Never really read destructoid before but respect, they nailed their review:
https://www.destructoid.com/review-assetto-corsa-383268.phtml
https://www.destructoid.com/review-assetto-corsa-383268.phtml
AI lap time comparison:
http://www.assettocorsa.net/forum/i...unbalanced-too-difficult-vs-pc-version.35948/
The console version is harder than the PC version.
As I said I would do yesterday, reinstalled PCars for a test.
Don't know if I remembered it wrong but the framerate isn't that bad right now I think, tested a rain race with 20+ cars on La Sarthe and the framerate wasn't terrible, not great but not "jesus this is garbage". Tried a dry race after and it was decent too, I might end up playing that instead.
I didn't have too much of a problem with it at launch, it's a much better game now than it was at launch though.
It's a great racing game though, not sure any game has come close to providing the same level of wheel to wheel racing as PCars has, even despite some issues.
PCars was the first time a game crashed my PS4. Even if I removed that, last year the framerate was terrible as far as I remember. Rain races were very close to 30fps (or at least they felt like that).
My eyes must just have a frame rate interpolation filter on them! it just doesn't seem to bother me as much as some, that said, even JC3 was too shitty for me.
My eyes must just have a frame rate interpolation filter on them! it just doesn't seem to bother me as much as some, that said, even JC3 was too shitty for me.
Did you know they're releasing new tracks soon? The VR version is getting some new track content and Rushy is making that available for the regular version as well.My train of thought was, if I'm gonna play at this framerate I want at least some eye candy, so I'd rather play Driveclub instead. Apples and oranges if you compare the driving/handling, I know.
edit-
Did you know they're releasing new tracks soon? The VR version is getting some new track content and Rushy is making that available for the regular version as well.
I must have similar eyes danowat, I was surprised. It's far from the "unplayable slideshow trash" as the fb comments led me to believe. I did notice some stuttering in cockpit view in corners, but it seems playable to me.
Not a great start though, the very first practice session I did had a CTD after getting ready to hit the track after adjusting settings.
So control presets, not full customization, ok. I usually like shifting with square and circle, I think that's the option most games use. Odd that this uses x and square.
Also, is there no way to move the seat position in car? I see the one FOV setting, is that the only option to move the seat?
Oh and thank god for blanket warmers, what a great option to have.
The difference on PC is that in the career you don't really set the AI to Easy, Medium, Hard, Alien. You choose from 80% to 100% difficulty. Only in Special Events is there an Easy, Medium, etc option on PC like on console. It makes it a lot easier to balance things. I think Easy is the AI set to 88% so there's a whole extra 8% lower you can go on PC. I had no issue with that BMW race that seems unbeatable on console for example because I just lowered the difficulty completely lol.The AI is just inconsistent.
Not only is it inconsistent between cars, I can beat the hardest difficulty with some cars, and not others, also, the AI is inconsistent between level, it suffers from the "Forza syndrome" of one car pegging it into the distance, and the rest of the field getting stretched out, meaning that you don't get good and close racing.
Someone on the AC forums did a test and found that the console AI is markedly faster than the same AI level on the PC.
Also, I have to concede that I will never get gold on most special events, some of them I can barely scrap bronze, some I can't get anywhere near bronze, the time requirement is bonkers high.
Also, the lack of leaderboards is bemusing, are there any on the PC?
And I can't justify a new 4K tv to take advantage of the new consoles yet...Yep I did, before the Neo was announced I even thought about getting the PSVR so I'd probably end up getting Driveclub VR, but after the Neo I'm skeptical and will be skipping both. I'd love to see DC at 60fps, but I won't pay 399 just for that game.
Hopefully the tracks end up fine.
I think we're probably just a bit longer in the tooth, and maybe a bit more forgiving!
I haven't had any CTD's, but I did have one problem where the UI shrank and the screen started flickering, which meant I had to close the application.
Lack of control cofiguation is bizarre, there are a handful of presets, but quite why they didn't think people would want to customize it is beyond me.
No seat position change (PCars spoilt us) and the FOV is very limited on consoles.
Man, why didn't PCars do this?!
Xbox only update then?I think the small Xbox update was about getting the online multiplayer framerate wise to where single player is. There was a voice chat performance issue somehow.
Xbox got a performance update for MP, PC got an eDiff-update. No PS4 update.Xbox only update then?
