in BotW encouraged exploration more. Being able to just make a hover bike and fly wherever is neat for a bit, but devolves into just B-lining to destinations and encourages a checklist mentality playstyle that makes the game feel more monotonous faster.
-The sky islands are the best new addition but there aren’t enough of them and the Depths are either a boring slog or another rote checklist quest mitigated easily by the hover bike. They should’ve made the depths way smaller and focused on the Sky islands, especially considering they advertised the game heavily with said islands. It feels like a bait and switch where the surprise content is worse and more plentiful than what they sold the game on.
- The overworld map is still copy pasted from BotW, and there’s no sense of discovery because I’ve already discovered all these places. There’s new caves to find that have Brightblooms and another monotonous side quest item (the Frogs).
TotK just adds “more” and spreads the quality content thin like any other open world game. If the game focused more on the Sky Islands, and added substantial dungeons to the game, it would be better. I wouldn’t even care if they cut the caves completely, and made the depths like 1/3 the size. Resources went into quantity over quality.