Betta Lines
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I was impatient and bought a devkit, and yep... it's the future alright.
I was impatient and bought a devkit, and yep... it's the future alright.
You made the right choice - it wasn't at all acceptable in terms of image quality. I only bought one to give myself a proper demo, I have since sold it on. If you gave me a choice of racing on triple screens or with the Rift devkit 1, I'd choose the screens every time.so close to getting one as well instead of a 3 way monitor setup, hopefully they release a dev kit 2.0 with the higher res screen soon
Shouldn't matter if you can see '3D' stuff or not. Even people with just one eye will be able to use VR(with the same limitations that comes with only being able to see out of one eye, of course!).Yeah, even though I can't actually see 3D I'll be getting an OR just so I don't have to buy more monitors. I think that'll definitely let me get back into combat flight sims as well.
Normally, I definitely do tune. Laptime isn't usually my goal, its just to make the car *feel* better to drive. If I'm having problems with chronic under or oversteer, for instance, I'll usually see what I can do to neutralize things. Camber/caster changes can often help get better grip out of the tires. If the car has issues getting the power down, I'll mess with the differential or the rear suspension or tire pressures. With race cars, I'll mess with downforce levels to find a good balance between handling and top speed. I'll adjust gear ratios if I feel the first few gears are too long and hurting acceleration or if the top gear is too high/short(even this can often be track dependent). Basically, I want a car that I can drive fast as consistently and comfortably as possible. I think the benefits of tuning can go beyond that, though. Experienced racers and tuners can definitely gain a good bit of laptime, but it involves fairly comprehensive working knowledge of all everything and the changes done for the really fast setups are often intensive, wholesale changes across the whole board of settings available. Its just beyond my means to know how to do all that. Its very easy to mess things up if you don't know what you're doing.Hey guys, quick question do you drive mostly with default setup or do you fine tune your car when you are hotlaping ?
Are you using 900 degrees rotation still? Cuz if so, your steering on the wheel will not correlate 1:1 with the wheel on-screen. Doesn't seem like a huge deal, but it made a drastic difference for me once I took this into account. I actually started to pay attention to the wheel on-screen to discern my 'actual' steering angle and I was instantly massively faster and able to push much harder.Ok thanks for the replies guys.
I still have a hard time to pull out a time below 1:50 with the exo 125 on nurb, it seems that i block wheel too often when i brake and i'm using a G27.
Are you using 900 degrees rotation still? Cuz if so, your steering on the wheel will not correlate 1:1 with the wheel on-screen. Doesn't seem like a huge deal, but it made a drastic difference for me once I took this into account. I actually started to pay attention to the wheel on-screen to discern my 'actual' steering angle and I was instantly massively faster and able to push much harder.
I'm sure that's a very 'bandaid' way to deal with it. It might be best to set your wheel to 270 degrees when driving that car. Or maybe get rid of the wheel on-screen? Cant vouch that any of these will work and make you faster(I'll be trying both here soon), but they seem more logical solutions, at least.
I have the same settings and while it it does limit your steering lock for that car, its not matching the wheel on the screen. I don't think its bringing it down all the way to 270 degrees. Or the sensitivity doesn't match up with it. Or *something*. Its not right, somehow. It was definitely messing me up quite a bit before I realized what was going on.I'm pretty sure that's the point of the setting in the options. If you have your wheel set to 900 in its profiler and then set AC to 900 degrees, it will essentially reduce or expand the max limit you can turn the wheel and have an effect. I have my T500RS set to 900 in the profiler and ingame and with that setup it can actually turn the 900 degrees before hitting the lock point, but the game is only using like 3xx degrees or whatever and anything I turn past that is useless. That's the beauty of open wheel cars in that you can actually sit still and see that it's not actually turning any further even if you turn the wheel more.
