Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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We're going to see a lot of this. I would not be surprised at all if Microsoft were moneyhatting publishers to force parity, and Sony obviously can't compete with MS on a financial level.

Disgusting.
 
If they make it 1080p60 it's only because they know the hardware and software inside and out, backwards and forwards.

Im not expecting 1080p/60fps with UC4 visuals from multiplattform devs.
Ubisoft has 10 studios with 700 people working on their games.
You cant tell me that they cant spare 100 people and make a team like ICE for PS4 and XB1.
Maybe im a bit naive but it certainly feels like their is a lack of ambition with the Big gaming companies.
 
Im not expecting 1080p/60fps with UC4 visuals from multiplattform devs.
Ubisoft has 10 studios with 700 people working on their games.
You cant tell me that they cant spare 100 people and make a team like ICE for PS4 and XB1.
Maybe im a bit naive but it certainly feels like their is a lack of ambition with the Big gaming companies.

Naughty Dog said they are taking the best people possible, I don't think it's the same thing with Ubisoft.

Plus, having 700 people working on the same game is not good.
 
God of War 3 still looks amazing IMO, and that was a full 720p/60FPS (most of the time) game. Imagine how good the next should look.
 
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This made me lol so hard. Yeah I think it's ridiculous. I had a good time listening to the Bombcast talk about this. "Follow the money!"
 
About U4 1080p@60fps, I think is possible.

Sucker Punch was never known because of visual extravaganza, inFamous 1 and 2 were visually ok not awesome, and they managed to deliver a beautiful 1080p@45fps openworld game when totally dedicated to PS4.

without all that NPCs, cars etc, and as a linear game, Second Son could have run @60fps for sure.

Now, ND is known as a graphic power house, is totally possible for them to make it happen.
 
I wonder if Phil Spencer's recent parity quote about Indie games (from yesterday) gives us a hint at the reasoning and thinking behind Unity's parity.

"...I'll be honest, the thing I worry about is I look at all the people who buy an Xbox, who invest their time and their money in Xbox One, and as millions of people own Xbox One I want people to feel like they're first class, because they are."

link

Conjecture here on two items:

1. I thought it was strange that MS really doesn't talk parity that often, the Unity story breaks about parity, and a new parity article comes out (rather strange on the timing). An easy way to address their views about parity without having to admit they were behind Unity's parity.
2. By saying people that support Xbox, "who invest their time and their money in Xbox One... to feel like they're first class," means that no matter how a Sony user feels, who has also invested time and money, should feel like second class citizens because their citizens matter more (regardless of the superior hardware).

Thoughts?
 
You want to gimp your game on purpose ? Why should I buy it then ? The least we should ask is they at least TRY to use the hardware we bought.

But no, we're supposed to continue buying their AAA formulaic crap year in year out. Why does it get 80+ metacritic every time by the way ? Because it has (boring) CONTENT ?

"Sorry, we removed the challenge because we wanted to make young kids and casual players happy."

"Sorry, we removed the depth in our games because we wanted the smartphone crowd to have fun in 2 minutes."

"Sorry, we removed 1080p because we wanted parity with the megadrive."

"Sorry, we removed 60 fps because it was too cinematic."

Now what's left of your game ? Nothing.

Hopefully there are still games which aren't made by the marketing team. I'll buy those.
 
I would be very surprised if they hit 1080p on the xbox one as well, very very surprised.

Me too. Even if it is cross-gen I don't expect the One to perform well with a huge open world FPS. Titanfall makes me think this way because it was developed on the One and failed in regard to screen tearing, resolution and framerate all while using small to medium sized arenas.
 
I'm one of the few who can't tell the difference between 30FPS and 60 FPS lol I really wish I could tell the difference

You can. I didn't think I could either. tLoU fixed me on that score. Soooooo easy to tell with camera rotation. It feels jerky at 30fps and smooth as silk at 60fps.
 
You can. I didn't think I could either. tLoU fixed me on that score. Soooooo easy to tell with camera rotation. It feels jerky at 30fps and smooth as silk at 60fps.

TLOU was what sold me, I have to admit. Played for a while on default then flicked over to 30fps to see the better shadows.
Sharp switched back, the difference was astounding.

Before that it never really bothered me. Truth be told it doesn't bother me a great deal still but it's madness to say that 60fps isn't better than 30fps.
 
TLOU was what sold me, I have to admit. Played for a while on default then flicked over to 30fps to see the better shadows.
Sharp switched back, the difference was astounding.

