If they make it 1080p60 it's only because they know the hardware and software inside and out, backwards and forwards.
Im not expecting 1080p/60fps with UC4 visuals from multiplattform devs.
Ubisoft has 10 studios with 700 people working on their games.
You cant tell me that they cant spare 100 people and make a team like ICE for PS4 and XB1.
Maybe im a bit naive but it certainly feels like their is a lack of ambition with the Big gaming companies.
Yeah I don't expect 60fps but 45-50 is what we're going to have I think (frankly it's hard to see the difference between 45-50 and true 60 fps).
"...I'll be honest, the thing I worry about is I look at all the people who buy an Xbox, who invest their time and their money in Xbox One, and as millions of people own Xbox One I want people to feel like they're first class, because they are."
link
I would be very surprised if they hit 1080p on the xbox one as well, very very surprised.
I'm one of the few who can't tell the difference between 30FPS and 60 FPS lol I really wish I could tell the difference
You can. I didn't think I could either. tLoU fixed me on that score. Soooooo easy to tell with camera rotation. It feels jerky at 30fps and smooth as silk at 60fps.
TLOU was what sold me, I have to admit. Played for a while on default then flicked over to 30fps to see the better shadows.
Sharp switched back, the difference was astounding.
Before that it never really bothered me. Truth be told it doesn't bother me a great deal still but it's madness to say that 60fps isn't better than 30fps.
Agree, but I feel that there is something odd with the 30fps option on TLOU on PS4.You can. I didn't think I could either. tLoU fixed me on that score. Soooooo easy to tell with camera rotation. It feels jerky at 30fps and smooth as silk at 60fps.
I understand this but UC3 was already utilizing pretty heavy shaders and filtering back on ps3. It seems that if ND wanted to advance graphical quality to current gen while maintaining smooth performance then UC4 would most likely be 1080p 30fps. Just estimating though
Agree, but I feel that there is something odd with the 30fps option on TLOU on PS4.
I tried it and was terrible, choppy, and them I tried on PS3 that I have here, and was better, not that terrible, more fluid.
Maybe the animations changed on PS4 to run better with 60fps, so with 30fps option it gets weird. I don't know what it is, but for me, TLOU PS3@30fps moves better than TLOUR PS4@30fps.
Because they're fun games. Even if you don't like them, they're fun games for a large amount of people.You want to gimp your game on purpose ? Why should I buy it then ? The least we should ask is they at least TRY to use the hardware we bought.
But no, we're supposed to continue buying their AAA formulaic crap year in year out. Why does it get 80+ metacritic every time by the way ?
You want to gimp your game on purpose ? Why should I buy it then ? The least we should ask is they at least TRY to use the hardware we bought.
So I'm not crazy. I had the same impression. Played Watch Dog 30 fps not give me that headache like TLOU. It's bizarre.Agree, but Ifeel that there is something odd with the 30fps option on TLOU on PS4.
I tried it and was terrible, choppy, and them I tried on PS3 that I have here, and was better, not that terrible, more fluid.
Maybe the animations changed on PS4 to run better with 60fps, so with 30fps option it gets weird. I don't know what it is, but for me, TLOU PS3@30fps moves better than TLOUR PS4@30fps.
Again....nobody knows if the PS4 version was "gimped", or if the XB1 version was brought up to 900p.
If this was the case then they shoulda been able to boost the PS4 version to 1080p.Again....nobody knows if the PS4 version was "gimped", or if the XB1 version was brought up to 900p.
Again....nobody knows if the PS4 version was "gimped", or if the XB1 version was brought up to 900p.
You don't need top-end hardware to get a game to be 1080/60, dude.
You don't need top-end hardware to get a game to be 1080/60, dude.
Ground zero fxaa a part, it's impressive for me.But with the visuals people expect nowadays, you need hardware more powerful than what the PS4/X1 have.
Again....nobody knows if the PS4 version was "gimped", or if the XB1 version was brought up to 900p.
But with the visuals people expect nowadays, you need hardware more powerful than what the PS4/X1 have.
Again....nobody knows if the PS4 version was "gimped", or if the XB1 version was brought up to 900p.
It's obvious they're lying for a very simple reason. If they're only concerned in the cinematic parts of the game, then they would just cap the cinematics at 30fps, and change the cap to 60fps during anything interactive. The fact that they don't, says that this is really more just about them covering their asses and doing damage control than any kind of actual, legitimate design decision they made.
If this was the case then they shoulda been able to boost the PS4 version to 1080p.
Watchdogs? I game heavily marketed for PS4. 900p.
Watchdogs? I game heavily marketed for PS4. 900p.
Watchdogs wasnt 900p on Xbox, there was a difference.
And another Ubi game. Marketing for PS4 doesn't mean you want to make MS or XB1 buyers unhappy.
