Current MMO's sure.. but good god the amount of EXP I lost in Everquest.
Playing Dark Souls for the first time reminded me a lot of that game. The sense of exploration and danger.. good stuff.
Lost of experience points and actual de-leveling!
Current MMO's sure.. but good god the amount of EXP I lost in Everquest.
Playing Dark Souls for the first time reminded me a lot of that game. The sense of exploration and danger.. good stuff.
WOW the game where mods play it for you. A game where a blind guy, was able to play the game sufficiently to be third highest dps. WOW isn't hard. If you want a difficult game play aion, the only problem is the rng (I lased played it 3 years ago, so I could be wrong).
Do you even write this with a straight face? Yes, after a 1000 hours of doing something you do in fact get better, know all the tricks and know how to break it. (with that said, I do agree that a lot of the lower dungeons are stack and roll, that's why a lot of players don't bother with Arah and Aetherblade path because it actually requires brains).
WOW the game where mods play it for you. A game where a blind guy, was able to play the game sufficiently to be third highest dps. WOW isn't hard. If you want a difficult game play aion, the only problem is the rng (I lased played it 3 years ago, so I could be wrong).
That has nothing at all to do with the sort of challenge the OP was talking about.And yet positioning and effectiveness still matters. Not to mention the fact that even though one could say that the foundation is "non-skill based", the emergent gameplay that came out of it in heroics and heroic raids IS relentless, hard and demanding.
I wish I could say the same thing, it only made me hate the fact that I leveled any mage.
Current MMO's sure.. but good god the amount of EXP I lost in Everquest.
Playing Dark Souls for the first time reminded me a lot of that game. The sense of exploration and danger.. good stuff.
I would pay serious money (not) to be able to see you play WoW thinking like mods will do stuff for you. Go to some heroic raids with that, please. Or just close your eyes. We will watch your dps![]()
I am not saying guild wars 2 is hard because the content up to 80 wasn't designed to be hard. What I am saying is that WOW is not harder, I mean if a blind guy can beat the content that says a lot. The content that is designed to be hard is pretty difficult.Yes I did write it with a straight face. GW2 is an incredibly easy MMO. Like I said, there is very little to no difficult content in it, singling out Arah just emphasizes that it has some 'difficult' content (which, like other dungeons, takes time to get used to, albeit much more, but it becomes easily puggable). People don't run Aetherpath because its not worth the amount of time it takes. Its tedious and by no means hard. But at the end of the day, it isnt trying to cater for the hardcore, the people that like a challange. Its a casual game for casual people predominantly, theres absolutely nothing wrong with that.
GW2's idea of challenging content is to give bosses massive health pools, is to give trash massive health pools and to nerf the zerk meta (which means you do less damage and clear a dungeon in more time). Heck even season 2 achievements were supposed to be 'difficult', they were far from that. If you think Arah is more difficult compared to anything WoW has to offer then we can only agree to disagree. Heck I dont even play wow and log on to GW2 regularly just to dungeon tour because its easy, fast gold.
In this dungeon, every character leaves a lethal glyph on the square he started the turn on, meaning that ending your turn on said glyphs kills you instantly. The glyphs relative to your char disappear on death, so that's a plus. However, there are two monsters in that group that have the ability to teleport every character on their starting spot when hit the wrong way, which means that everyone in your group will die except the one who attacked the monsters.
I am just telling you what a blind guy did, go read about it. The story of Ben Shaw.
MMORPGs are not like this, no. In fact, most MMORPGs have very little in the way of skill-based elements in the first place. No active dodging, no real hit detection (just tab targeting and a basic range check), no need to worry about overextending with your attacks... they're very much stat-based like their MUD predecessors. Newer MMORPGs are starting to move away from that old paradigm but it's been a very long time coming, and even then you shouldn't expect anything on the level of a Souls game (much less Dragon's Dogma).
Yes. That's what the OP was discussing concerning progression in these games.... you're talking non-raiding PvE, right? I mean, stats definitely matter for things like PvP (like MUDs), but they certainly aren't the only factor.
Yes. That's what the OP was discussing concerning progression in these games.
Endgame is another matter, but generally speaking endgame in most MMORPGs consists of 'simon says'-style encounters where you generally play by a specific script and deviating from the script gets you killed. Not really the same thing as a Souls boss encounter.
Been away from MMOs too long to said easy or unfailable. Korean MMOs however, they can wreck you if you go too far.
Pardon my ignorance in this area, but is it the case that MMOs are generally about guaranteed progression - completing quests, levelling up, obtaining items - rather than undertaking Dark Souls-style challenges again and again until they are overcome?
I remember players complaining Guild Wars 2 was too hard at launch because you had to actually pickup on enemy tells and dodge accordingly. MMOs for the most part are easy and their players expect them to be easy as result. Just stand there and get hit until someone falls.
Go get a character from 1 to 50 in classic DAoC, I double dare you!
Original Everquest was brutal.
Pardon my ignorance in this area, but is it the case that MMOs are generally about guaranteed progression - completing quests, levelling up, obtaining items - rather than undertaking Dark Souls-style challenges again and again until they are overcome?
The OP seems to be talking about progression when leveling up, not really high level raiding.
Leveling up in MMOs is generally unfailable, though still there are some areas that are a bit harder of course.
I believe the only MMO right now that is difficult/failable is Wildstar, but its not really in a good position. The WoW expansion will possibly make things more difficult too.
Otherwise you generally have easy mode stuff like GW2 with little to no challange at all and catering for the much larger casual crowd.