Right, so after some thought I've decided one thing needs to be done to MAJORLY improve the game. The timer. It needs to be gone. This is timer scam: The Game. You need to be forced to see a game out. Every match comes down to being defensive, avoiding moat attacks, gaining a slight advantage and then letting the timer see you through. And the person losing has to rush to try and get some attacks in, which obviously only leaves you open to counter. The timer is your worst enemy or best friend, and it's not good.
This game is a lot like Divekick in the style of matches, but Divekick is a 1 ko and first to 5 rounds so this aspect of footsies works for it. And the timer? In that game it's actually a really good and clever mechanic that come the end of a round becomes a battle for position. Because this game has a health meter they cant do anything like that, and in the end it's just the guy that's winning goes even more super defensive and lets the timer see them through. A lot of the time the majority of damage done in a fight it just from unavoidable rush attacks. And depending on the arms you have equipped you'll do different amount of damage with that so that's not even balanced.
I believe that without a timer and players forced to be a little more aggressive to see a win through it would be better for the game as a whole.