RetroGamingUK
Member
That Xbox direct was dreadful!
Just a load of indie shite!
Just a load of indie shite!
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This right hereAmerican devs are at an all-time low.
And everybody knows whats the fucking problem...It's everything: videogames, cinema, mainstream books.
The problem is the same.
Quiet a negative thread.
Opens a can of worms.
What do you value more, vibes, or gameplay mechanics.
Is Mario doing those animations and making sound effects enough for you, or do you want mechanics from Super Meat Boy 3D?
Japan did utterly shit the bed in the transition to HD consoles. Phil Fish was completely right at the time. But their comeback story is one for the ages.
It will never be 'the worst it's ever been' unless you have started gaming at the 360 generation and never looked backwards.
If anyone needs a reminder of some of the absolute (and sometimes unplayable) garbage that some western devs used to make, look at some early AVGN videos. Here's an example of a game:
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Today's games are a dream compared to most games pre-360 era.
You need to play the game then.
American games were good from around 1998 to 2017
At worst, these western games today are boring or uninspired but they at least play well.
Yes but this is a larger issue with most media, and across the globe.I think that's most games in general, no matter their origin. I'd further argue, from a player's perceive, that's the worst place to be. Everything feeling the same makes the experience completely forgettable, which always isn't the case with bad games.
Nah most games lack the wow factor. Wow factor that an Ico game, Yoko Taro game or the recent E33 has in spades.You need to play the game then.
In a trailer one is simply experiencing the vibes of a game. Where, admittedly, these games lack.
My youtube feed during this Summer Games Fest has just looked like the Nintendo Eshop front page the last 4 days.That Xbox direct was dreadful!
Just a load of indie shite!
The lack of atmosphere has been very noticeable this Gen. Not all games, but it may be due to more games using the realistic lighting. I feel like earlier gens had more artistic lighting and the shadows were more exaggerated giving a moody feeling. Also, a lot of these extremely detailed assets are static. There were some standouts though from these showings. Stranger Than Heaven, 007, Sword of the Sea, Ill, and Mixtape are just some I think had some good atmosphere. I think a lot of games that try to be dark and hyperrealistic, just look muddy and the visuals kind of blends into each other.A lot of what was shown looked flat, a lack of lightning, atmosphere.
Some solid stuff there I have no doubt but from a "wow I need to play this" perspective, nothing for me really.
Western studios still put out good games but it's nothing like during the 360 era. Nowadays it's like they're copying each other's notes. A lot of stuff looks identical to the next.
Indies and Japanese games are where it's at.
I can tell you I have absolutely zero fucking interest in playing a game called "Super Meat Boy 3D." How's that.Quiet a negative thread.
Opens a can of worms.
What do you value more, vibes, or gameplay mechanics.
Is Mario doing those animations and making sound effects enough for you, or do you want mechanics from Super Meat Boy 3D?
Are you saying mario doesn't have great gameplay?Quiet a negative thread.
Opens a can of worms.
What do you value more, vibes, or gameplay mechanics.
Is Mario doing those animations and making sound effects enough for you, or do you want mechanics from Super Meat Boy 3D?
It's from when we had 2-3% interest rates, so basically free money for companies. What they'd do is turn everything into a people problem and hire as many people a possible. As it turns out the most important metric for middle manager's successfulness is how many people they're bringing on. So of course the core of corporate America went on hiring sprees. Better to hire and ask questions later, than to not have hired at all.I think too many studios hired a lot of incompetent people for other reasons than their skills and it shows.
DEI and wokeness have rotted the Western media and entertainment industries from within. This isn't just a gaming problem, it's also movies and TV showsI think too many studios hired a lot of incompetent people for other reasons than their skills and it shows.
I agree with your sentiment, but frikkin' China? Please, man, understand that everything in China is political, tied directly to its totalitarian ruling party.DEI and wokeness have rotted the Western media and entertainment industries from within. This isn't just a gaming problem, it's also movies and TV shows
At least we still have Japan and more recently China. They are still making games for gamers not political activists
But Expedition 33 is a western game.It's this.
This wasn't any more clear and apparent to me then when I played Expedition 33.
Expedition 33 is deep, mature, layered, and unabashedly itself. It wasn't focus tested, Corpo fucked, or cynical. It was passion and art.
It single handily renewed my belief in the medium. But also why I haven't picked up a game since. Im tired of wasting my time with slop.
(And it is the same problem across all of media.)
I have to agree with the bolded. Much of what comes out of Western-American AAA in particular right now feels so... "manufactured". It simply exists for the sake of it. Not because it was meant to. There's a certain lack of "personal touch" in many of those games.Man, everything does suck now. Or, rather, it's just uncool. Everything feels so designed to funnel you towards some indulgence. Or some Instagram photo.
Trying to keep in mind that just getting older is a thing, but fuck, it feels everything is just uncool.
(And it wasn't all that long ago where… like… less than 10 years ago… it didn't all feel this way)
I also think people are either subliminally or flat out aware of this, and are thirsty for something real and authentic. Something that wasn't concerned with the "next big thing." It just is….