Ok I need to vent. I couldn't find an official Freedom Cry thread, so I guess I will post it here.
Freedom Cry gameplay, but not story spoilers ahead.
Freedom Cry gameplay, but not story spoilers ahead.
I am experiencing some of the most frustration I've ever had in a video game trying to 100% Sync memory 6. The one where, to 100% sync, you must complete all 5 investigations, in addition to not killing anyone.
This is the glitchiest goddamn section of a videogame I have ever seen and I am tearing my hair out over this. If I had a physical copy of this game, I would have obliterated it by now.
So there are 2 constraints here for 100% Sync:
1. Complete all 5 investigations
2. Do not kill anyone
The first problem with this mission is that you have a long setup before you can get to the investigations. You have to run all the way across the map and evesdrop on a harbormaster conversation before you can even get to the investigations. The harbormaster is deep inside a barn that is surrounded by at least 8-10 guards, with a couple of groups of those guards patrolling. And you can't kill any of them. OH BUT YOU CAN AT LEAST GO UNARMED AND KNOCK THEM OUT AM I RITE? You aren't killing them, so knocking them out should be fair game. NOPE. WRONG. Knocking them out apparently registers them as kills. No 100% for me. Oh..and you have no way of knowing this until you finish the whole damn mission and see that you didn't get the little check box for that constraint. And that's another gripe...this whole damn mission from beginning to end can take upwards of at least 35 minutes, maybe a little less once you get the hang of doing things. You can actually waste 35+ minutes of your life thinking you're accomplishing something only to find out that knocking out guards means you have killed them.
After some trial and error (lots), I figured out the only way to do this is to use the firecrackers to draw as many guards as possible off the backside of the barn, climb up into one of those 2 openings on the backside of that barn and hope you don't get spotted. Then get close enough to eavesdrop.
Now this is just the setup mind you....before we even get to the glitch filled investigations.
What I figured out is, the best way to get 100% is to do the constraints in separate playthroughs. Again, after lots of trial and error. There is no way possible to complete both constraints without killing anyone. Play through it once, complete all 5 investigations and kill everything in your path. Then play through it again and complete only the three easiest investigations to allow you to complete the mission since you only need 3/5 investigations to finish it.
The 3 easiest investigations are as follows (the other 2, you will have to kill someone):
1. Courier on a boat south of that barn where you eavesdropped to start the mission. There's only one guard on the docks and he doesn't give a shit about you. You run to the boat, the courier spots you, jumps off the boat and tries to swim to shore to get away from you. This shit glitched on me 3 times. If you swim out to the boat at a certain angle, the courier will not jump off the boat. He will only stand there and do nothing. You can't kill him, can't hit him, certainly can't loot him to get the note you need to complete this. He's there, but the game doesn't register him being there. This happened to me twice. On my third attempt, of restarting the game, and having to go through all the harbormaster eavesdropping shit again to get to this point, I finally got this guy to move off the boat. I swam right behind him to shore, tackled him..and it wouldn't let me loot the note. The only way you can loot the note is to kill him or knock him out and we've already established that knocking him out registers as a kill ... so fuck what now??
2. The other easy investigation is another eavesdrop in the middle of the city. This one is very easy and had no glitches. Just stay up high and move along the trees and buildings as much as possible until the very end, then jump behind the guys and duck behind a fence next to them until they finish their conversation.
3. The last of the only investigations where you don't have to kill anyone is running to find a messenger on the other side of the map opposite the eavesdropping barn and courier boat. The glitches here are unbelievable. The game registers exactly the spot where the messenger is supposed to be, but the messenger is never there. I've sat there for 20 minutes with eagle vision on waiting for this guy to show up, and he never does. Finally I realized that his actually location is about 20 meters away sitting hidden against a house...that's where he is supposed to be but the little icon showing where he is, is actually nowhere near him. But he's always not there. I had to restart this one 3 times to get him to finally show up, and had the game lockup and I had to reboot once.
Again, the problem is, with all these glitches you've got a long, very long fucking setup before you encounter them and you have to do it all again each and every time if this shit glitches. I have problem spent 4-5 hours just trying to 100% this scenario alone before I said FUCK ALL THIS SHIT. Goddamn Mother Fuckers.