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Assassin's Creed III |OT| Easier to read than Ratonhnhaké:ton

NRezXBX

Neo Member
I don't know have you gotten to some of the winter portions of the game? The shadow mapping gets fucked up so bad from the deformable snow, causing really bad flickering.

Running a 590 with the beta drivers

I am having exactly the same problem with the snow on a 295 with the beta drivers released today.
 

kamspy

Member
Downloading from Steam now.

AMD 1100T and GTX 680.

One of these days that CPU is gonna hit the shitter.

Is tomorrow that day? I play at 1920x1080.
 
Question about assassin contracts. In the "assign dudes for the mission" menu, three of my five dudes have an "X" under them and are unable to be assigned, and I have zero idea why. They're not injured or anything.
 
EagleEyes said:
Is there an option in the game to cap the framerate at 30? If not what are you using to cap it?
Using adaptive Vsync with half refresh rate in the Nvidia Control panel.

Zeliard said:
I also haven't really had performance issues with a similar system as Futurevoid. With an i5 @ 4.5ghz + well OC'd 680 it's pretty consistently 60 FPS in Boston with all the bells and whistles on including TXAA. Mebbe try turning on triple buffering.
Yeah, and I should be clear. The game is not running at 30-40 fps for me. I'm getting 60 fps more often than not but at certain locations and depending on what I'm doing I'm seeing drops into the low 40's. Some may have zero issues with that especially if you're not enabling vsync and or fluctuating framerates don't bother you. For me, if the framerate fluctuates often enough that its perceptible, I prefer to limit it down to 30 and gain consistency if adjusting settings doesn't help.
 

hlhbk

Member
All I have to say after getting to and around Boston is WOW WHAT A DIFFERENCE IN THE PC VERSION COMPARED TO THE PS3 VERSION! Super fast loading, while there are some minor FPS dips it never goes below 50 FPS for me. The graphics look better, the game is sooooo much smoother now the FPS are above 20-25 FPS at all times! Thank you Ubi for a great port!

Specs:

Intel Core I7 2600K
8 GB RAM
Nvidia GTX 570
SSD

Settings:

All settings maxed except AA which is on normal, and running the game at 1980x1080 so there aren't any black bars.
 

KingKong

Member
So how long is this tutorial/boring short missions stuff going to last if
I just freed some guy that was about to have his arms, tongue and dick cut off?
. This is taking foreeeever

also, if you're having framerate dips with an nvidia card, try their 310.61 beta drivers. it improved my performance in Boston somewhat
 

Definity

Member
Played the pc version for an hour or so tonight. It looked and ran great for me. Any way to get rid of the uplay launcher? It screws up big picture and comfy couch mode at run time, lol.
 
D

Deleted member 17706

Unconfirmed Member
Just played the PC version for about two hours and I'm absolutely loving it.

This sure is one amazing looking game. I'm consistently impressed, especially after just coming from playing Assassin's Creed Brotherhood. They really upgraded the visuals for this one.

I'm still getting used to the new control system, but I think it may have been changed for the better.

Setting-wise, I'm in love so far. This era is one I'm particularly fond of, and they really did a great job on atmosphere.
 

KingKong

Member
Also the combat seems brain dead simple. Does it get better? I took on a big group of guards for fun and just breezed through it barely taking any damage
 

Cmagus

Member
Pc version looks great and runs fine for me. I have been playing this all day and I am closing in on Sequence 9.The game does get off to a slow start but when it picks up its pretty good. I will say this for me is the best in the series so far I like Connor he is a pretty good lead.
 

Replicant

Member
Also the combat seems brain dead simple. Does it get better? I took on a big group of guards for fun and just breezed through it barely taking any damage

The combats are dead easy. It's the optional objectives that makes you want to bang your head against the wall. And Connor, that sour, dourface excuse for protagonist.
 

Eideka

Banned
How is TXAA in terms of performance and IQ in comparison to MSAA and FXAA?

Better than FXAA but blurrier than MSAA+FXAA (unfortunately only availabel for AMD cards).

I'm quite impressed with their implementation I have to admit. It looks nowhere near as blurry as what was seen in The Sacred World.
 