Look at MGS GZ : pretty big difference between PS4 and XB1. Konami doesn't care about "parity", they just do the best they can with each platform.
I think it's bad of Sony to keep silent about this. They should think of some way to put Ubisoft to the gallows: this choice will make for an uncomfortable precedent for Sony and probably will push other developers to stop give a damn if there would be no consequences on Ubisoft's attitude.
Pulling AssCreed from the PSN sales this week would be a start. Sony should have also hired some good PR to take a giant wet shit on Ubisoft's policy on downgrades and parities: some press-release implying Ubisoft coders/development as lazy and incompetent and while not a lethal move, it would be a nice start and a good kick in the balls to begin with.
I think it's bad of Sony to keep silent about this. They should think of some way to put Ubisoft to the gallows: this choice will make for an uncomfortable precedent for Sony and probably will push other developers to stop give a damn if there would be no consequences on Ubisoft's attitude.
Yeah i guess we would have heard something from MS if it were the other way around.
We can only hope this happens behind closed doors.
I think someone should ask Phil about the feature parity clause, which requires developers to get Microsoft approval before adding features to the PlayStation version of their game.I wonder if Phil Spencer's recent parity quote about Indie games (from yesterday) gives us a hint at the reasoning and thinking behind Unity's parity.
Conjecture here on two items:
1. I thought it was strange that MS really doesn't talk parity that often, the Unity story breaks about parity, and a new parity article comes out (rather strange on the timing). An easy way to address their views about parity without having to admit they were behind Unity's parity.
2. By saying people that support Xbox, "who invest their time and their money in Xbox One... to feel like they're first class," means that no matter how a Sony user feels, who has also invested time and money, should feel like second class citizens because their citizens matter more (regardless of the superior hardware).
Thoughts?
Sorry but that's not how businesses work.I think it's bad of Sony to keep silent about this. They should think of some way to put Ubisoft to the gallows: this choice will make for an uncomfortable precedent for Sony and probably will push other developers to stop give a damn if there would be no consequences on Ubisoft's attitude.
Pulling AssCreed from the PSN sales this week would be a start. Sony should have also hired some good PR to take a giant wet shit on Ubisoft's policy on downgrades and parities: some press-release implying Ubisoft coders/development as lazy and incompetent and while not a lethal move, it would be a nice start and a good kick in the balls to begin with.
I think it's bad of Sony to keep silent about this. They should think of some way to put Ubisoft to the gallows: this choice will make for an uncomfortable precedent for Sony and probably will push other developers to stop give a damn if there would be no consequences on Ubisoft's attitude.
Pulling AssCreed from the PSN sales this week would be a start. Sony should have also hired some good PR to take a giant wet shit on Ubisoft's policy on downgrades and parities: some press-release implying Ubisoft coders/development as lazy and incompetent and while not a lethal move, it would be a nice start and a good kick in the balls to begin with.
Sorry but that's not how businesses work.
They can't really do anything. Especially since they have not one but two separate marketing deals this year with Ubisoft.It's not how they work, but if this is perceived in the press/media/public as a competitor doing something that will hurt them (like i said before, anyone who boycotts this game will be boycotting the PS4 version, no one with an Xbone will not buy the Xbone version because they think its unfair the PS4 version wasn't better than what they got)
So they should probably do something, just i'm not really sure what they could do
I wonder if Phil Spencer's recent parity quote about Indie games (from yesterday) gives us a hint at the reasoning and thinking behind Unity's parity.
Conjecture here on two items:
1. I thought it was strange that MS really doesn't talk parity that often, the Unity story breaks about parity, and a new parity article comes out (rather strange on the timing). An easy way to address their views about parity without having to admit they were behind Unity's parity.
2. By saying people that support Xbox, "who invest their time and their money in Xbox One... to feel like they're first class," means that no matter how a Sony user feels, who has also invested time and money, should feel like second class citizens because their citizens matter more (regardless of the superior hardware).
Thoughts?
3.) Conclusion; Phil Spencer is either a time traveller who knew this would happen before release or a disingenuous liar and bullshit artist.
I think it's bad of Sony to keep silent about this. They should think of some way to put Ubisoft to the gallows: this choice will make for an uncomfortable precedent for Sony and probably will push other developers to stop give a damn if there would be no consequences on Ubisoft's attitude.
Pulling AssCreed from the PSN sales this week would be a start. Sony should have also hired some good PR to take a giant wet shit on Ubisoft's policy on downgrades and parities: some press-release implying Ubisoft coders/development as lazy and incompetent and while not a lethal move, it would be a nice start and a good kick in the balls to begin with.
Not a single one...and I've been waiting for one. This has been going on all week and has spawned numerous subtopics and yet nothing! No heroes are coming forward.As many leaky pipes as there are out there... have we had any developers suggest that it is actually the case that MS requires resolution parity and/or pays them off?
Give it time. I'm expecting an hilarious Yoshida response any day now.