I don't think you've got that right, unless the G27 does something really weird. AC seems to work just like iRacing, where it asks you to turn 90 degrees in the calibration so that everything matches 1:1, meaning you only have to set it once and it should be correct across all cars (if their real lock is 900 or less). Every car I've tried (including the T125) turns 1:1 with 900 degrees in the driver, the only exception I've noticed is the F40, which has a lock greater than 900, so the steering is slightly accelerated.I have the same settings and while it it does limit your steering lock for that car, its not matching the wheel on the screen. I don't think its bringing it down all the way to 270 degrees. Or the sensitivity doesn't match up with it. Or *something*. Its not right, somehow. It was definitely messing me up quite a bit before I realized what was going on.
Yea, it was on.Make sure you've got "allow game to adjust settings" ticked in the profiler.
I really hope they implement a feature in the future to allow us to race other people's ghosts. Its invaluable for learning where exactly you're missing time. Racing your own ghost will certainly lead to improvement, but sometimes the gains will come quicker with some outside motivation.I have no problem with the steering indeed, and i have improved on not locking the brake but my time is still utter shit, i think the first corner and the followings is the section where i lose too much time.
The shifter is the weak link in the chain. Its nice to have, its fun, but its not great. It doesn't have a very notchy feel as you swap through gears, making it feel a bit vague at times. This is causing me to miss gears quite a bit, especially from 5th to 2nd instead of 5th to 4th. Which creates somewhat 'terminal' problems, obviously. lol
Pedals are actually better than I was expecting. Brake pedal has *some* firmness to it, as does the clutch. The throttle pedal is quite light, but that's not really a huge issue. After using it for a while, I'm starting to think that while firmer, more progressive pedals would be an improvement, what's really missing is the feedback. That feeling through the pedal that you're hitting the limits of grip. You might get it through the wheel, but my brain hasn't really learned to translate that into a signal for my feet to change what they're doing quick enough. Feels like there's still a disconnect there. Is there such thing as a FFB pedal set? If not, there should be!
As you have probably noticed, since the beginning Assetto Corsa was primarily centered on European content. There are several contributing factors as to why this is, first of which is location of Kunos Simulazioni R&D; having been working on this project in the past four years with limited resources and budget it was easier for our development team to access the cars and tracks found near the studio.
Despite the current European focus of Assetto Corsa we are suprised to see that a big part of early access sales has come from the U.S.A. Thank you so much for your support!
Well, we have decided to thank all the American people (and all of our patrons) for the great support they have shown our game with a new exciting license addition: Assetto Corsa welcomes the Corvette! The new amazing C7 Stingray 2014 will be added to Assetto Corsa as a free content, and the incredible and beautiful Corvette C.7 race car will be part of the Dream Pack that will include ten cars and the legendary Nürburgring Nordschleife! We will keep you updated with the work in progress on these new exciting car models: ciao America!
Those are turned off.Are you playing with the same aids you were before? Maybe auto-blip and auto clutch? I don't see how those would make up for 7 seconds but some time? Sure.
Assetto Corsa is currently -33% on Steam
http://store.steampowered.com/app/244210/
Assetto Corsa is currently -33% on Steam
http://store.steampowered.com/app/244210/
I genuinely feel that Brits have it all wrong with right hand drive. I'm sure its not a huge problem getting used to it, but when the majority of the human population are right-handed, it makes far more sense to do the fiddly bit with your right arm and not your left.C7, yummay!
@Seanspeed You're putting too much on your plate at one time. Get yourself situated first using a wheel, paddles, and two pedals. You're trying to swim before you can tread water. That's why you're drowning. Smh, RHD shifting... just get around the track in a respectable time first, brother!
I genuinely feel that Brits have it all wrong with right hand drive. I'm sure its not a huge problem getting used to it, but when the majority of the human population are right-handed, it makes far more sense to do the fiddly bit with your right arm and not your left.
And yea, I'm gonna keep at it, but I'm unsure how to put in decent times when I cant get through my braking phase properly.