Also, the lack of leaderboards is bemusing, are there any on the PC?
Not worth it then?
There is a friends leaderboard built in to the HUD when racing. No other online leaderboards at all on PC.
Proper leaderboards are only via mods like RSR.
I think Kunos will give this game a lot of support even if the sales are low. Maybe just keep it on your list and look ask back in a few months if it got better??
We could do GAF internal leaderboard challenges like we did with pCARS and Forza, just with screenshot posting or video proof. Not sure if PC guys should be included though (it's really easy to cheat!).
By the way, I did a 1:49.2 in the Tatuus Formula Abarth @Mugello when I tried it for half an hour or so the day before yesterday - very close to your time (but I never drive that track or car, I could still go a little faster). Danowat and Terrible are also similarly fast as I am (meaning slow . Could be fun then... when we're all so close. We should definitely wait with that for 1-2 weeks though until people got a chance to drive it some more.
Same. I can manage the frames quite easily so it's not really an issue and I never buy a racing game for a career mode.I am probably a bit more forgiving than others, but apart from the tearing, it runs fine, not in anyway unplayable for me, the physics are sublime.
The lack of content, lacklustre career and inconsistent AI is more of an issue for me.
...and they seemed fine too.Steering sensitivity 10%
Steering speed 0%
Steering deadzone 5%
Steering filter 30%
Steering gamma 200%
...so I'll give this a cheeky crack.We could do GAF internal leaderboard challenges like we did with pCARS and Forza, just with screenshot posting or video proof. Not sure if PC guys should be included though (it's really easy to cheat!).
By the way, I did a 1:49.2 in the Tatuus Formula Abarth @Mugello when I tried it for half an hour or so the day before yesterday - very close to your time (but I never drive that track or car, I could still go a little faster). Danowat and Terrible are also similarly fast as I am (meaning slow . Could be fun then... when we're all so close. We should definitely wait with that for 1-2 weeks though until people got a chance to drive it some more.
So control presets, not full customization, ok. I usually like shifting with square and circle, I think that's the option most games use. Odd that this uses x and square.
I was scratching my head to find those custom controls. Thought I was going mad.Lack of control cofiguation is bizarre, there are a handful of presets, but quite why they didn't think people would want to customize it is beyond me.
My biggest issue, by far, is the low speed physics and for clarity, the only assist I use is ABS.
So I'm using a pad and thought the default setting were OK. Then I tried these settings...
...and they seemed fine too.
However, a slight touch left or right on the stick means the car want's to spin out. Honestly, it feels like I'm racing in wet weather conditions all the time. The back wants to step-out and then snap-back again. I've got no chance. Even in a spin the tyres seem unable to grip; I'd expect tyres to suddenly grip the tarmac and halt a spin but, for some reason, it's progressive. Even the grass seems wet and the physics are completely off in gravel where it's possible to induce a spin really easily.
That is very sad to watch; perhaps AC locked at 30fps was a better alternative than a frame rate that fluctuates so much and never hits 60fps when there are more than a few AI cars on screen.
Really? What are your graphical settings? Do you set everything to maximum levels?I mean, on PC, I keep it at 10 opponents with GTX 970 and a 3.4GHz Core i7, to not give the game a chance to drop below 60 ever.
Awwww, I've never used it before because I really love the battle of keeping a car on the straight and narrow in anger. I don't want to have to start now : (Your low speed spin-out problems will be reduced dramatically if you put stability control on. I'd leave it off if you have a wheel but with a controller it's a good idea to try it out.
Good job with the response. I really appreciate it but yeah, I completely get what you are saying. Although I'm not a racing driver I'm an avid follower of motorsports so I have a basic mechanical understanding of the loads cars and tyres may be forced to reckon with. I'm not a physics professor though! Ha. To my mind a car will certainly snap with stiffer suspension i.e. rigidity helps stability but the tolerances are much finer before they give way.This snap-back is an effect you have much more on slick tires and hard race suspensions. Coming from a Forza or GT, it feels absolutely wrong, I think we've all been there and doubted how little "over the limit" you get away with in these more hardcore sims on slicks. The effect is accurate though, slick tires can take much higher lateral (and longitudinal too of course) forces, but the maximum slip-angle is lower and the fall-off, if you're exceeding the peak, is much harsher.