Jubbly

Member
Better than FXAA but blurrier than MSAA+FXAA (unfortunately only availabel for AMD cards).

I'm quite impressed with their implementation I have to admit. It looks nowhere near as blurry as what was seen in The Sacred World.

They've upgraded it according to the Nvidia site:

Gamers and the independent press agreed that the result was super smooth, free of troublesome aliasing, but some felt the new TXAA-enhanced image was too soft. To that end, Timothy Lottes, NVIDIA’s FXAA and TXAA mastermind, has improved the technique, making it sharper and more defined.

Sauce: http://www.geforce.com/whats-new/articles/nvidia-geforce-310-61-beta-drivers-released
 

Zeliard

Member
Yeah, and I should be clear. The game is not running at 30-40 fps for me. I'm getting 60 fps more often than not but at certain locations and depending on what I'm doing I'm seeing drops into the low 40's. Some may have zero issues with that especially if you're not enabling vsync and or fluctuating framerates don't bother you. For me, if the framerate fluctuates often enough that its perceptible, I prefer to limit it down to 30 and gain consistency if adjusting settings doesn't help.

My experience has been more like this:

assassins-creed-3-teso0u3g.png

My average isn't that high because I keep vsync on, and my minimum doesn't go below ~53 (w/ TXAA), on the occasion when it does drop. I'm definitely never getting drops into the low 40s. It becomes more CPU dependent once you have a fast enough card, and you can also notice that in-game if you have GPU usage on.

Seems like AMD cards take a beating in AC3 with current drivers.

Edit: where I am starting to notice more drops is actually in the frontier. Boston runs much smoother. On PS3 it was basically the opposite, heh.
 
Started playing this last night (Wii U) and I'm having a lot of fun. I'm only at the start of Sequence 3 but I don't get the hate for this game. Does it fall off a cliff later or something?

Haytham or whatever his name is is a great lead, not looking toward the inevitable switch because Connor does not seen interesting

I've been playing exclusively off screen on the GamePad and the feature is inedible. Girlfriend wants to watch The Voice? No problem!

I would hope so ;)

Damn swipe-to-text! :D
 

rvy

Banned

360 version here. It's probably up for PS3 too.

good to know, thank you.

Could you possibly post the change log from this, very curious to know what was updated.

Multiplayer

Multiplayer Modes
- ASSASSINATE - Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.
- ASSASSINATE - Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.
- DEATHMATCH - In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.
- MANHUNT - The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.

Multiplayer Abilities
- Loss Streak now correctly triggers when players lose their contracts five times in a row.
- Disruption now breaks the hitting player’s lock.
- The Smoke Bomb’s drop behavior has been updated. It now drops at the user’s feet instead of dropping in front of them. However, if players drop it from a ledge, it will drop below them.
- Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.
- Using Throwing Knives against a target now prevents the target from contesting the kill.
- Players are no longer stuck after using the Money Bomb from a ledge.

Multiplayer Ladders
- Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected.
- After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate.
- Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points)

Multiplayer Misc
- It is now possible for players to lock their target when their target has just stunned them.
- Changing the ability set three times during a game can no longer reset the ability’s cooldown.
- The X icon no longer inaccurately persistently displays.
- It is no longer possible for players to get up and perform a kill under certain conditions while they’re vulnerable.
- Transitions to join Multiplayer sessions after an invite now work correctly.
- Warm up games are no longer interrupted when the host player leaves.
- It is now possible to stun a vulnerable pursuer.
- The X icon no longer displays above the pursuer’s previous target when they have been stunned after being vulnerable.

