Must... Resist... Building... Monster... PC...
WHY??? Just build if you have the money
Must... Resist... Building... Monster... PC...
I'd promised to wait for CV1, but resistance is fading.WHY??? Just build if you have the money
Ok, I think the Rift support is currently borked. The game isn't rendering two seperate scenes. The same render is projected in both eyes.
Edit: Yep no seperation, so no 3D. It's basically just rendering as how it would in a monitor.
Lap at Spa-Francorchamps with the impressive Ferrari LaFerrari.
http://www.youtube.com/watch?v=VuaSMGzwy4Q
Regards!
A couple, but no, this is not Gran Turismo where they'll have 30+ tracks or anything. No offense, but did you do no research about what you were buying?They are adding more tracks right?
They are saying to do a fresh install, backup replays/fastest laps/apps/tracks/cars/whatever.
1.0.0 RC
- Assetto Corsa is now feature complete
- General bugfixing and performance optimizations
- Visual damages enabled
- Aero damage implemented for all cars
- Engine damage implemented for all cars
- Suspension damage implemented for all cars
- Tyre Damage System
- Pit stop implemented for online races
- Multiplayer improvements
- New audio engine implemented
- New post processing effects enabled, heat shimmering, god rays etc
- New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
- New car : Ferrari 458 GT2
- New car : Ferrari LaFerrari
- New car : Lotus 2 Eleven GT4
- New car : Lotus Evora GTE Carbon
- New car : Lotus Exige S
- New car : Lotus Exige V6 CUP
- New car : Mercedes AMG SLS GT3
- New car : Shelby Cobra 427SC
- New track : Silverstone National
- New track : Spa Francorchamps
- New track : Trento Bondone hillclimb
- Audio sample improvements and volume balancing
- Added track reverb zones
- Fixed Traction Control always engaged in particular conditions
- TC and ABS factory settings now work properly
- Tuned distance filter and attenuation for exterior sounds
- Balanced performances for GT2/GT3 cars
- Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
- Improvements on digital instruments cockpits for various cars
- Added track sound reverb
- Added different sounds for car to car, car to objects and car to track collisions
- Improvements on automatic gearbox on various cars
- All the tracks have been improved and updated with collidable objects
- Overall interior samples volume correction and balance
- Overall exterior samples volume correction
- Tuned wind and tyre rolling volumes and curves
- Tuned kerb pitch and volume according with speed
- Tuned ambience(crowd) volume
- Tuned interior and exterior gearshift sounds
- Steer animations for Ferrari 458 S3
- Small fix on the front Pagani Zonda R tyres
- LOD4 implemented to increase framerate performances
- Drivetrain damage for cars with H shifter gearboxes.
- Traction control sound now works for all cars
- Showroom bugfixing and improvements
- Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80 C
- Career now available
- New 3D driver models
- BMW Z4 GT3 aero balancing, rear wings stalls more on low values
- New TCP/UDP server
- All tyres have graining and blistering enabled
- All tyres have rim radius
- Fixed all F1 cameras for all vehicles
- Fixed all F6 cameras for all vehicles
- GUI improvements
- Driver animations improvements
- Replay now records the current leaderboard
- Oculus DK2 support
- Single player Qualify improved
A couple, but no, this is not Gran Turismo where they'll have 30+ tracks or anything. No offense, but did you do no research about what you were buying?
There are a ton of track mods, though. The game was built for modding. You wont be lacking for content, don't worry.
Ok man. I don't know what you thought this game was. Enjoy Project Cars when it comes out. And thanks for supporting Kunos with your purchase.Such a puny selection though. Feels so bare bones, I thought they were like 25% into development with how things were looking before this update..
I don't know what 'old' performance issues you're talking about. The game ran fine before.I was enjoying the game but that was because it was working and I was expecting it to receive a lot more polish and a respectable amount of official content, and for these old performance and running issues to be ironed out.
????The car physics vary so wildly too, I was expecting some sort of consistently but it feels like I have to relearn the game mechanics from scratch with each car.
^ modding doesn't shout quality to me. maybe 1/25 mods
Such a puny selection though. Feels so bare bones, I thought they were like 25% into development with how things were looking before this update..
I've got a bunch of mod tracks, some of which are decent but ... damn. PC isn't far off at least.
-__-
Maybe if it didn't crash after every race or the fps didn't drop so hard on time trial... RC... needs another 3-6 months.
Hire more people if you don't have enough.
I was enjoying the game but that was because it was working and I was expecting it to receive a lot more polish and a respectable amount of official content, and for these old performance and running issues to be ironed out.
