Are MMOs generally easy / unfailable?

385px-Dvergr_2_FFXI_8295.png


Fuck this guy.

Absolute Virtue can kick rocks also.
 
You can't salvage the MMO template, they have 20 hours worth of content but it's padded to last 200. Even if you somehow achieve perfect execution, it's ultimately a huge waste of time due to inevitable repetition. They are designed to keep reinforcing casuals positively with a steady flow of smaller rewards, so the successful MMO's lack the right kind of challenge. What I mean by that is sometimes the player can experience difficulties, but it's always in the form of frustration, which is bad design. It's things like crowded quest/exp sites, bad luck from RNG elements or when it boils down to a pure time investment. Yes it's a challenge in itself to remain patient, find motivation and push yourself to reach the goal, but it's not what I'm looking for in a video game.
 
Top Bottom