LOGISTICS
The two primary updates to the Beta we want to roll out on Development branch a.s.a.p. are BattlEye anti-cheat and Workshop for SP& MP scenarios. Both are being prepared now, so we can get them tested on that branch, before including them in a main branch update.
Why can you zoom in this game? without a scope/binoculars that is, seems like a weird feature to have in a milsim.
Why can you zoom in this game? without a scope/binoculars that is, seems like a weird feature to have in a milsim.
Yeah, barring Oculus Rift integration, there is no way to represent the actual FOV and situational awareness you have in real life vs in-game. Zoom helps that.
We have at least one development kit available to us and we agree Arma 3 would fit it very well. One key reason is the full body simulation. We are not using a detached floating camera and when you look down, you see your whole body. This makes it a good match with devices like Oculus Rift. As soon as some of our programmers have time, its something wed like to explore.
Speaking of Oculus Rift, I talked to Bohemia (Project Lead Joris-Jan van't Land) last week, and they said they are "exploring" Oculus Rift support and think it would "fit very well."
Well all the ArmA games and the Original Op Flash had free look bound to Alt. I imagine the Rift could be integrated into ArmA III quite well by simply binding free look to it.
Should have a trackir soon to try with the game. Seems like a very cool accessory for it.
Should have a trackir soon to try with the game. Seems like a very cool accessory for it.
This reminds me of when I'm watching Arma videos on Youtube, and I try to freelook with alt.It is, I have gotten so used to it that I now expect it to be in everything - it's awesome. I turn my head even when playing something like BF3 and expect to be able to look around.
http://www.youtube.com/watch?v=1m79y3SpT4gThis is why I love the ArmA community. They always release some crazy sound mods or just sounds in general along with their mods. Guy behind the GLT F16 porting it to ArmA 3, listen to that noise http://www.youtube.com/watch?feature=player_embedded&v=wwgyi6Po0sQ - Not even hardcore flight simulators get that intense or accurate.
http://www.youtube.com/watch?v=1m79y3SpT4g
When you're traveling above Mach 1, if the camera is in front or to the side of the jet, you can't hear anything, only if it's behind it do you get sound back.
Haha, noticed the sitting stance now has a movement animation - Not sure when that happened but it's both awesome and it looks hilarious.
Anyone know what yesterdays update did?
I play DCS and no, that game doesn't have many impressive sound mods. Not even close to the extend of the ArmA community. A majority of the sounds in that game are pretty dull and rubbish.
Here is the new(?) butt drag animation by the way
Here is the new(?) butt drag animation by the way
Here is the new(?) butt drag animation by the way
I might as well ask you Sethos. Do you know/recommend any compatible sound mods with JSRS for Arma 2? The gunfights sound amazing but other than a couple of modded in planes (like the Eurofighter), the aircraft don't quite have the same... intensity.
At some point we will be planning and working on ACE for ARMA 3,
and will try to deliver you the ACE experience as close to ARMA 3's release as possible,
as you have come to expect from us.
More info will be given, when it becomes available.
We hope to meet you again in ARMA 3!
Here is the new(?) butt drag animation by the way
So far the only problem I have with this beta is the framerate. Gets so bad at times. Was down to 7 FPS earlier and it was torture.
Speaking of Oculus Rift, I talked to Bohemia (Project Lead Joris-Jan van't Land) last week, and they said they are "exploring" Oculus Rift support and think it would "fit very well."
Boggles the mind how far we humans have come. Incredible movement!
Amazing.
I was just playing Arma 3 a second ago, I couldn't get the butt scooting boogie to work. Do I not just go to a sitting stance and just move? I should ask my dog how she does it.
I'm using the dev branch, in case it has been patched in there.
And yes, just sit down and move. Doesn't work with sidearms.
Where have you been, krappa? Expected to see you around when the beta dropped..I love mine. It just plain works, frees up a key press and greatly improves situational awareness while adding immersion.
I'm using the dev branch, in case it has been patched in there.
And yes, just sit down and move. Doesn't work with sidearms.
Where have you been, krappa? Expected to see you around when the beta dropped..
And Anton - I'm "DayZ gaf" and we play vanilla arma sometimes. I'm down!
PE: Will there be mod support for the game’s final version?
BI: For sure! Both the Alpha and Beta have already had modding and the concept is key to us as a developer. We have not been able to support modders as much as we’d like by way of releasing updated tools, but this is something high on the list. Similar to the way we’ve tried to smooth out the experience of the game itself, doing this for new modders will ultimately benefit everyone. A few of our developers have already released some pretty extensive documentation on the Community Wiki.