But all it's telling you is that you're hitting the ABS threshold, which means you've braked too hard anyway. Having a heavier pedal and knowing subconsciously how much pressure is required is much more useful in terms of being fast. As for the clutch... being able to feel a biting point is nice, but I doubt it makes you faster. If you're fast with a clutch it means you're on and off it in a flash - it's all about timing rather than 'feel' in that case. I really don't believe making pedals an output device (rather than just input) would make you faster (compared to a set with the same realistic resistance).^while I agree the in your pants feeling is what you lack the most in a sim, pedals do give you feedback that is important, both clutch and brake. the vibration on the CSP gives you more clues, but it's still a far cry from a real brake pedal.
Link hereHello gamers! This week we want to give those of you who use controllers and game pads to enjoy Assetto Corsa a place to voice your opinion. Often we receive messages requesting improved support for the aforementioned devices so in an effort to better organize this information we are creating a dedicated thread in the Assetto Corsa support forums. Considering the wide variety of controllers and game pads that exist on the market the new forum thread will serve as a central place for users to discuss ways for the Kunos team to improve the driving experience for those of you using these devices, we want to know what preferences or driving assists you feel need improvement or implementation to help you get the most out of your driving experience in Assetto Corsa. Only comments and suggestions posted in this forum will be reviewed by the team so please come sign up or sign in with your facebook ID and join the discussion. Click the link below to join the discussion!
What rotation setting are you G25/27 owners using? It's all out of wack for me, just as with was with the tech demo. In-game steering rotates 2x the speed of my wheel. Cornering is a mess. Setting it to 900% makes no difference.
That all makes a good amount of sense. I guess its just near impossible to properly simulate that instinctive feel of driving an actual vehicle.Regarding pedal FFB, the ClubSport V2s have a little motor on the brake to simulate ABS vibration, but I doubt it's useful (the wheel will vibrate too, there's no difference). I don't believe true pedal FFB would be useful. It might seem like you're missing active pedal feedback, but real pedals don't give that much useful feedback at all (particularly all those with brake/throttle-by-wire systems). They're just heavier in real cars. Even >thousand dollar pedal sets have no active feedback. What you're missing is the seat-of-the-pants feel, that tells you exactly what the car is doing before any feedback reaches the steering column. This feeling is so immediate that it might give the impression that the pedals are giving you feedback, but they're not (they might vibrate a bit, but it's not useful information for your feet). It's the combination of heavy control weights, which you adjust to very quickly with muscle memory to perform precise inputs, and what you feel through your body.
The solution for sims is to a) make the pedals heavier, and b) turn up the tyre noise (this is the most immediate feedback that we have to replace seat-of-the-pants feel, unless you're very good at gauging it visually).
I don't know why it scares you that much. Maybe just cuz you're not used to it? Most of the world does it just fine.I'd say the steering wheel is the most important part of a vehicle and i want my right hand on it at ALL TIMES. I feel safe using my left hand to change gears because i know my right hand won't let me down, so much so that i steer one handed most of the time. I've tried steering with only my left hand and it scares the life out of me. I wouldn't trust my left hand to wipe my own arse.
Geez, what a shithole of opinions Facebook is. Embarrassing.
I genuinely feel that Brits have it all wrong with right hand drive. I'm sure its not a huge problem getting used to it, but when the majority of the human population are right-handed, it makes far more sense to do the fiddly bit with your right arm and not your left.
And yea, I'm gonna keep at it, but I'm unsure how to put in decent times when I cant get through my braking phase properly.
Aiming is done with your right hand with both controllers and KB+M.then how come most games have the complex interactions with the left hand (eg aiming in an FPS, steering in a racing game), and the right hand is secondary?
Aiming is done with your right hand with both controllers and KB+M.
I'm also not simply talking about fine motor control with fingers, but general coordination of the whole arm.
Wasn't a super in-depth thought or anything, either. Don't take it too seriously.