Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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I watched it on my laptop. That's the resolution you'll be playing it at anyways.

If that's the case then Ubisoft has another controversy on their hands. When people say 900p they take it to mean 1600x900 (16:9 ratio). If it's 1440x900 that would be a 10% decrease over proper 900p.
 
my brain still can't even process the idea that the quote was actually a serious comment, lol.

I find it really hard to believe that the developers had the game running fine at 1080p for the PS4, then had a meeting or something and said "you know what, we should probably avoid message board debates, so let's knock that resolution down", and then the engine team made that decision.

Escoblades plz
 
If that's the case then Ubisoft has another controversy on their hands. When people say 900p they take it to mean 1600x900 (16:9 ratio). If it's 1440x900 that would be a 10% decrease over proper 900p.

It's quite clearly 16:9, those black bars are the result of his laptop's 1440x900 resolution, it's a non-direct print screen shot.
 
You haven't really explained why the thing that bothers you most visually doesn't affect your enjoyment of a game. I don't see how you can separate the two.

Pixel shimmering happens regardless of resolution. You can lessen it with AA and higher resolution, but it always happens. It does affect my enjoyment of a game, I'm not the one who said it didn't. That said, the chunkiness of the pixels being shimmered does not lessen my enjoyment further until the resolution dips below 900p. I don't understand why that is so hard to grasp.

For instance:
Destiny has pixel shimmer at 1080p, but the pixels are tiny and I have to be looking for it.

BF4 has pixel shimmer at 900p, but the pixels aren't that big so it isn't always noticeable unless the light source is bouncing off a gun or background just so, which is very rare, so it's a non issue.

Killer Instinct has pixel shimmer at 720p and the pixels are so fat you can't help but notice.(especially on Fulgore... Ugh)

Does that make it more understandable?
 
Of course it's bad. And rendering a lower resolution means fewer pixels to render solid details. More sub-pixel detail which is difficult to antialias.

Sorry, I misunderstood you. I thought you wrote staying beyond the ideal distance would give you the benefit OF contrast aliasing :)

I think I understand what you mean. Basically, even if you are farther than the distance in which you can appreciate per-pixel details in your screen, you'd still benefit from an overall better image quality distilled from better aliasing (and I assume better _any_ post-process FX -even if working on downsampled versions of the 1080p framebuffer- not just aliasing?) just because it will be working on twice as much information as a 720p framebuffer.

I wonder if I would be able to appreciate that difference myself, though (definitely not with my current non-Full-HD 32'' screen :P).
 
He's referring to the fact that the game is beautiful when it's not compressed as hell by youtube footage.

That's not even relevant.

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But we're talking about PARITY man. What are we talking about? PARITY? We're talking about PARITY, man. We're talking about PARITY. We're talking about PARITY. We ain't talking about the game. We're talking about PARITY, man.
 
That's not even relevant.

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But we're talking about PARITY man. What are we talking about? PARITY? We're talking about PARITY, man. We're talking about PARITY. We're talking about PARITY. We ain't talking about the game. We're talking about PARITY, man.
You get it man. You get it! The game might look phenomenal at 900p but that's not the point.
 
I don't want the discussion to die but at the same time, until someone comes forward, there's nothing to talk about. I wonder if Sony approached them or if they realize it was a deal and stayed away.
 
That's not even relevant.

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But we're talking about PARITY man. What are we talking about? PARITY? We're talking about PARITY, man. We're talking about PARITY. We're talking about PARITY. We ain't talking about the game. We're talking about PARITY, man.
Gave me a good laugh.
 
One thing will happen for certain: Ubisoft developers are going with PR guys to every interview from now on.
 
Destiny is locked at 30 fps to force parity with last gen as well. The game looks very similar comparing last gen vs current. I can see the sharp edges on the purple ball in the tower. My cape bends like paper.
Ugh, the capes. That dithering/paper thin width is pretty ridiculous for a current-gen game.
 
One thing will happen for certain: Ubisoft developers are going with PR guys to every interview from now on.

