The Native American speech is quite terrible. Why is it so emotionless?
It boggles my mind that modern games still have the issue of overly repeated voice clips. Every time it happens, it INSTANTLY breaks the illusion of the game world. It couldn't have been that much more expensive or difficult to give the orphans in ACIII like 8 different voice clips instead of 2, right?
The mission where you're aiming the cannon was also really bad in this respect.
I agree with everything you've posted, almost to the point of me posting the same list with different words (perhaps I'll truly echo your statements when I finish, but we tend to agree on things!).
But this stands out the most to me- when I finally just stopped doing them (or feeling obligated to attempt them, only ending in frustration) the game felt so much better/less restrictive. Why must the the developers suggestively direct my experience by providing these ridiculous objectives? I asked earlier but am still wondering if 100% gives me new memories, like that in Brotherhood. Because I really found that tiresome- you throw me into this world, you give me tools to experiment with, and then tell me how I'm to approach the mission? FUCK that!
I know- most will say don't attempt them. But it's hard not to with the threatening RED TEXT explaining the FAIL. I've always loved the series, but have had serious qualms with their idea of 100% synch of a memory. If it was for an achievement only fine- but if it is for unlocking content, please NO!
I'm going back to get 100% sync on every mission but the biggest pain in the arse is the one where you save that prick from the river without touching the water. How do you do it? I'm not quick enough at all. Fucking dumb and those cunting wolves.
More of a glitch than a bug, but it was still great. Swimming across some godawfully huge lake I fell into for like 5 minutes, see a shore FINALLY WOO LETS GO. Dude sitting on a rock on the beach fucking LEAPS OFF IT INTO THE WATER AND DIES just as I'm coming out. Just stood and stared at the ripples for a minute.
Am I insane, or does the game always set a custom marker off in the middle of nowhere after you've cleared something you had marked previously?
Am I insane, or does the game always set a custom marker off in the middle of nowhere after you've cleared something you had marked previously?
The counter-pausing is because the game is waiting for input. It needs to know if you want to attack, disarm, or throw.
It boggles my mind that modern games still have the issue of overly repeated voice clips. Every time it happens, it INSTANTLY breaks the illusion of the game world. It couldn't have been that much more expensive or difficult to give the orphans in ACIII like 8 different voice clips instead of 2, right?
The mission where you're aiming the cannon was also really bad in this respect.
Well you would have to load those 8 voice clips for every character into ram, which is so incredibly low right now that every KB matters.
Welp.
I'm on chapter 6, I just spent 4 hours simply messing around the Frontier in Episode 6. Game achieved God-tier status. The gorgeous environments, fun side-missions, skinning wolves, wrasslin' bears, jumping through the trees, the animation, it all blends magnificently. Then I decide to go to Boston and the framerate took the expected dive. :/ I don't want to say it's unplayable in the city, but it's borderline. There's something just fucked up here, the game takes these second-long and inexplicable nosedive stutters every once in a while, before resuming the usual but still crap framerate. Ubisoft needs to patch this crap somehow.
And can someone explain Achilles "find the common man" mission? Every guy I "analyze" turns out to be a wrong target or whatever.
You have to analyze them when they're doing an activity like chopping wood. They show up on the map as initials.
Welp.
And can someone explain Achilles "find the common man" mission? Every guy I "analyze" turns out to be a wrong target or whatever.
I also found out some forts and I don't quite understand why is Connor raising up American flags at this point in time...and hell the game marks the patriots as my enemies to boot.
Welp.
I'm on chapter 6, I just spent 4 hours simply messing around the Frontier in Episode 6. Game achieved God-tier status. The gorgeous environments, fun side-missions, skinning wolves, wrasslin' bears, jumping through the trees, the animation, it all blends magnificently. Then I decide to go to Boston and the framerate took the expected dive. :/ I don't want to say it's unplayable in the city, but it's borderline. There's something just fucked up here, the game takes these second-long and inexplicable nosedive stutters every once in a while, before resuming the usual but still crap framerate. Ubisoft needs to patch this crap somehow.
And can someone explain Achilles "find the common man" mission? Every guy I "analyze" turns out to be a wrong target or whatever.
Hold down LT (on the 360).I still don't even know how to analyze people for it.
Don't forget another important thing.