The big thing is each track in the game is laser-scanned which means they're 100% accurate to the real thing.
I don't know what 'old' performance issues you're talking about. The game ran fine before.
As for expecting a ton more content, again, it sounds like you had no idea what you were buying.
????
I'm starting to suspect you just bought the game and are trying to make it sound like you didn't.
Different cars require different driving styles, but the physics are quite consistent.
PC isn't far off at least.
The car physics vary so wildly too, I was expecting some sort of consistently but it feels like I have to relearn the game mechanics from scratch with each car.
Its really not. :/I bought the game months back. Sure different driving styles of course, but the responsiveness and feedback between each is ... super inconsistent.
Haven't experienced this crashing after races. CPU warning I've gotten at times, but not in a long time. Never had any problems with the menus.Performance issues like crashing after every race session (you get your time etc after you exit and then it hangs). Used to have this ages ago and now it's back. 95% cpu occupancy bullshit popup while I'm racing with 8 other AI on a 4770K at 4.4GHz. Buggy ass menus.
Are you all using a wheel? Still on my pad, haven't the space yet for the steering wheel.
First car I tried was the Elise (the one from the first tech preview - seemed to be the default), and I'd swear it has new sound samples because it sounds totally different, much more raw and throaty. That said, I've not driven it for several builds so perhaps it got a sound update earlier.Sucks about the seemingly unusable DK2 support. They've been good about fixing problems fairly quickly in the past, so hopefully that gets some attention, but I fear that with the vast amounts of changes made, that they'll have their hands full with other things.
Anyways, what about everything else?! I haven't had the chance to play it and probably wont til tomorrow. Tire damage, mechanical and aero damage, Spa, Trento, new cars, blah blah, how is it?
Also, I hear that the 458 GT2 and the Z4 GT3 are the only cars so far with brand new sounds. Everything else is running under the new sound engine and with new effects, but are still using the same sound samples(which will all be redone over time).
They are saying to do a fresh install, backup replays/fastest laps/apps/tracks/cars/whatever.
Its really not. :/
Haven't experienced this crashing after races. CPU warning I've gotten at times, but not in a long time. Never had any problems with the menus.
I don't know man. How have you been playing this for months and known so little about what the game was going to offer?
Yeah. Also, Skyzard that's a good thing that you have to "relearn" the game each time you drive a new car. That's a good thing because each car feels different which is how it should be. The way I drive the BMW E3 M30 should be different from the way I drive the LaFerrari.
Cool, thanks. Really cant wait to try it out tomorrow. Hearing mixed reports about the sounds, too. Weird.First car I tried was the Elise (the one from the first tech preview - seemed to be the default), and I'd swear it has new sound samples because it sounds totally different, much more raw and throaty. That said, I've not driven it for several builds so perhaps it got a sound update earlier.
Not sure if they were always there and I'm just listening harder for new things, but I keep hearing the paddle shift noise, and it happens on the animation (which is late) rather than on the shift, so there is a mixed up order of sound where the engine note has already changed and then you hear the paddle click.
Tried some tyre lock ups, they seem to work as you'd expect, plenty of vibration through the FFB if you lock the fronts, and seems to have a greater effect on the softer slicks. No visual flat spot though.
458 GT2 seems way too easy to drive with TC off. Has some nice additional squeaks in its sound package.
LaFerrari is wonderful, some very interesting-feeling assists, and a totally different animal with it all switched off. Doesn't feel as heavy as I expected though.
Not driven the Formula Abarth for ages - feels like some nice improvements there, but could have happened a while ago. Used to feel like the tyres were skipping about too much when putting the power down after a bump, that's mostly gone.
The 12C still doesn't downshift properly.
T500 d-pad still doesn't work.
That's about all I've tested so far... off to Spa I go!
Marco said it on Facebook.Where are they saying to do a fresh install? If the devs said it, I'll do it, but I don't want to have to redownload the whole game based on a hunch.
Barely anything is a ridiculous exaggeration. The quality of the content is very high, too.I don't know it doesn't say anywhere to "expect barely anything"
As Kunos has released Assetto Corsa V1 we got reports about sounds issue at the moment. We are not sure yet if all systems have the issues but from reports so far many dont have sounds at the moment.
We are working to solve this as soon as possible. Thank you for understanding!
I got the following message from URD:
Obviously some mods will be affected by the changes to AC..
Some interesting feedback here - disappointed to read a GTX 980 is struggling to run AC!
Barely anything is a ridiculous exaggeration. The quality of the content is very high, too.
Anyways, it was made clear what would be available for 1.0 from the very beginning. I don't know what else to say.
disappointed to read a GTX 980 is struggling to run AC!
