Is this your first Assassins Creed game?The amount of collectibles in the game is way too much. Who ever though of this?
I dont ever send them out unless its 100%.
How do I quit side missions?
There's two different versions of the default outfit that look almost identical. The one from e3 is the upgraded version. Just be prepared for one shot deaths from snipers. ._.I'm actually enjoying the game more than I expected to after all the backlash. Paris is one of the best (if not THE best) city in the series. The exploration/animations are great, and there's a lot of content in the game. The characters seem pretty likable so far, but I'm not super far - Arno and Elise are great, though. I hate seeing chests I can't open without using some dumb app though, so pointless.
A dumb complaint maybe, but I really love how Arno looks in his default assassin outfit, so getting gear that upgrades my stats puts me in a weird place. I'd rather keep is default outfit on for looks, but then I'd be missing out on some more health, stealth, etc. lol
So, who's ready to shave his beard like a tRu Assasin from the French Revolution and get exclusive content at the same time?
Source
Curious that they took out the ..whatever it used to be on buildings that let you swing to quick turn corners from last games. Shutters? Idk.
The NPC count for me is more annoying than creating any kind of immersion. They just seem to be in the way when combat is going on and at times with big group of enemies i actually feel overwhelmed.
The amount of collectibles in the game is way too much. Who ever though of this?
And the minimap has to be one of the worst in the series. So many little things which were working well in the other iterations are un-necessarily made complex and this is ruining my enjoyment of the game
Was playing through a mission yesterday and randomly the NPC's have disappeared and the mission reset itself
http://xboxclips.com/video.php?uid=...Ravz&vid=fceac4c1-5b3d-4027-a0a4-ce8b22211e00
Wasn't it like flower pots or something?
There's two different versions of the default outfit that look almost identical. The one from e3 is the upgraded version. Just be prepared for one shot deaths from snipers. ._.
Does arno ever get facial hair? Can't take baby face assassins seriously.
Enjoyed AC1, 2 and BF.
Worth $30 to get on xb1? I love france and paris so really want to dive in. sad about framerate tbh
It's been so long and I'm clearly too lazy to simply YouTube it. A mystery it shall remain.Wasn't it like flower pots or something?
All of the items you can unlock have descriptions on how to unlock them if you can't just buy them with in-game currency, pretty sure most of the outfit is unlocked through playing the campaign.Oh? Do I have to do something to unlock other version of the default outfit? I haven't looked too much in the customization menus yet. Nor have i upgraded anything yet.
He gets some in cutscenes and a little bit after that during some time skips, but after you become an assassin, he goes back to shaving apparently. But not completely - there's stubble, lol.
does this game have some kind of input lag with the smoke bombs? I can't seem to trigger a normal throw and end up spamming the button only to throw three in a row a second later, wasting a bunch
making money is simple. for ps4, leave console on stand in front of cafe chest. remote play every hour or 2 from vita/android phone.
for pc, just alt tab and do other things lol.
The NPC count for me is more annoying than creating any kind of immersion. They just seem to be in the way when combat is going on and at times with big group of enemies i actually feel overwhelmed.
Just finished it, long-winded thoughts incoming.
I have a real love/hate relationship with Assassin's Creed. Every year I buy the new game, hate the sluggish controls and the repetitive design, swear to myself that I'm done with the series, then Ubisoft gears up the marketing engine and gets me excited again by promising amazing new features. I figured I was done after Revelations, but then they promised a complete overhaul with 3. 3 sucked, and I swore I was done, but then 4 was advertised as the boat game, and I did love those boats. I liked AC4 a lot, and I figured it was going to be a good swansong for my relationship with the series, but then Unity rolled around and all of a sudden they're promising to fix the parkour, fix the stealth, fix the combat, get rid of the tailing and eavesdropping bullshit. Just when I thought I was out, they pulled me back in, like clockwork.
I think Unity is a decent Assassin's Creed game. If you only compare it to other AC games it does a lot of things right. The eavesdropping missions are gone, and there are only a couple of bullshit instant-fail tailing missions. You're very rarely given a game over for being spotted, which is a very welcome change. But I realised after a while that Ubisoft didn't really do anything except remove the penalties. The game's stealth mechanics aren't really any better than they used to be (all they did was let you crouch and use an awful cover system), you just aren't penalised for being spotted any more. It's just a bandaid solution to an issue that's been present throughout the entire life of the AC series.