You can't use Eagle Vision unless you're standing still. I'd like to meet and smack the person responsible for that oversight.
Hold down LT (on the 360).
You can also Eagle Vision to see if what they're doing is scannable (they will be golden).
You can Fast Travel to reset people somewhat to look for new activities.
Dashboard reset to start the day over (there are no scans at night).
Don't do this during winter, you'll waste your time.
Don't scan Lance if he's with another person (it'll glitch both character's counts).
Blame Revelations which did that.
Anyway Dave and I did work on Wolfpack. Won about 10 of the 15 or so rounds we played. Problem is I'm not sure what map I'm missing a win on since the challenge to unlock wins for all the Wolfpack maps seems to not have been given to me. Woe.
Hmm okay, thanks There's not showing up though, I hope it's because it'searly morning and not cuz the game's fucked up, you never know with AC3.
I also found out some forts and I don't quite understand why is Connor raising up American flags at this point in time...and hell the game marks the patriots as my enemies to boot.
Is there no hard lock-on anymore?
So, in sequence 7 - it's one of the "ship's wheel" naval missions - Does anyone know how to defeat the Fleet in 1:30? It's a full sync requirement, but there's like 140,000 ships. Commander Data couldn't take them all out that fast. Apologies if this has been posted before.
It was like that in AC1. Also I like it that way. It restricts when you use Eagle vision.You can't use Eagle Vision unless you're standing still.
SJRB...I'm only on episode 6, thanks a lot for heavily implying and therefore spoiling the nature of the endgame. You're the best.
Not.
It was like that in AC1. Also I like it that way. It restricts when you use Eagle vision.
Restricting Eagle vision in a game that only asks you to use it less than 10 times makes all the sense in the world.
It was like that in AC1. Also I like it that way. It restricts when you use Eagle vision.
Also, I feel like most of you are posers which came into this franchise with ACB and some with AC2. You all never take AC1 into account. Which was better than ACB and ACR for me.
And about AC3, I am waiting for PC version becoz as usual, from GAF, I can never get a positive review of any game, especially AC series.
I hope you are only joking with that. AC1 is a boring mess, thats why people want to erase it of their minds or not begin with that game on the first place (ive beaten it, and at first tried to beat it 100%, and then played and beated AC2 and ACB 100%, which we MUCH more enjoyable rides, and all of this neck to neck, while not playing any other game in between). 2 and BH are the best. This is only opinion of course, but dont call people posers because they refined a playing aspect in two games to make them more fun, then erase it in the mediocre Revelations and keep that shit for 3.
Ok, I apologize for calling people posers, but its seriously depressing for me when people hates AC3 for it being like AC1. AC1 was such an awesome game for me. It was a total philosophical game wrapped up in awesome assassinations and awesome parkour technology gaming world have never seen before. The way they revealed the whole plot and Desmond'd story through bits and pieces which we have to find out for ourselves was also really engaging for me.
I'm in sequence 10 currently. Not sure which exact mission but when I load my game it puts me straight into a cutscene involving. Tried 4 time now each times the same thing has happened. Connor: "the British have recalled their men from Philadelphia. They march -" and the system hard locks. So basically I am unable to play the game at all. WHAT THE ACTUAL FUCK!!! 120GB ps3 slim by the way. Is this a reported issue?George Washington
No offense, but you're definitely in the minority when it comes to opinions on AC1.
As someone who played and beat AC1 when it first came out, I thought it did a lot of things right and a lot of things wrong. Exploring the world was really fun but the game was very poorly structured and got repetitive quickly. AC2 kept everything that was right with AC1 and fixed all of its major problems - most importantly, the overall mission structure is much more well-thought-out. I also didn't care for AC1's story that much either - both Ezio and Connor are more interesting characters than Altair (or at least the way Altair is presented in AC1), and I've never really cared for Desmond's story but it doesn't really pick up until 2 anyway.
I'm enjoying AC3 a lot so far, though. It's clearly rough around the edges but the core game is still great.
Everything about the structure, story, and characters of that game just felt generic to me. Bland and overly done. The world was beautiful and the gameplay improvements were very nice, but everything that made AC special and unique was tossed to the side to appease the masses. Oh, people like shitty stories and characters? Let's flood the game with them.