-----------------------------------------------------------------------------------

Singleplayer

Platform: All

Location: Sequence 1 - 12
Mission - "A DEADLY PERFORMANCE" - Mission result screen could show an incorrect sync reward
Mission - "A DEADLY PERFORMANCE" - Players could be stuck in the opera if they backtracked in a certain way after killing the target.
Mission - "INFILTRATING SOUTHGATE" - Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial
Mission - "INFILTRATING SOUTHGATE" - Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.
Mission - "JOHNSON'S ERRAND" - Fixed floating muskets after a cinematic.
Mission - "JOHNSON'S ERRAND" - Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that's what the player needs to shoot.
Mission - "JOHNSON'S ERRAND" - prevent the player from using hide spots during part the mission to avoid a possible mission break.
Mission - "THE SOLDIER" - Fixed a missing audio line.
Mission - "THE SURGEON" - Fixed a bug where the eavesdropping tutorial couldn't be completed if the mission was restarted.
Mission - "THE SURGEON" - Fixed NPC not reacting to the player's presence during the steal tutorial.
Mission - "THE SURGEON" - Fixed optional objectives that could fail too easily.
Mission - "WELCOME TO BOSTON"- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.
Mission - "WELCOME TO BOSTON" - Fixed Possible mission break if the player shoots the horse he's supposed to ride.
Mission - "UNCONVINCED" - Fixed a bug where the player could enter the tavern too early and break the mission.
Mission - "UNCONVINCED" - Blocked accidental blending during the tavern fight, which could break the mission.
Mission - "FEATHERS AND TREES" - Fixed a bug where the optional objective "Do not touch the ground" could fail too easily.
Mission - "HUNTING LESSONS" - Fixed the issue where the bear could flee and eventually freeze.
Mission - "A BOORISH MAN" - After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.
Mission - "RIVER RESCUE" - Blocked the player from diving in the river too early which could break the mission.
Mission - "STOP THE PRESSES" - Cinematic could sometimes not trigger, breaking the mission.
Mission - "THE HARD WAY" - Fixed the optional objective "Do not take any damage" that would fail if the player hits rocks even if it doesn't deal damage to the ship
Mission - "ON JOHNSON'S TRAIL" - Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.
Mission - "THE ANGRY CHEF" - Fixed issue where the "limit health loss" optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that's what's actually used.
Mission - "THE ANGRY CHEF" - fixed missing butcher hatchet during cinematic if blood option is turned off
Mission - "BRIDEWELL PRISON" - Closed the cell doors while being escorted to prevent the player from getting stuck in them
Mission - "BRIDEWELL PRISON" - fixed voices becoming muffled mid-eavesdropping
Mission - "SOMETHING ON THE SIDE" - Fixed missing ocean during the chase
Mission - "SOMETHING ON THE SIDE" - Made the chase part easier
Mission - "A BITTER END" - Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic
Mission - "A BITTER END" - Fixed a glitch that could happen if the player restarted the mission during a specific cinematic
Mission - "FATHER AND SON" - Fixed a bug where the guard you're supposed to kill would not reappear if the player starts fighting him and then runs away.
Mission - "FATHER AND SON'' - The mission could not be completed if the guard the player kills the target he's supposed to steal using a stealth kill from bench or a rope-dart hanging move.
Mission - "MISSING SUPPLIES" - Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham
Mission - "ALTERNATE METHODS" - Made the chase section easier
Mission - "BROKEN TRUST" - fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment
Mission - "LEE'S LAST STAND" - removed a destructible barrel that could cause problems if used as part of a contextual counter-attack.
Mission - "CHASING LEE'' - Adjusted difficulty on the Charles Lee chase
Mission - "LAID TO REST" - Fixed a bug where the mission could be failed if redcoats start fighting the mission targets


