Seriously? You've never accidentally run up a wall 3 times and lost a target in a chase? Or missed a jump by a nano-degree and jumped off the edge of a cliff to your death? Or had the game force you to jump from a cover spot for no reason? Or any of the other innumerable, annoying fucking things that are easy to do by accident with the overly automated, imprecise control scheme?
No, it's all laughably easy. I almost wish the controls were that bad just so there'd be some actual challenge, even if it came from having to wrestle with the controller. As it stands I just leave countless bodies strewn about me, and none of it feels particularly satisfying.
"Missing a jump by a nano-degree" is what the game could use a hell of a lot more of. There's too much simplistic auto-platforming.
The difference is that we've had four games to get used to the old control scheme, making adapting to a similar but inferior control scheme a daunting prospect. I don't know how many times I've ended up being killed by pursuing guards because they've separated "freerunning mode" from "jumping mode".
What was the sense behind removing low, mid and high profile controls?
+ Sequence 1 - Cool way to start the game, threw me for a loop. Go in spoiler free!
+ The Frontier - Beautiful, dense, and fun to navigate. Wasn't expecting much and it turned out to be the most inspired location.
+ Naval sequences - Nice feel, change of pace, very unique. Stunning visuals.
+ Homestead - I do these missions as soon as they pop up. Growing the homestead and getting to know those characters has been my favorite part of the game.
+ Character animation - very impressive on the whole, if a bit too loopy.
- Bugs, glitches, framerate issues, etc. are the worst in the series. Hard to overlook, and I usually can. This game needed next gen hardware as much as it needed another 6 months.
- Historical tie-ins feel forced. I feared they would, love this era of history but I don't think they got it right. Scenes like
Connor at the Continental Congress for 5 mins
were so out of place I laughed out loud. Too many characters.
- Uneven voice acting. Some of the most important players (Connor, Washington, Sam Adams) just don't work for me. Ben Franklin is okay, at least.
- Connor is a drag. I was feeling everything about him until he "grew up," now I don't even know why he's doing the things he is anymore. Just a pawn for the revolutionary roller coaster ride.
- Mindless and easy combat, but that's AC. You're a badass, but it feels more like roleplaying a sociopath than an assassin. Not a lot of customization.
- Modern day stuff is slightly more interesting than before but that doesn't make those characters any more likable.
I'm enjoying it, still a sucker for the way the series nails their atmosphere and looking forward to playing more. Can't help but be disappointed though, some of those negatives are pretty significant.
Seriously? You've never accidentally run up a wall 3 times and lost a target in a chase? Or missed a jump by a nano-degree and jumped off the edge of a cliff to your death? Or had the game force you to jump from a cover spot for no reason? Or any of the other innumerable, annoying fucking things that are easy to do by accident with the overly automated, imprecise control scheme?
Mostly controls fine, but i had some problems. Especially climbing the mast of the ship where you had to plant a flag on. I actually fell off and died.
Just did the "take down posters to reduce notoriety" thing and now I think the guy am with is supposed to take me to a tunnel to fast travel but he isn't doing anything and my map marker didnt change.
The mission destitution is surrounded by redcoats and I guess at this point is only meant to be reached after using a tunnel.
Any ideas?
Also The Frontier sure is pretty. Framerate is better there as well.
The difference is that we've had four games to get used to the old control scheme, making adapting to a similar but inferior control scheme a daunting prospect. I don't know how many times I've ended up being killed by pursuing guards because they've separated "freerunning mode" from "jumping mode".
What was the sense behind removing low, mid and high profile controls?
Maybe I just never got good at ACII but I never found the combat there to be challenging or intuitive. Countering, breaking defense, parrying n chaining feels more fluid in this.
Just did the "take down posters to reduce notoriety" thing and now I think the guy am with is supposed to take me to a tunnel to fast travel but he isn't doing anything and my map marker didnt change.
The mission destitution is surrounded by redcoats and I guess at this point is only meant to be reached after using a tunnel.
I got stuck there too. He's all "come on, I'll show you!" and then doesn't. Try restarting from the checkpoint, if not just brute force your way to the map marker (you'll probably have to kill some guards). It'll trigger eventually.
Just did the "take down posters to reduce notoriety" thing and now I think the guy am with is supposed to take me to a tunnel to fast travel but he isn't doing anything and my map marker didnt change.
The mission destitution is surrounded by redcoats and I guess at this point is only meant to be reached after using a tunnel.
Any ideas?
Also The Frontier sure is pretty. Framerate is better there as well.
I got stuck there too. He's all "come on, I'll show you!" and then doesn't. Try restarting from the checkpoint, if not just brute force your way to the map marker (you'll probably have to kill some guards). It'll trigger eventually.
My problem is less with the series being animation-heavy than it being completely devoid of challenge. The Batman games have a similar combat system as AC3 but in those games at least the enemies can hit hard and punish mistakes. In AC3 you basically have to stand there motionless and go grab a sandwich to risk dying.
Ubisoft likes to pay a lot of lip service when it comes to making the game tougher but they consistently fail at doing so.
The lead designer of AC3 a while back bemoaned the notion of easy modes in games, which is particularly hilarious coming from him given how easy his game turned out. AC3 is on easy mode by default, and you can't switch it to anything else.
No, it's all laughably easy. I almost wish the controls were that bad just so there'd be some actual challenge, even if it came from having to wrestle with the controller. As it stands I just leave countless bodies strewn about me, and none of it feels particularly satisfying.