If you see a RWD car in real life with spinning tires that suddenly grip, that's only due to higher vertical load. For that to happen, you need to wait with putting the hammer down until you sense the weight of your car going to the rear and - because of the suspension softness, delaying force and storing momentum - will continue to, even if you break the weight-shift momentum build-up by spinning your tires (edit: which would level-out/balance/neutralize the car again or even make it front heavy again, which would increase the spinning out if they are still turned in).
I got two not great tips here: a) try the "cheat" stability management like terrible said, so you can have fun for now and get back to driving without stability management later when you adjusted to the driving model (I think TEH-TJ is doing the same), b) softer rear suspension and a little toe-in to help weight shifting and more self-straightening when you're accelerating hard out of a corner.
If I completely misunderstood you, then sorry. Maybe a video could help.
One last thing: If you're in a race car, I highly recommend to use the factory assists. Just ABS without TC in WTCC cars is correct though. But if you're going to GT3 or so, use the traction control and select the degree of intervention from the cockpit (that is a thing in the console version, right? You can select different degrees of traction control in race- and supercars, right? In some race cars you can even change the ABS strength in AC on PC). Most here know, that I like Forza, so I'm free to say this: AC is not Forza where traction control generally sucks and slows you down. On some TC settings you can even drift extremely well in AC.
...I have a slightly better understanding of something, I thought:Increase gamma on the pad to have more control with small analogue stick movements. The higher the gamma, the more input it takes for the wheel to move.
Increase speed sensitivity such that at high speeds you have less steering available, enough not to encounter understeer.
Any console folk take my PC pad settings, multiply by 100 and try?
STEER_GAMMA=350%
STEER_FILTER=75%
SPEED_SENSITIVITY=20%
STEER_DEADZONE=20%
STEER_SPEED=20%
So, I'm also considering how the controls play a major part of my experience. After reading this...
...I have a slightly better understanding of something, I thought:
- 'Steering Sensitivity' related steering wheel turn rate to car speed i.e. like Gran Turismo, the faster you travel the more progressive steering becomes
- 'Steering Speed' is a baseline global value of how quick a steering wheel is turned, affected by speed
- 'Steering Deadzone' is how far you push a thumb-stick before the car responds
- 'Steering Filter' - no idea on this one...
- 'Steering Gamma' - ...nor this one!
Now, to me, Gamma seems to be DaedZone! That might help a lot. I'd prefer to run the risk of not inducing a spin than having to correct a spin. That would suit my progressive driving style more.
it translates your input into a signal between 0 and 1 to the power of gamma. So moving the stick halfway at a gamma of 300% would lead to an output signal of 0.5^3=0,125. Meaning, higher gamma leads to little stick movement does almost nothing, gamma 1(100%) is direct translation, and gamma close to zero leads to even small movements of the stick out of the deadzone will lead to a lot of turn-in.
Wow the framerate on both consoles is awful. That DF video is crazy.
Also...JUST 10 cars and it can't do what a game like Forza 6 does with pouring rain and/or 24 cars at 60fps....geeze
What's really bugging me tonight is the stuttering of the hands mid turn. It's really distracting sometimes.As for the DF video, yeah, it's not great, but even when watching it the pictures don't seem to match the words, people say, this is terrible, but I watch the video and play the game and think this is fine!
Can't you disable the hands on console? I would never drive w/ virtual driver arms since I have my own..What's really bugging me tonight is the stuttering of the hands mid turn. It's really distracting sometimes.
I just use the dash view, not the cockpit view.What's really bugging me tonight is the stuttering of the hands mid turn. It's really distracting sometimes.
I dont feel this problems with the steering wheel but with the controller its different at low speed. I wouldnt say that its physics problem more that its pad problem as you stated. This behaviouris same as in pcars when i am driving with DS4.Beware of changing the gamma, it's broken on consoles and leads to extremely sensitive steering.
I am still tweaking, there are similar snap back and low speed grip issues that pcars has with the pad, I just think it's simply to do with the fact that the way you can steer with a pad is so fast and unrealistic in a sim that it causes the front tyres to lose grip so fast that it causes them to do weird things.
Pad driving needs some kind of steering assist, but then it wouldn't be a sim.....
As for the DF video, yeah, it's not great, but even when watching it the pictures don't seem to match the words, people say, this is terrible, but I watch the video and play the game and think this is fine!