Astro Bot is the Fastest selling platformer (in the UK) outside of Mario in the last 10 years

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How many competitors are there to Fifa or Madden? Can you even name 3 of each that you know which would make coming second impressive? That's a very specific sub-genre of sports games.

Astro beat Crash, Sonic, Psychonauts, Kirby, Ratchet and Clank, Yoshi, LBP... It has many competitors.
Gotta downplay Astrobot somehow :D
 
Really hope the success of this is noted by other publishers and we see a pivot back to shorter games that aren't all about repetition and "content", for me these games offer so much more value due to replayability.
 
Within a week, this guy went from Astro Flop to "fastest selling platformer in the last 10 years outside of Mario". I know he didn't have all the numbers but still funny to see.

As for Astrobot, got the platinum yesterday, the game is incredible and deserves GOTY.
 
How is he getting access to Nintendo's digital sales?

The UK favors Sony so it might be true, we know he has Sony numbers as he said Astro Bot was 55% digital but if he doesn't have Yoshi or Kirby digital numbers it's a bit odd to claim they were outsold.
Believe me he is a rapid Ninty fanboy, he wouldn't state anything bad about Nintendo without double checking x100 times.
 
Within a week, this guy went from Astro Flop to "fastest selling platformer in the last 10 years outside of Mario". I know he didn't have all the numbers but still funny to see.

As for Astrobot, got the platinum yesterday, the game is incredible and deserves GOTY.
He never said Astro Flop.
 
Kirby and the Forgotten Land ended up selling over 7 million units, so if Astrobot is outpacing it, or even selling at a similar pace, that's great news. I have to imagine Sony would be very happy with sales in the 5 to 10 million range, given that it was made fairly quickly by a relatively small team.
Kirby numbers certainly didn't include digital sales for the UK. Also Japan isn't going to be helping Astro in this case as Kirby and the forgotten land sold over 1.8 million units there while only 12k for Astro boy.
 
Maybe its a big sign for Sony, to diverse their own catalog more. They need to see if there are market for other genre than cinematic or AAA games.
 
Nothing touches Mario and Wii not for long time.
Both Sony and Nintendo have different strengths and their audiences.

Sony can't sell a platformer as much as Nintendo can. And Nintendo can't sell a 18+ action-adventure game like TLOU or GOW as much as Sony can.

But it's impressive nevertheless that Sony can release a game that is so critically and commercially successful in a genre they are not really famous for anymore.
 
Both Sony and Nintendo have different strengths and their audiences.

Sony can't sell a platformer as much as Nintendo can. And Nintendo can't sell a 18+ action-adventure game like TLOU or GOW as much as Sony can.

But it's impressive nevertheless that Sony can release a game that is so critically and commercially successful in a genre they are not really famous for anymore.
Not famous for anymore…you forgot Crash, Spyro, Ape Escape etc. They abandoned this genre like they did witch couple others.
 
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Not famous for anymore…you forgot Crash, Spyro, Ape Escape etc. They abandoned this genre like they did witch couple others.
Not true, they made Sackboy, Rachet and Clank..

Also why is it Sony that has to cover all "genres" of games? Why not apply same pressure to Nintendo and Microsoft?
 
Not famous for anymore…you forgot Crash, Spyro, Ape Escape etc. They abandoned this genre like they did witch couple others.


It's more difficult to show technical advancement in the platforming genre than in narrative action/adventure, that's why it's not the main one when discussing generational leaps. Mario 64 and Astrobot Rescue Mission VR were the only ones that made that impression.

The first Little Big Planet is a masterpiece but Sony would never put it on par with Uncharted or GOW when showcasing the capabilities of the PS3.
 
Fantastic result.
Beating Nintendo's most iconic series is impossible for a relatively new franchise that is basically at its first fully fledged non-VR game.
But already beating a long running iconic PlayStation franchise like R&C is a big result, it's also a difficult genre where even previous big IPs like Crash Bandicoot don't do huge numbers anymore.
 
Not true, they made Sackboy, Rachet and Clank..