Before that it never really bothered me. Truth be told it doesn't bother me a great deal still but it's madness to say that 60fps isn't better than 30fps.
You can. I didn't think I could either. tLoU fixed me on that score. Soooooo easy to tell with camera rotation. It feels jerky at 30fps and smooth as silk at 60fps.
Agree, but I feel that there is something odd with the 30fps option on TLOU on PS4.
I tried it and was terrible, choppy, and them I tried on PS3 that I have here, and was better, not that terrible, more fluid.

Maybe the animations changed on PS4 to run better with 60fps, so with 30fps option it gets weird. I don't know what it is, but for me, TLOU PS3@30fps moves better than TLOUR PS4@30fps.
 
I understand this but UC3 was already utilizing pretty heavy shaders and filtering back on ps3. It seems that if ND wanted to advance graphical quality to current gen while maintaining smooth performance then UC4 would most likely be 1080p 30fps. Just estimating though

That's just baseless speculation. There was no indication that ND is targeting the max graphics possible. Otherwise, there would have been no need to showcase a 60fps at all. If anything, they're going to be served a bigger backlash than AC Unity as ND is touted to be the top developer last gen. They wanted to showcase 60fps not because they can achieve the same specs as 30fps (nobody is that stupid to fall for it) but because the sudden realization that 60fps BENEFITS the gameplay experience.
 
Agree, but I feel that there is something odd with the 30fps option on TLOU on PS4.
I tried it and was terrible, choppy, and them I tried on PS3 that I have here, and was better, not that terrible, more fluid.

Maybe the animations changed on PS4 to run better with 60fps, so with 30fps option it gets weird. I don't know what it is, but for me, TLOU PS3@30fps moves better than TLOUR PS4@30fps.

It's far, far better on the PS4. The PS3 version of TLOU barely maxes out at 30, and spends most of the time well under that. No matter how well you execute it at a technical level, 30 FPS is never an acceptable solution.
 
You want to gimp your game on purpose ? Why should I buy it then ? The least we should ask is they at least TRY to use the hardware we bought.

But no, we're supposed to continue buying their AAA formulaic crap year in year out. Why does it get 80+ metacritic every time by the way ?
Because they're fun games. Even if you don't like them, they're fun games for a large amount of people.
 
Agree, but Ifeel that there is something odd with the 30fps option on TLOU on PS4.
I tried it and was terrible, choppy, and them I tried on PS3 that I have here, and was better, not that terrible, more fluid.

Maybe the animations changed on PS4 to run better with 60fps, so with 30fps option it gets weird. I don't know what it is, but for me, TLOU PS3@30fps moves better than TLOUR PS4@30fps.
So I'm not crazy. I had the same impression. Played Watch Dog 30 fps not give me that headache like TLOU. It's bizarre.
 
Again....nobody knows if the PS4 version was "gimped", or if the XB1 version was brought up to 900p.

If both are 900p and have the same effects and AA method, the PS4 was either gimped or so poorly optimized that the devs should hang their heads in shame. You can't just "bring the XB1 version to PS4 level" unless the target for the PS4 version was low to begin with. That's kind of like optimizing a PC game to run just as well on a Radeon 7770 as it does on a 7850, which is practically impossible. In other words, you'd have to really fuck things up for your game not to run significantly better or at a higher resolution on PS4.
 
Again....nobody knows if the PS4 version was "gimped", or if the XB1 version was brought up to 900p.

The other case (XB1 brought up to 900p) would mean that one version got more attention than the other which was not pushed to its full potential, basically an other way of gimping, it doesn't change a lot.
The key difference here is if Sony is allowed to help them to make a patch the get the most out of the PS4 version, that is the only possible and serious game changer here.
 
It's obvious they're lying for a very simple reason. If they're only concerned in the cinematic parts of the game, then they would just cap the cinematics at 30fps, and change the cap to 60fps during anything interactive. The fact that they don't, says that this is really more just about them covering their asses and doing damage control than any kind of actual, legitimate design decision they made.
 
Again....nobody knows if the PS4 version was "gimped", or if the XB1 version was brought up to 900p.

Of course we know, they said they gave up on 1080p to "avoid debates". It's clear enough, it means they did it on purpose.

When there's a 30 % difference in power (I don't remember the exact number but it's pretty big) you should never see parity anyway otherwise there's a problem somewhere.