Location: Side Quest
- BOSTON BRAWLERS - Mission "PETER BUNYON", prevent the player from hiding, which would break the mission
- BOSTON BRAWLERS - Mission "THE TOURNAMENT", fixed a bug where the player could blend with spectators and break the mission
- BOSTON BRAWLERS - Prevent using anything else than the fists during all fistfights
- Boston Liberation Missions, North District - fixed an issue where some events would not complete properly if the player used an assassin recruit to kill the target.
- COLLECTIBLES - fixed some chests that were not properly aligned when lock picking
- COLLECTIBLES - removed the glow effect from chests during lock picking
- COURIER MISSIONS - fixed a bug where mission update popup messages could be missing or wrong when delivering letters
- FORT ST-MATHIEU - fixed a bug where the player could respawn inside the fort's reset zone, which could break the fort's logic
- FRONTIERSMEN - Challenge 3, fixed a bug where objective "visit every tavern" would complete after visiting only 1 tavern
- FRONTIERSMEN - mission "MONSTER OF THE SEA", fixed a bug where sometimes eavesdroppings could not be completed
- HUNTING SOCIETY - mission "THE MAN-EATER", fixed a bug where the smaller locate zone would disappear if the player scans all clues outside of it
- HUNTING SOCIETY - mission "THE PATRIARCH", fixed a where the search zone could disappear from the map after interacting with the 1st clue
- New York Liberation Missions - mission "PROTECT THE CLINIC", fixed the mission not failing if the player goes too far from the area to protect.
- New York Liberation Missions - West District, fixed a bug where the NPCs guarding the infected blankets could sometimes not be there.


Location: Boston
- Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission

Location: DLC
- Fixed a bug where the wrong language could be selected even if the proper language DLC is installed

Location: Epilogue
- Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn't think the game is frozen

Location: Frontier
- Fixed a bug where players could respawn and desync immediately in a loop if he died in the Valley Forge region before unlocked. Also patches players which savegame are already stuck
- Fixed a bug where the player could respawn under the ground in a loop, in two different places
- Plugged a hole in the ground where players could fall through the map

Location: Global
- A text message is now visible on-screen at all times while a skippable cinematic is playing
- Added a failsafe to the animals navigation, to prevent them from getting stuck
- After the end credits, put the hood back up when not in Homestead
- Disabled special attacks with heavy weapons on animals
- Fixed a bug where the player could not equip a color change on the normal outfit from a shop if they are currently wearing a special outfit.
- Fixed a bug where the player could not finish enemies on ground if they were thrown in deep snow
- Fixed a bug where there wouldn't be any reticle when precision aiming if the SSI option was turned off
- Fixed a few rare bugs where the player could fall through the map while swimming or diving
- Fixed various rare crashes
- Greatly reduced the probability of animals to get stuck inside an object

Location: Homestead
- Fixed a rare bug where the Homestead upgrade progress could be lost after fast-travelling to the homestead
- Mission "BOWLS BEGINNER" - Removed possibility to quit the bowls game after a reload, which would fail the mission.
- Mission "CUTTING TIES", fixed a bug where the NPC could react to fights or dead bodies and flee away, breaking the mission
- Mission "NORRIS GOES COURTING", fixed a bug where Norris would not reappear if the player goes too far from him.
- Mission "THE PROPER TOOLS", fixed multiple glitches where the Quest Log could become inconsistent
- Mission "THE WEDDING", fixed a missing audio line
- Mission "THOUSAND-POUND IDEA", fixed a bug where NPCs required for the mission could disappear and break the mission
- Mission "TOOLS OF THE TRADE", fixed mission not failing if Lance falls in the water
- Mission "WHITE TROPHY", make the cougar immune to explosions to prevent a possible mission break
- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest could sometimes not be completed

Location: Menus
- Added a wait message for some cases where the game could appear frozen if some servers are unresponsive
- Animus Database, fixed updates of Kaniehtí:io entry that would be unlocked too early and spoil the fact that... [censored]
- Fixed a bug where the player's friends' Uplay wall would get spammed by previously completed missions and sequences when the player reloads his game
- Fixed leaderboards ranking the player as #1 when he's actually alone on it
- Homestead mission icons are now displayed on the map when selecting the "Missions" filter
- Present pause menu, fixed a possible glitch if the player enters the controls section and leaves it very fast


Platform: PS3

- Fixed wrong message after purchasing a DLC and leaving the store
- Westpoint DLC - mission "A SPY AMONG US", fixed a bug where required characters would disappear and not come back if the player went too far from them
- Westpoint DLC - fixed a bug where the player could fall through the map by going through the gate while in conflict


Platform: Xbox 360

Location: Menus
- Removed Benedict Arnold icon from the map legend
 

FlyinJ

Douchebag. Yes, me.
Can someone explain how you're supposed to use the rope dart? The tooltip says "hold Y and press L stick" to use it. If I hold Y and the press L stick I get eagle vision. Is that what is supposed to happen? Do they mean "Push L" as in push the L stick in any direction? That doesn't seem to do anything either.
 