Also why is it Sony that has to cover all "genres" of games? Why not apply same pressure to Nintendo and Microsoft?
Nintendo made pretty much best sellers in many categories in this generation.
Racing - MK8D over 60m
Fighting - SSBU over 32m
Open World Adventure - BOTW and TOTK over 50m combined
JRPG - Pokémon games over 100m combined
Party game - SMP, and Superstar over 30m combined
3rd person shooter - Splatoon 2 and 3 over 25 combined
Platformer - SMO, S3DW, NSMBUD, MM2, Mario All-stars, and Mario Wonder over 90m combined
SIM - Animal Crossing NH over 40m
Sport - RFA and Switch Sport over 27m
 
Nintendo made pretty much best sellers in many categories in this generation.
Racing - MK8D over 60m
Fighting - SSBU over 32m
Open World Adventure - BOTW and TOTK over 50m combined
JRPG - Pokémon games over 100m combined
Party game - SMP, and Superstar over 30m combined
3rd person shooter - Splatoon 2 and 3 over 25 combined
Platformer - SMO, S3DW, NSMBUD, MM2, Mario All-stars, and Mario Wonder over 90m combined
SIM - Animal Crossing NH over 40m
Sport - RFA and Switch Sport over 27m

Maybe I should have said "type" instead of "genre"
I mean why no one asks Nintendo to make graphically advanced "cinamatic" games? Why no one demand Nintendo to make advanced FPS? Deep character story games? Or even asking them to step out of their "younger" demographic bubble?

Edit: these games sell millions are and have large target audiences.
 
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Maybe I should have said "type" instead of "genre"
I mean why no one asks Nintendo to make graphically advanced "cinamatic" games? Why no one demand Nintendo to make advanced FPS? Deep character story games? Or even asking them to step out of their "younger" demographic bubble?
I do see some people ask Nintendo to do this (make cinematic ganes).

I think from Nintendo's point of view they have their all ages games like Mario or Pokémon, and then they have things like Ring Fit, Astral Chain or Famicom Detective Club that skew a bit older.
 
I do see some people ask Nintendo to do this (make cinematic ganes).

I think from Nintendo's point of view they have their all ages games like Mario or Pokémon, and then they have things like Ring Fit, Astral Chain or Famicom Detective Club that skew a bit older.

Its OK for them to stick to what works with them, my question is why the media single out Sony as the one who should cover all these types of games and lable them as complacent and/or lazy while being the only vendor to keep pushing the industry forward and they cover as much as they can!
 
Nintendo made pretty much best sellers in many categories in this generation.
Racing - MK8D over 60m
Fighting - SSBU over 32m
Open World Adventure - BOTW and TOTK over 50m combined
JRPG - Pokémon games over 100m combined
Party game - SMP, and Superstar over 30m combined
3rd person shooter - Splatoon 2 and 3 over 25 combined
Platformer - SMO, S3DW, NSMBUD, MM2, Mario All-stars, and Mario Wonder over 90m combined
SIM - Animal Crossing NH over 40m
Sport - RFA and Switch Sport over 27m
I would buy an Animal Crossing game done by Team Asobi. Those games are so peaceful and relaxing.

They could shamefully call it: Robot Crossing. They also need to do AstroBot Kart.
 
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Also why is it Sony that has to cover all "genres" of games? Why not apply same pressure to Nintendo and Microsoft?
Amazing that we're even having to highlight this. Sony is the only one who pumps out new IPs in the manner that they do (and have a diverse line of IPs as is), yet, it's always them who has to "diversify" their shit more.

This gen alone, we have...

- Astro Bot
- Demon's Souls
- God of War: R
- Gran Turismo 7
- Helldivers II
- Horizon: Forbidden West
- Ratchet & Clank
- Returnal
- Sackboy
- Spider-Man 2

To name a few. Last time I checked, that is a diverse set of games. The only one that truly has a strong "cinematic focus" is God of War, and even then, it is more action-adventure than anything else. This idea that all they put out is cinematic AAA titles is a complete fallacy and a small list was enough to show it.
 
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Its OK for them to stick to what works with them, my question is why the media single out Sony as the one who should cover all these types of games and lable them as complacent and/or lazy while being the only vendor to keep pushing the industry forward and they cover as much as they can!
At least from what I've seen, the criticism of Sony's output diversity mostly comes from fans and fanboys.

Most people (I would hope) recognise that Sony has a diverse output.
 
Kirby numbers certainly didn't include digital sales for the UK. Also Japan isn't going to be helping Astro in this case as Kirby and the forgotten land sold over 1.8 million units there while only 12k for Astro boy.

Wow, did Kirby actually sell 1.8 million in Japan during its launch week? That's fucking wild.