It is mind boggling to me that they said that in an interview the way they did. Like usually the devs have tact about saying things that may look bad on the game or them. The nonchalant way he said "to avoid controversy and stuff" was hilarious to me, he must have truly thought it was not a big deal to consumers..
 
PC Gamers have dealt with this for years, welcome to the club.

well see this is the thing, you may be A-OK with mediocrity, but i'm not, as well as many others posting here. i bought the superior hardware and i demand better than this.

i will not support mediocre efforts like what Ubisoft is trying to do.
 
It is mind boggling to me that they said that in an interview the way they did. Like usually the devs have tact about saying things that may look bad on the game or them. The nonchalant way he said "to avoid controversy and stuff" was hilarious to me, he must have truly thought it was not a big deal to consumers..

What was mind-boggling and crazy to me is that some people in this very thread argued that it was a "language barrier" or that he was "just making a snarky comment/joke".
 
well see this is the thing, you may be A-OK with mediocrity, but i'm not, as well as many others posting here. i bought the superior hardware and i demand better than this.

i will not support mediocre efforts like what Ubisoft is trying to do.

Well a PC would be "superior hardware" which i do believe the game is coming out on
 
Was listening to Podcast Beyond and had to turn it off. Ryan Mccaffery was on and he used the example of Ryse being 900p on Xbox one and that looking gorgeous so no one should complain or worry about resolution...

I listened to this earlier. Was suck a bunch of fallacies rolled together. If game A looks nice at 900P, 900P must be good and there is no reason to go higher. Except the same game at 1080P with 44% more pixels will look better! I can't believe all three of those "journalist" mist such obvious logic. They are trying to be diplomatic and rise above console wars, yet they fail logic 101.
 
Well the N64 was more Powerful than the PS1

The OG Xbox was more powerful than the PS2

The PS3 was more powerful than the 360

That wasn't my point. Nor are we discussing anything aside from AC: Unity and the forced parity. The person you were replying to was demanding a SKU of the game commensurate to the hardware he purchased, and not that of an inferior product just because the software is available for both (or whatever reason Ubisoft is proferring now to gamers).
 
It is mind boggling to me that they said that in an interview the way they did. Like usually the devs have tact about saying things that may look bad on the game or them. The nonchalant way he said "to avoid controversy and stuff" was hilarious to me, he must have truly thought it was not a big deal to consumers..

I think that "and stuff" alone shouldn't be in any PR guy's vocabulary ever.

I'm not in PR, but I'd have said something like "The game has very advanced visual features never seen in Assassin's Creed before, so unfortunately we had to make some compromises with the resolution on consoles. We're still working on optimization and recently we've managed to bring the Xbox One to the same resolution as PS4 which is currently 900p. It's still a subject to change, but I'm sure everyone will be pleased with the final outcome."

I mean I'm glad that he sucks so this whole parity fiasco came out, but someone somewhere must regret recruiting that guy.
 
Well the N64 was more Powerful than the PS1

The OG Xbox was more powerful than the PS2

The PS3 was more powerful than the 360
And they all had superior looking multiplats, except in the areas where the hardware was actually weaker. What is your point?

Also, the PS3 was not more powerful than the 360. It had a better CPU and a better disc medium, but neither of those made it the uncontested better console. The 360 had a number of advantages over the PS3's hardware. It wasn't nearly as cut and dry as the hardware differences in this generation.
 
Well the N64 was more Powerful than the PS1

The OG Xbox was more powerful than the PS2

The PS3 was more powerful than the 360

N64 was gimped by the lack of a CD-ROM drive,
Xbox had better versions of almost every multiplat so I don't even know what you're trying to say there.
PS3 had a worse GPU and was limited by its split RAM pool.

PS4 is almost literally an Xbone Turbo.
 
