So what you're saying is that Arma 3 doesn't have new animations, ragdoll physics and proper weapon ballistics? Righto.Not at all, you're just not "able"
So what you're saying is that Arma 3 doesn't have new animations, ragdoll physics and proper weapon ballistics? Righto.Not at all, you're just not "able"
Well some special people laugh at clouds passing by, doesn't excactly mean they know whats going on.
Bohemia is running a 12 year old engine, the game evolved "very" little comming from the amazing Operation Flashpoint.
Arma lacks animations, physics, air dynamics, evolved mechcenics, bullet/projectile dynamics.
The rinkadink flat fps camera sliding over mountains Tribes style should a thing of the past, doesnt matter what it wants to be.
With today's update i realized just how lazy the devs are with creating ARMA 3... Bohemia Interactive skipped on creating 3D interiors for APC's and Tanks because they say that the time would be better spent on adding more vehicles but today's update shows that they haven't even bothered with variety as both sides have the same UAV and Vehicle (the turret used can also be found on the APC,Armored Vehicles and Operated Vehicles) am i the only one that hates it?
Anyway, give the workshop missions below a try... i enjoyed it
Ground Attack - DICS
Ground Attack II - DICS
[DEV] Snipe the VIP
How has it taken so long, then? As mentioned above, the project has experienced fundamental changes in terms of its vision, scope, scale, and setting. Put frankly, almost two years of work related to the original direction was binned. Through a process of playing, evaluating, and honest reflection, we found that the original plan was not headed towards what we expected from a legitimate Arma sequel. The changes that were necessary to put the project back on track have been costly and difficult but, ultimately, we feel, worthwhile.
Once I read the blog about how their game changed directions so many times and how they completely changed their goals including their vehicle release tree, it sort of makes sense considering how much time was wasted. It sounds like a lot of key decisions were made late in the game and now they're in catch-up mode. It sounds like once they changed directions on the vehicles to provide us more of the intimate early war stuff, we were in trouble in other areas.
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This is great news. I didn't know this.
They mentioned doing it after Gamescom but I didn't expect it so soon. I think I'm just going to explore the map in a helo first.
For the dev version? Because I don't see it.altis is out
For the dev version? Because I don't see it.
I took a couple of quick shots in the area in the NW. It's pretty mountainous there. Not the greatest shots to show it off, but you get the idea. I'm liking it so far.
I'll post the links since the pics are a few megs each.
http://abload.de/img/arma32013-08-2616-55-dpy7h.png
http://abload.de/img/arma32013-08-2616-59-nvbvu.png
Altis is big. I don't know how dedicated servers will cope with large amounts of players on objective based missions, the performance will be abysmal.
Gonna have some great firefights there.The capital is quite a fun place. No hotels or swimming pools though :/
The capital is quite a fun place. No hotels or swimming pools though :/
27-08-2013
EXE rev. 09525
Size: ~809 MB
Known issue: Reports of Altis not working at all on some PCs (being investigated with priority)
Known issue: Pop-up errors selecting some units in editor
Fixed: Altis RPT error spam reduced a lot
Fixed: Game crash when moving missiles from Hex pack to ground (http://feedback.arma3.com/view.php?id=13244)
Added compass to vehicles with turret
Fixed animation position to prevent big leg clipping in Panther
AAF officers should have correct icon for uniform in inventory
Several Field Manual entries have been updated with new icons
Updated Field Manual hints after previous optics fix in Arma 3 default preset
Radio protocol now matches dubbing for characters in Showcase Infantry
Fixed: Various problems with PhysX tree collisions
Fixed: Tracked vehicle mouse turning is no longer blocking key turning
Fixed: Team switch was inaccessible after player died
They're really patching that ass up.
the map is way too huge for 40-60 players.. i spend most of my time walking around lol
Can someone please explain what you do in this game.