I was lying, it's only ~120fps in cockpit.. I was playing with a bumper cam when I got 140-150fps
If they made it obvious that this is what we were getting and I missed it then fair enough. I should probably delete my mods just to see how much of it is official, can't tell at the moment. Would be good if they let you sort the mods in a category.
Okay, maybe I was a tad harsh after it reset my config and I was running into old issues, it felt like a lack of polish.
Smoke to low.
Desktop resolution (not in-game) down to 2560 from 4k to prevent the crashing after every race.
New cars feel pretty good admittedly. Should probably try some of the others out.
But I still can't glance left, right or look backwards with my controller (x1), even after setting it up manually. I don't think the handbrake even works. I'm pretty sure it never has - although that might be to do with some cars not having them but I'm not sure.
-apparently the glancing issue is to do with facenoir being installed (doesn't have to be running) which is like the free trackir.
Wait, what?? Where did you hear that?
I have a GTX 970 and I'm running at 140-150 frames per second in 1080p at almost everything maxed (4xAA, max world detail etc) (only reflection I have at medium)! Solid 63-80 fps in 4K without cockpit, 55-75 with cockpit an 2xAA (still 4K) (Did a little testing at Vallelunga). So what am I "doing wrong" to get these relatively high framerates if a GTX 980 is "struggling"..?
Right above you - http://www.neogaf.com/forum/showpost.php?p=134493722&postcount=2510Wait, what?? Where did you hear that?
Right above you - http://www.neogaf.com/forum/showpost.php?p=134493722&postcount=2510
I'm not shitting on AC; I was reciting what was already posted in this thread.
It's all good - all part of the joy of typing words onto a forumI didn't mean for it to sound like I was annoyed or anything, I was just so surprised to see someone with a GTX980 get so low framerates.
I don't know how serious you plan on getting with AC but a wheel will really do wonders. I would be livid if all the cars felt the same while driving with my wheel.
When I tried playing with a controller I was honestly shocked at how much I didn't like it. Partly because I didn't do any setting tweaks(which I will recommend if you don't get a wheel). It felt like I was driving on ice with some cars and on a hot wheels slot track with others
I got the following message from URD:
Obviously some mods will be affected by the changes to AC..
Some interesting feedback here - disappointed to read a GTX 980 is struggling to run AC!
Wait, what?? Where did you hear that?
I have a GTX 970 and I'm running at 140-150 frames per second in 1080p at almost everything maxed (4xAA, max world detail etc) (only reflection I have at medium)! Solid 63-80 fps in 4K without cockpit, 55-75 with cockpit an 2xAA (still 4K) (Did a little testing at Vallelunga). So what am I "doing wrong" to get these relatively high framerates if a GTX 980 is "struggling"..?
Shitty imgur incoming, don't look at the IQ..
I was lying, it's only ~120fps in cockpit.. I was playing with a bumper cam when I got 140-150fps
(Disclaimer: My testing is far from scientific..)
Right above you - http://www.neogaf.com/forum/showpost.php?p=134493722&postcount=2510
I'm not shitting on AC; I was reciting what was already posted in this thread.
I didn't mean for it to sound like I was annoyed or anything, I was just so surprised to see someone with a GTX980 get so low framerates.
Yeah, obviously that guy's computer must be ill or something, the low framerate doesn't make any sense.
For those who wonder: I have a i7 3770k (not OC'ed) and a MSI GTX970 (not OC'ed by me). I'm running AC with dynamic post-process effects as well BTW.
It's all good - all part of the joy of typing words onto a forum
As for the GTX 980 running AC so poorly - it's just the one user thus far and it could be any number of reasons as to why. RD isn't inundated with complaints about optimisation although accounts of poor oculus rift support are popping up.
2500k/780 user here and I'm running:cant wait to get home and play this, are people still avoiding turning off reflections to maximum even with 900 series cards? it seems like everybody who can max out the game leaves that setting on medium or low
Does the KERS work on the LaFerrari?
It's all good - all part of the joy of typing words onto a forum
As for the GTX 980 running AC so poorly - it's just the one user thus far and it could be any number of reasons as to why. RD isn't inundated with complaints about optimisation although accounts of poor oculus rift support are popping up.
How do you find the F40 with a controller paskowitz?
I couldn't control that F40 with a pad for the life of me. Had relatively little trouble with everything else, but that car just wouldn't cooperate. I felt it had a lotvto do with the steering. I know the F40 had a non-standard steering ratio which may have something to do with it?Yeah I basically just can't control it reliably - will try that car next thanks.