Anyway, it's definitely not a perfect comparison, which is why I included a big range in my post. My point is just that if it's selling in anywhere near the same ballpark as Kirby and the Forgotten Land, that would make it a serious success.

Edit: Looks like Kirby sold 380,000 in its launch week, according to Famitsu:

That's still way more than Astrobot, but nowhere near 1.8 million. Maybe you're thinking of lifetime sales in Japan?
 
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Wow, did Kirby actually sell 1.8 million in Japan during its launch week? That's fucking wild.

Anyway, it's definitely not a perfect comparison, which is why I included a big range in my post. My point is just that if it's selling in anywhere near the same ballpark as Kirby and the Forgotten Land, that would make it a serious success.

Edit: Looks like Kirby sold 380,000 in its launch week, according to Famitsu:

That's still way more than Astrobot, but nowhere near 1.8 million. Maybe you're thinking of lifetime sales in Japan?
Yes Kirby is at 1.84 million in Japan lifetime (shipments).
 
Prove otherwise instead of spouting typical drive-by nonsense.
As if anything needs to be said. You guys are desperate.

with the franchise having sold a total of 1.51 billion units

The Sonic franchise is estimated to have grossed nearly $12 billion in lifetime revenue across all media, including over $9 billion from video games alone and nearly $3 billion from merchandise, films, home video and books.
 
As if anything needs to be said. You guys are desperate.

with the franchise having sold a total of 1.51 billion units

The Sonic franchise is estimated to have grossed nearly $12 billion in lifetime revenue across all media, including over $9 billion from video games alone and nearly $3 billion from merchandise, films, home video and books.
Ah, I see. So Dring was talking about the entire franchise and profits/revenue earned. Got it...... 🤯

He said fastest selling. He said nothing about money earned/lifetime totals.....and you knew that. Thus, what is desperate is deliberately taking a quote out of context to fit an agenda, which is typical bullshit from you.
 
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Ah, I see. So Dring was talking about the entire franchise and profits/revenue earned. Got it...... 🤯

He said fastest selling. He said nothing about money earned/lifetime totals.....and you knew that. Thus, what is desperate is deliberately taking a quote out of context to fit an agenda, which is typical bullshit from you.
Guy is making a sensationalist post out of a nothing burger to get some attention. Pointless communication.

Good luck getting bigger than the juggernaut that is the Sonic franchise.
 
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Guy is making a sensationalist post out of a nothing burger to get some attention. Pointless communication.

Good luck getting bigger than the juggernaut that is the Sonic franchise.
Clearly it worked since it got your panties all bunched up. :P

In all seriousness, he's highlighting how good the game is doing in the region in conjunction with other games in the genre. I get that your heartstrings are tied around Sonic (I admittedly have a spot for the franchise too), but he's just giving figures. Astro is doing well. How it continues to fair against Sonic is something to watch.
 
As if anything needs to be said. You guys are desperate.

with the franchise having sold a total of 1.51 billion units

The Sonic franchise is estimated to have grossed nearly $12 billion in lifetime revenue across all media, including over $9 billion from video games alone and nearly $3 billion from merchandise, films, home video and books.

in no way did he claim or insinuate that AstroBot is 'bigger than Sonic as a franchise'.
 
Guy is making a sensationalist post out of a nothing burger to get some attention. Pointless communication.

Good luck getting bigger than the juggernaut that is the Sonic franchise.
He's telling us that Astrobot's first week sales in the UK are higher than the first week sales of any new Sonic game in the last 10 years.

That's not sensationalist or pointless.
 
Not famous for anymore…you forgot Crash, Spyro, Ape Escape etc. They abandoned this genre like they did witch couple others.
Sony made more platformers than any other company in the 8th gen.
PS5 (Sackboy: A Big Adventure, Ratchet & Clank: Rift Apart and Astro Bot) literally has more 3D platformers than the Switch (Super Mario Odyssey and Kirby and the Forgotten Land).
Even if you want to count Bowser's Fury, then might as well include Astro's Playroom.
 
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Guy is making a sensationalist post out of a nothing burger to get some attention. Pointless communication.

Good luck getting bigger than the juggernaut that is the Sonic franchise.
According to Chris, Astrobot sold more than any Sonic game in the last 10 years.

I don't see any sensationalism in his statement.

Edit: cireza cireza - instead of the usual laughing emoji that contributes nothing, maybe highlight what's wrong with his statement and where the senstionalism is?
 
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