It's a similar deal with the combat. They wanted to make it harder this time around, so you can't fight off forty guys all by yourself. Cool idea, to be sure, but they didn't actually go back to the drawing board on the mechanics and rebalance the game around a more fragile assassin. They just cut your health by about 90%, removed your counter kill, kill chain and human shield abilities and then called it a day. They still populate every mission with forty guys for you to kill, it's just much harder to kill them all now. Until you start unlocking high-level gear, that is, at which point you break the whole system and become a walking army again.
The regular 20-30 second load times after deaths gave me ample time to ponder about just how much it sucks to get spotted because I couldn't steer my tank-like assassin through a narrow space without getting hung up on geometry, or exactly how much bullshit it is that enemies will one-hit kill me from off-screen and I won't know until it's too late because the attack icons that are supposed to warn me didn't show up. This kind of shit doesn't happen in good, high-quality, well-polished video games. Rocksteady's Batman games, for example, do pretty much all the things that AC does, and I'm hard-pressed to find anything that AC does better. Stealth, combat, traversal, responsiveness of controls; obviously AC has the edge if you're looking for a beautifully-rendered historical setting, but the actual gameplay in that city is heavy, sluggish and unresponsive, and it's been that way since the very first game.
And... why? Is a character that feels like shit to control really such an important part of Assassin's Creed's identity? Would it really ruin the experience if you pushed the analogue stick forward and your dude darted off the line and you were able to nimbly guide him through a city without him ever getting hung up on tables and chairs or randomly climbing halfway up a building before you have to stop dead, take a deep breath and pull him back down again? You don't need to sacrifice the realistic animations to have a character that controls well; Naughty Dog has proved that with Uncharted and TLOU. Why does Assassin's Creed have to be synonymous with shitty controls?
*sigh* Anyway, I really like Unity's more open approach to mission design. The big Assassination missions are definitely the highpoint, and they're a welcome change from the typical 'run to this waypoint and do exactly what we tell you to do'. The game still has more than its fair share of that, of course (if you ever wanted to follow NPCs who all walk at a different speed than you do, you're in the right place), but there's definitely more freedom than a long-suffering AC fan might expect. The Paris Tales are great little side missions that often just set you a task and leave it up to you to work out how to complete it; it's definitely a step in the right direction for the series. I think the Murder Mysteries are really cool, too; it's a little thing, but I was actually taken aback when I realised the game actually trusted me to accuse the murderer all by myself. I'm so accustomed to Modern AAA Game Design, tooltips and hints and glowing markers that I really expected those missions to just be automated collect-a-thons with cutscenes of Arno saving the day at the end; getting to do it myself is awesome.
I think the story is utter rubbish.The whole thing is about Arno taking revenge for his father and father figure, but I didn't give two shits about those dudes. It's all well and good to tell me that Arno was fond of them, but what did they ever do for me? Arno's Dad has like one line before he eats it, and Elise's Dad only a few more, so why should I care that they died? I'm not invested in this revenge fantasy at all. Elise practically had "I'm going to die at the end" tattooed on her forehead from the moment she showed up, too. It felt like they conceived her as a tearjerking death scene first, then went back and slotted her into the story to keep up appearances. Arno was never anything more than a bad accent to me, too. Connor at least had some awful character traits to latch onto and hate, but I can't even think of anything to say about Arno. I can barely even picture his face in my mind any more. Guy made no impression whatsoever.
Modern day stuff was a complete anticlimax, too. "Oh, looks like Arno already did the thing, guess we can all clock off early. Was Bishop supposed to be Rebecca with a different voice actress? Deacon was obviously Shaun, but I couldn't work out whether Bishop was supposed to be someone new or a recast Rebecca.
But, in the end, none of that matters because this shit runs at 20FPS and you should absolutely not buy it until Ubisoft fixes it. If they ever do get it running at an acceptable level then... well, it's an Assassin's Creed game. You know by now if you like those or not. I think there's a lot to like in Unity, but it's still a very small, iterative, babystep forward for the series that really does very little to fix the glaring flaws that have always been there.
I have to say, not once have I ever felt any pressure to use microtransactions, there's as far as I can tell nothing locked behind microtransactions. The companion app stuff just doesn't matter at all.
There is a limit on how much money you can put in your starbuck chain chest, you have to take out the money every so often.
Overall I give it 3 out of 5 for the Paris overworld, the "surprise glitch" missions and the that early dreamscape cutscene.
Is anyone doing the Nostradamus Riddles without a guide? It seems like they forgot to program in the green circles to point you towards the relevant parts of the map or something. Robert Langdon wouldn't be able to figure these out.
Yea these are insane without a guide. I did two without a guide but after the 3rd attempt I was like fuck it.Is anyone doing the Nostradamus Riddles without a guide? It seems like they forgot to program in the green circles to point you towards the relevant parts of the map or something. Robert Langdon wouldn't be able to figure these out.