I listened to this earlier. Was suck a bunch of fallacies rolled together. If game A looks nice at 900P, 900P must be good and there is no reason to go higher. Except the same game at 1080P with 44% more pixels will look better! I can't believe all three of those "journalist" mist such obvious logic. They are trying to be diplomatic and rise above console wars, yet they fail logic 101.
Or they're just sponsored by Microsoft just like Ubisoft's sellout ass.
 
my brain still can't even process the idea that the quote was actually a serious comment, lol.

I find it really hard to believe that the developers had the game running fine at 1080p for the PS4, then had a meeting or something and said "you know what, we should probably avoid message board debates, so let's knock that resolution down", and then the engine team made that decision.

Escoblades plz


I assume game development is like most business where you can have a single person high up in management make a decision and everyone just falls in line, rather than the people who are logically best positioned, in this case the engine team/coders, make an informed choice.
 
I assume game development is like most business where you can have a single person high up in management make a decision and everyone just falls in line, rather than the people who are logically best positioned, in this case the engine team/coders, make an informed choice.
Your assumption is quite off base.
 
Or they're just sponsored by Microsoft just like Ubisoft's sellout ass.
I don't understand this, Ubisoft has been partnered with Sony for the past few years, with nearly every game getting exclusive content on the playstation console that sometimes never was put on xbox. Sony for once doesn't partner with them and suddenly they're sellouts? Or are you just doing the baseless specualtion that "M$ moneyhatted Ubisoft into parity" thing? ._.
 
I don't understand this, Ubisoft has been sponsored by Sony for the past few years, with nearly every game getting exclusive content. Sony for once doesn't sponsor them and suddenly they're sellouts? ._.
Crappy hour long exclusive content is whatever. We're talking about gimping the entire game for their sponsor. HUGE DIFFERENCE.
 
I don't understand this, Ubisoft has been sponsored by Sony for the past few years, with nearly every game getting exclusive content. Sony for once doesn't sponsor them and suddenly they're sellouts? ._.

If you compromise yourself or your vision for some kind of pay out, then yes, you are a sell out. The situations aren't analogous.
 
If you compromise yourself or your vision for some kind of pay out, then yes, you are a sell out. The situations aren't analogous.
Once again, does anyone have any proof that Microsoft forced Ubisoft into parity besides baseless speculation?
 
Lets look at the facts:

Assassin's Creed 4
PS4 - 1080p, XB1 900p

WatchDogs
PS4 - 900p, XB1 - 792p

Assassin's Creed: Unity:
PS4 - 900p, XB1 - 900p

In terms of resolution, the PS4, on Ubisoft's engines, has been higher than the XB1's resolution. Now, a game that was targetting 1080p is now 900p on both. In addition, we have a rep saying the parity was CPU bound and to avoid debates. I am not buying they managed to get the XB1 to match the PS4 resolution on their engine, but not making any significant increase on the PS4 side.
 
Well, no ... no one has proof.

I wouldn't stretch to calling it baseless speculation, though either.

Yup. We don't know but it leaves a bad taste. Just like the whole Destiny parity thing seems even more suspect than before now. Will we ever be able to prove anything? Probably not, but it's great that the Ubi guy fucked up here.
 
Well, no ... no one has proof.

I wouldn't stretch to calling it baseless speculation, though either.
Well it's quite baseless considering that the only known parity clause from Microsoft is the one that states that indies have to release at the same time. Which is now done on a case by case basis and is apparently more lenient.
 
Lets look at the facts:

Assassin's Creed 4
PS4 - 1080p, XB1 900p

WatchDogs
PS4 - 900p, XB1 - 792p

Assassin's Creed: Unity:
PS4 - 900p, XB1 - 900p

In terms of resolution, the PS4, on Ubisoft's engines, has been higher than the XB1's resolution. Now, a game that was targetting 1080p is now 900p on both. In addition, we have a rep saying the parity was CPU bound and to avoid debates. I am not buying they managed to get the XB1 to match the PS4 resolution on their engine, but not making any significant increase on the PS4 side.
Also of the three Assassin's Creed: Unity is the one with Microsoft co-marketing money...
 
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