How can i be so bad at driving normal car ?
I mean i do well with open wheel or car as such as Ferrari Evo or Pagani Zonda but i suck with BMW and other GT car as well. I mean it's hard for me to do a lap without having to go outside with these cars.
Man i suck...
I'm still not entirely comfortable with many of the higher-powered road cars myself. Its mainly using a controller I think, because it requires more 'fine-tuned' inputs. Things like unwinding coming out of corners or any quick changes of direction are just not suited to the less precise nature of the analog sticks in a game like this. Imola is a nightmare.
I simply cant drive confidently, which is actually quite a bummer. Its very hard to find a rhythm because I'm always feeling like I'm on the brink of disaster and having to be overly cautious at times, costing me precious lap time.
So you're not alone, man. Just take it easy and build up speed naturally rather than trying to test your limits immediately.
Anyways, had some goes with the races and its quite fun. The AI is quite fast when its on its own, but still has a tendency to not brake late enough. In the pack, its got a lot of typical racing game AI issues, being overly cautious at times and not all that competent in large groups. But these aren't really knocks, as its standard stuff and its otherwise quite good and reasonably challenging.
On to a pretty important, yet often overlooked aspect of racing sims - collision physics. They're fucking good. Great, even. There is no awkward disconnected feeling like in a game like Gran Turismo. Its a satisfying, solid feeling and the car reacts in a predictable manner(well, as predictable as crashing between two cars can be!). There's not quite as much of a 'crunch' sound when you hit another car as I'd like, but the scraping sounds are quite cool. Visually, the cars you come into contact with react quite realistic initially, but then seem to have a superhuman ability to quickly get back into their groove, while I'm often left spinning into the dirt. I did not see any visual damage. And I have no idea how much it affects you, but even slight contact seems to leave 'red' damage to your car, but I haven't really noticed that this translates to anything that affects you dramatically.
Last thing of note is that the race replay seems to only get like the last 30 seconds or so of the race, which is a bummer. That will hopefully be fixed soon as I like to save replays and would rather not have to capture everything through Shadowplay!
Anyways, yea, seems like a good start. Lots of promise. Just need some more realistic damage modelling(both visual and mechanical), some more cars on the grid and it should be pretty darn good for some offline racing.