It's not even about PS4 or XB1, the problem is the same when we get horrible PC ports which barely run at all.

It's about respecting your customer base. I'll vote with my wallet.
 
It's obvious they're lying for a very simple reason. If they're only concerned in the cinematic parts of the game, then they would just cap the cinematics at 30fps, and change the cap to 60fps during anything interactive. The fact that they don't, says that this is really more just about them covering their asses and doing damage control than any kind of actual, legitimate design decision they made.

More like treating the populace like idiots tends to bring out a more visceral reaction and eclipses the whole "parity" debacle.
Well worn ruse in politics. The little tinkers.
 
Watchdogs? I game heavily marketed for PS4. 900p.

And another Ubi game. Marketing for PS4 doesn't mean you want to make MS or XB1 buyers unhappy.

Look at MGS GZ : pretty big difference between PS4 and XB1. Konami doesn't care about "parity", they just do the best they can with each platform.
 
I think it's bad of Sony to keep silent about this. They should think of some way to put Ubisoft to the gallows: this choice will make for an uncomfortable precedent for Sony and probably will push other developers to stop give a damn if there would be no consequences on Ubisoft's attitude.
Pulling AssCreed from the PSN sales this week would be a start. Sony should have also hired some good PR to take a giant wet shit on Ubisoft's policy on downgrades and parities: some press-release implying Ubisoft coders/development as lazy and incompetent and while not a lethal move, it would be a nice start and a good kick in the balls to begin with.
 
Watchdogs wasnt 900p on Xbox, there was a difference.

Exactly....and people debated about it. lol.

And another Ubi game. Marketing for PS4 doesn't mean you want to make MS or XB1 buyers unhappy.

Look at MGS GZ : pretty big difference between PS4 and XB1. Konami doesn't care about "parity", they just do the best they can with each platform.

This similarity can be made if Ubisoft started using the Fox Engine.
 
I think it's bad of Sony to keep silent about this. They should think of some way to put Ubisoft to the gallows: this choice will make for an uncomfortable precedent for Sony and probably will push other developers to stop give a damn if there would be no consequences on Ubisoft's attitude.
Pulling AssCreed from the PSN sales this week would be a start. Sony should have also hired some good PR to take a giant wet shit on Ubisoft's policy on downgrades and parities: some press-release implying Ubisoft coders/development as lazy and incompetent and while not a lethal move, it would be a nice start and a good kick in the balls to begin with.

Give it time. I'm expecting an hilarious Yoshida response any day now.
 
I think it's bad of Sony to keep silent about this. They should think of some way to put Ubisoft to the gallows: this choice will make for an uncomfortable precedent for Sony and probably will push other developers to stop give a damn if there would be no consequences on Ubisoft's attitude.

Yeah i guess we would have heard something from MS if it were the other way around.
We can only hope this happens behind closed doors.
 
I wonder if Phil Spencer's recent parity quote about Indie games (from yesterday) gives us a hint at the reasoning and thinking behind Unity's parity.



Conjecture here on two items:

1. I thought it was strange that MS really doesn't talk parity that often, the Unity story breaks about parity, and a new parity article comes out (rather strange on the timing). An easy way to address their views about parity without having to admit they were behind Unity's parity.
2. By saying people that support Xbox, "who invest their time and their money in Xbox One... to feel like they're first class," means that no matter how a Sony user feels, who has also invested time and money, should feel like second class citizens because their citizens matter more (regardless of the superior hardware).

Thoughts?
I think someone should ask Phil about the feature parity clause, which requires developers to get Microsoft approval before adding features to the PlayStation version of their game.

Then ask him if things like resolution could be categorized as a "feature." After all, it's the feature that are making people buy the PS4 instead, and making XBone owners feel like second-class citizens, right?

Then ask him why it's Ubi's responsibility to ensure XBone owners don't feel like second-class citizens, simply because MS failed to do so.

Then ask him how, as consumers, we can rid ourselves of these clearly anti-competitive policies.
 
I think it's bad of Sony to keep silent about this. They should think of some way to put Ubisoft to the gallows: this choice will make for an uncomfortable precedent for Sony and probably will push other developers to stop give a damn if there would be no consequences on Ubisoft's attitude.
Pulling AssCreed from the PSN sales this week would be a start. Sony should have also hired some good PR to take a giant wet shit on Ubisoft's policy on downgrades and parities: some press-release implying Ubisoft coders/development as lazy and incompetent and while not a lethal move, it would be a nice start and a good kick in the balls to begin with.
Sorry but that's not how businesses work.
 