"Missing a jump by a nano-degree" is what the game could use a hell of a lot more of. There's too much simplistic auto-platforming.
Hasn't really been an issue for me. They aren't the most fluid control mechanics ever devised but I tend to be able to do what I want in combat and traverse where I want to in the platforming stuff.
I got stuck there too. He's all "come on, I'll show you!" and then doesn't. Try restarting from the checkpoint, if not just brute force your way to the map marker (you'll probably have to kill some guards). It'll trigger eventually.
Full synchronization question here: I noticed in the optional objectives for a past mission (one I didn't manage to do all of them for) that it says complete in one playthrough. Does that mean the playthrough of the entire game, i.e. if I go back to replay the mission it won't give me full sync?
I've enjoyed the 8 or so hours I put into sequence 6 after it opened up. It was only mildly enjoyable before that point but now it's hitting a stride. I haven't even done any of the optional naval stuff yet either.
I enjoyed the slow burn a lot. I haven't taken issue with the game taking so long to get going like a lot of others did. That's been one of my favorite parts about AC3 and something I wish more games would have the stones to do, instead of always feeling the need to go full-bore from the onset so they don't risk losing the less patient gamers.
So few major mainstream games nowadays ask for any patience on the player's part.
I enjoyed the slow burn a lot. I haven't taken issue with the game taking so long to get going like a lot of others did. That's been one of my favorite parts about AC3 and something I wish more games would have the stones to do, instead of always feeling the need to go full-bore from the onset so they don't risk losing the less patient gamers.
So few major mainstream games nowadays ask for any patience on the player's part.
Finished the game earlier. I don't really know how I feel about that ending.
EDIT:
At first I was thinking "That's it?" for Connor, of course. But the Epilogue helped a lot since I thought about it and sit with a conflicted feeling. In a way, the way you killed Charles Lee was pretty brilliant, I thought. But it left me feeling empty in the end.
It does. The story completely falls apart (conor's in particular) and missions are made more difficult by having ridiculously stringent requirements rather than being well-designed, the final chase sequence in particular will have you all tearing your hair out.
Me too. I was expecting something but not that. I was expecting that
Charles Lee would be a templar plant and would betray haytham
.
I also really like how this time around the game doesn't portray things in such a black and white fashion. I don't want to say anymore lest I venture into spoiler territory.
Though it has to be said I don't think I've connected to this story as well as I did with AC2, but it is growing on me.
Game is buggy as hell though, which is a real shame but it has its moments where everything is going perfectly - solid framerate, no missing textures, no pop in, and in those moments the game looks incredible, fantastic even. Roaming about the frontier is fun as hell too and the Desmond sections are decent, though they feel like they are lacking something.
The Aquila, tree running and hunting are like, perfect additions. But something doesn't quite feel right.
While I love AC2 for what it did to the franchise (I don't think we'll ever see a jump THAT big again), I think Revelations is above and beyond my favourite at this point.
We'll see how things go story wise in AC3 (I'm only up to Sequence 6, doing a lot of side stuff at the moment) but that's my take on things anyway.
Why do people post stuff in spoiler tags without saying where in the game the spoiler takes place? That way I still can't check the spoiler because I dunno what's it about
Sorry. Truth be told I don't know why I spoiler tagged them it's side content that we knew about before the game came out and something that's been in the games since AC2.
Camera sucks all kinds of ass though. And the game seriously needs a damn crouch button at the least. Some stealth elements would be so good and work so well, I mean you play a damn assassin of course you should be able to do shit more stealthily. Hell a crouch button would go a long way towards that.
yup, i have my doubts about the performance because of what ubi kiev did to future soldier, but when you come back to a console game after solely playing pc titles maxed out for months and think "hey, this actually looks pretty good", you know the pc version has a good chance of being incredible
I will say that the direction of the cutscenes is head and shoulders above the other games in the series. They did a really nice job with them and I'm actually intrigued where this story's going.
I think I just spent the last few hours just hunting crap. I don't even think I need to. I wonder if they consulted any natives about air assassinations while hunting.
Holy crap. I was in the middle of an infiltration mission and went to climb over a fence and immediately got shot up a few hundred feet in the air and fell all the way back down and died. Luckily it looked so funny and was so random I'm not really all that upset lol
The difference is that we've had four games to get used to the old control scheme, making adapting to a similar but inferior control scheme a daunting prospect. I don't know how many times I've ended up being killed by pursuing guards because they've separated "freerunning mode" from "jumping mode".
What was the sense behind removing low, mid and high profile controls?
They are screw either way in the eyes of some people. If they keep stuff the same, where was the change? If they change stuff, why the hell did that do that?
yup, i have my doubts about the performance because of what ubi kiev did to future soldier, but when you come back to a console game after solely playing pc titles maxed out for months and think "hey, this actually looks pretty good", you know the pc version has a good chance of being incredible
as the inventor of the rope dart (pretty damn handy, I should add)
, and being in the database, it only reinforces my want for a China-based AC game. Could be about Shao Jun herself, a descendant of hers, or anyone in the time period.
Not sure if the Vita could really capture the potentially amazing landscape and visuals (New Orleans and the Bayou in Liberation was nice, but felt a bit claustrophobic), so it'll have to be either a game this gen, or next on console/PC.
yeah i really, really regret splooging early because the console version has some of the most hideous pop up and shit ever in history
But there really is a lot to love of this game. My happiest bit is that they really have culled a lot from history, and have been reasonably respectful to it. For example when you meet and talk to Benjamin Franklin, he goes on his
theory about how old women are far more preferable in bed than young women