You mean? Good lord am i fed up with that shit, personally.the initiation one
Cannot wait to have yet another Scarecrow sequence in Batman Arkham Knight, where Batman will relive his tragic loss, for the 4th time in a row.
For how unpredictable they're supposed to be, these sequences have become painfully trite.
Totally worth it. Especially for 30 bucks. I'm playing on PS4 and having a blast. Framerate is fine, just little dips here and there. Pop-In is the bigger problem imo. It's perfectly playable. Don't listen to the haters.
unityblog said:We can tell you that we have detected a distinct discrepancy between what we observed in the pre-launch versus post-launch environment. In spite of our testing, it looks like the instruction queue is becoming overloaded and impacting performance. We have several fixes we are exploring right now and will continue to update you with our progress of what is working and how quickly we can implement these fixes in the game in the weeks ahead.
Meanwhile, we are looking at the following revisions that should improve framerate stability for all players:
Streamlining some technical aspects of navigation: We’ve fixed a number of edge cases with our detection system to smooth certain behaviors during parkour. We’ve fixed a few objects which were improperly tagged to smooth navigation.
Improving task scheduling: We’ve tuned the way the computing tasks are prioritized and parallelized by the processor cores to improve framerate in certain edge cases.
Tweaking performance for Reach High Points: We’ve optimized the reach high points, during the camera swooping sequence to improve framerate a little bit.
Though crowd size was something we looked at extensively pre-launch, it is something we continue to keep a close eye on. We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are.
I suck so bad at stealth in this game, it's ridiculous. No matter how slowly I move, no matter how much I use Eagle Vision, there's always some motherfucker who'll suddenly appear behind me, see me and blow my cover. I've never had this much fights in an AC game's main story, ever.
Not to mention that they're so much harder because my Arno is still rocking some of the earlier weapons in the game. I just don't make enough money to buy the good stuff, and I'm not going to until they patch the game.
There is a Cafe near your house. go there and talk with that lady she will give you five missions after that you will receive a lot of money each 10 minutes that you cant even spent.
Coop is mad fun!
Gonna need to upgrade my dude, because there were a million guards to fight, but it was exactly what I'd hope AC online would be.
Anyone playing on Xbone feel free to add me for some coop: GT: Wheel Hoss 1
You watch your language!Doing co-op missions on your own and replaying sequences opens your eyes to the joy and fantastic set up of these missions. Along with the main sequence assassination missions, these are probably the best selection of missions the series has ever provided.
Really impressed in that area. This game is a rough gem for sure overall but what it does right by heck it does soooooo right.
Interesting. I played for 3 hours with shadows on low and the problem never came up. It was once or twice hourly with shadows on PCSS.Put shadows on low (among other things i toned down, graphically) and... the freezes are still there, one even got me falling from up high, forcing me to use a medicine.
But wait, there's more, when i was changing the colors, the game crashed to desktop, AGAIN.
Yeah i think i'm gonna either wait for them to fix it to a playable state, or uninstall it and wait for, like, next year or something.
Hopefully they'll be fucking quick to fix this crap.
Interesting. I played for 3 hours with shadows on low and the problem never came up. It was once or twice hourly with shadows on PCSS.
Well, I don't know what to say. I'll look out for the problem but this one is top of the list in terms of bugs for me. I seriously thought my GPU was dying or something. It's the game unfortunately. Shameful.
Do the hard locks happen to anyone on PS4 or XB1?
Also, any idea on how to solve the first riddle?
The lady of the domicile (meaning "permanent home")
Judges comings and goings
From her couch-like throne
At the top of the stair
Lowly sinners, as each we are
Aspire to the domed heav'ns
Fickle fate points beyond
Where a supine city Beckons
So Initiates looks like this for everyone right, or is it just me?
It's been like this for me every single day since 12th November, both in-game and on the website.
Doing co-op missions on your own and replaying sequences opens your eyes to the joy and fantastic set up of these missions. Along with the main sequence assassination missions, these are probably the best selection of missions the series has ever provided.
Really impressed in that area. This game is a rough gem for sure overall but what it does right by heck it does soooooo right.
Interesting. I played for 3 hours with shadows on low and the problem never came up. It was once or twice hourly with shadows on PCSS.
Well, I don't know what to say. I'll look out for the problem but this one is top of the list in terms of bugs for me. I seriously thought my GPU was dying or something. It's the game unfortunately. Shameful.
Do the hard locks happen to anyone on PS4 or XB1?