I think it's bad of Sony to keep silent about this. They should think of some way to put Ubisoft to the gallows: this choice will make for an uncomfortable precedent for Sony and probably will push other developers to stop give a damn if there would be no consequences on Ubisoft's attitude.
Pulling AssCreed from the PSN sales this week would be a start. Sony should have also hired some good PR to take a giant wet shit on Ubisoft's policy on downgrades and parities: some press-release implying Ubisoft coders/development as lazy and incompetent and while not a lethal move, it would be a nice start and a good kick in the balls to begin with.

You don't do things to hurt one of your key parters in public, that's completely dumb. Sony and Ubisoft are great partners, we don't know the full story and how discussions are going behind the scenes.
We don't even know if Ubisoft is in a position to actually offer more than 900p on any platform with this game, they might be struggling with their own share of huge technical problems to fix with a launch (already delayed) around the corner. The XB1 version they showed was kinda messy according to previews and what if 900p is the best compromise to get stable performance on PS4 right now in the current development state? Would you prefer 1080p at the cost of a 20-25fps whenever there's some action on screen? We don't know how the game is running on both platforms.
But people are not even considering such possibilities, but they're just jumping the guns without knowing the full picture.
 
Sorry but that's not how businesses work.

It's not how they work, but if this is perceived in the press/media/public as a competitor doing something that will hurt them (like i said before, anyone who boycotts this game will be boycotting the PS4 version, no one with an Xbone will not buy the Xbone version because they think its unfair the PS4 version wasn't better than what they got)

So they should probably do something, just i'm not really sure what they could do
 
It's not how they work, but if this is perceived in the press/media/public as a competitor doing something that will hurt them (like i said before, anyone who boycotts this game will be boycotting the PS4 version, no one with an Xbone will not buy the Xbone version because they think its unfair the PS4 version wasn't better than what they got)

So they should probably do something, just i'm not really sure what they could do
They can't really do anything. Especially since they have not one but two separate marketing deals this year with Ubisoft.
 
I wonder if Phil Spencer's recent parity quote about Indie games (from yesterday) gives us a hint at the reasoning and thinking behind Unity's parity.



Conjecture here on two items:

1. I thought it was strange that MS really doesn't talk parity that often, the Unity story breaks about parity, and a new parity article comes out (rather strange on the timing). An easy way to address their views about parity without having to admit they were behind Unity's parity.
2. By saying people that support Xbox, "who invest their time and their money in Xbox One... to feel like they're first class," means that no matter how a Sony user feels, who has also invested time and money, should feel like second class citizens because their citizens matter more (regardless of the superior hardware).

Thoughts?

I posted this in the Indie Parity thread in regards to this but it is relevant here also.

1.) Indie Parity clause has always been there from long before the "Day One" release. Equal market shares at this time.

2.) Today 10/9/14; Article quotes Phil Spencer that the parity clause is in-fact to prevent a mentality amongst developers that Xbox One is a second class audience due to market share.

3.) Conclusion; Phil Spencer is either a time traveller who knew this would happen before release or a disingenuous liar and bullshit artist.
 
I think it's bad of Sony to keep silent about this. They should think of some way to put Ubisoft to the gallows: this choice will make for an uncomfortable precedent for Sony and probably will push other developers to stop give a damn if there would be no consequences on Ubisoft's attitude.
Pulling AssCreed from the PSN sales this week would be a start. Sony should have also hired some good PR to take a giant wet shit on Ubisoft's policy on downgrades and parities: some press-release implying Ubisoft coders/development as lazy and incompetent and while not a lethal move, it would be a nice start and a good kick in the balls to begin with.

I don't think attacking one of the biggest publishers in the world would be a good look for Sony. It's creating hostility with a company that has treated Sony fairly for year over a resolution and fps bump.
 
As many leaky pipes as there are out there... have we had any developers suggest that it is actually the case that MS requires resolution parity and/or pays them off?
 
As many leaky pipes as there are out there... have we had any developers suggest that it is actually the case that MS requires resolution parity and/or pays them off?
Not a single one...and I've been waiting for one. This has been going on all week and has spawned numerous subtopics and yet nothing! No heroes are coming forward.
 
For what it's worth Unity wasn't playable at the recent Eurogamer Expo but AC Rogue was.

This also happened last year with Watch Dogs.... right before the game got hit with it's 6 month delay.
 
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