Can someone explain how you're supposed to use the rope dart? The tooltip says "hold Y and press L stick" to use it. If I hold Y and the press L stick I get eagle vision. Is that what is supposed to happen? Do they mean "Push L" as in push the L stick in any direction? That doesn't seem to do anything either.
Pull back the left stick when on branches to jump off and pull them up.
 

Zeliard

Member
Can someone explain how you're supposed to use the rope dart? The tooltip says "hold Y and press L stick" to use it. If I hold Y and the press L stick I get eagle vision. Is that what is supposed to happen? Do they mean "Push L" as in push the L stick in any direction? That doesn't seem to do anything either.

You don't press L3, you just move the stick in a certain direction. For example if you're rope darting some enemy on ground level, you press and hold Y, and then once the rope is around him you use the left stick while holding Y to drag him towards you for the kill.

You can also use rope darts, snares, and trip mines as counter moves, which is amusing to watch.
 

Mattdaddy

Gold Member
Not sure if anyone has mentioned this, but just wanted to aware you guys that if you play the soundtrack to Last of the Mohicans while roaming the frontier and ambushing patrols... the games actually becomes twice as awesome.
 

Xrenity

Member
So, I loved all the previous games, but now I'm playing with Haytham (played ~3 hours) and it's kind of boring, really. Controls are also really dumbed down it seems.

Does it get better? I'm in Sequence 3 I think.
 

SJRB

Gold Member
So, I loved all the previous games, but now I'm playing with Haytham (played ~3 hours) and it's kind of boring, really. Controls are also really dumbed down it seems.

Does it get better? I'm in Sequence 3 I think.

Controls are what they are and will not get "better".

The prologue is kind of overstaying its welcome but keep playing. Things get more interesting from a gameplay perspective once you can actually climb trees and do the other things you actually bought this game for.

It will take some time though..
 

Xrenity

Member
I can live with the controls, although they sometimes don't really make sense to me and I don't see why they've changed them. With fighting especially.

But thanks, I'll try it for a little bit longer :)
 

rvy

Banned
Wish I had more patience to play through this again with the new patch, alas I don't. Probably during Christmas. I tried a few chapters where I didn't get full sync to do some bug fix checking. I did notice that your ally's weapon, that used to get stuck mid-air after he dropped it and dived into the haystack, in Sequence 2 - Infiltrating Southgate, no longer got stuck. Then I reloaded the checkpoint and it did, lol. I still don't understand why convoys don't feature any birdle rope. Your dude is grabbing air, pretty much.
Fortunately your chosen tool doesn't get reset after being used now. Weapons seem to work that way too. Not a big fan of how guards will always attack you on the frontier.

We'll see how support works from here on out.
 

Kinyou

Member
Any idea why you can't see Connor's bought outfit colors during the cutscenes? He's always wearing his "assassin white" even though I bought the New york black/red. The weird thing is that when I completely change his uniform to something like the pre-order "captain of the aquila" outfit, he wears that during the cutscenes.
 

rvy

Banned
Any idea why you can't see Connor's bought outfit colors during the cutscenes? He's always wearing his "assassin white" even though I bought the New york black/red. The weird thing is that when I completely change his uniform to something like the pre-order "captain of the aquila" outfit, he wears that during the cutscenes.

Higher-res models, they didn't have enough room for all the outfits. 360's DVD9 is punishing everyone.
 

Kinyou

Member
Higher-res models, they didn't have enough room for all the outfits. 360's DVD9 is punishing everyone.
Wow, that sucks. Though they could have released those as dlc or put it as installation file on the Multiplayer disc :/ But I guess that would have created some extra costs
 

UrbanRats

Member
I pretty much gave you the answer in my post :p.

I guess it wasn't worth to put a second disc for that, and they didn't want to underline the problem, solving it on the other platforms.
It's still bullshit though, they could've released a free "alternative costume colors" pack from XBL and solve the issue.
 
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