[Release Data]
Developer: GUST
Localization: NIS America
Publisher: Tecmo-Koei
Platform: PS3
Genre: RPG
North America: March 5, 2013 (Also available digitally on PSN)
Europe/Australia: March 8, 2013
PSN is doing a day one digital preorders, where if you preorder between 2/26 and 3/5 you get a free exclusive theme, and 10 dollars back!
[Box Art]
EU Box Art here (Same art, etc.)
[Features]
New story and cast of characters: Ayesha’s mission is to find her younger sister, Nio, who went missing after she left home to gather medicinal ingredients, and Ayesha will be supported and helped by those already close to her, as well as new friends she'll meet along the way. This new setting will embrace all the Japanese RPG fans who are looking for a new kind of alchemy RPG!
Keep a diary to delve deeper into the story: The new Diary System allows the player to keep a log of Ayesha’s activities. Keeping up with the diary, Ayesha will be able to gain more recipes, bonus stats, and items. Atelier Ayesha: The Alchemist of Dusk does not have any time restriction on each mission; instead, every mission will be connected and will help determine your success in finding Ayesha’s younger sister.
Turn-based battle system: Atelier Ayesha: The Alchemist of Dusk features a turn-based battle system that emphasizes the importance of character positioning and distance from the enemies. Support and Assist attacks among your party will play a big role in each battle. Place your party members wisely and strategize your way to victory!
Back Attacks and unique character skills: Atelier Ayesha: The Alchemist of Dusk has an updated battle system that allows players to move behind the enemy; attack them from the rear to score critical hits! Get familiar with the special skills and abilities of each character to maximize your battle experience!
Alchemy gets even more exciting by focusing on the process: Atelier Ayesha: The Alchemist of Dusk features an updated synthesis system where Ayesha will learn special alchemy skills that she can use to fine-tune the details of the items that she synthesizes for more desirable results!
[Characters]
[Screenshots]
[Reviews]
RPGfan - 89%
RPGamer - 4.0/5
PSU - 8.0
[F.A.Q.]
Q: Is the Japanese voice track included?!
A: Unfortunately, no. There will not be Japanese voices included for unknown reasons. (AKA Tecmo-Koei might be cheap butts)
Q: What? No Limited Edition set?
A: Indeed. Since Tecmo-Koei took over publishing, it is assumed that NIS America could not really give it one of those fancy limited sets that are so sought after.
Q: You keep mentioning that Tecmo-Koei is publishing. Does this mean we should expect difference in localization quality?
A: Thankfully, not at all! NIS America did indeed handle the localization. Unfortunately, it seems that was pretty much all that had a hand in.
Q: Do I need to play any previous games to understand the plot/story/gameplay/etc.?
A: No, you do not. This title is currently stand alone from any other title in the series (and probably the beginning of a new one). In fact, it also deviates quite a bit, as they did not bring back much at all in terms of recurring characters. i.e. No Punis, Hagel, Pamela, etc.
Q: Does this game have a time limit?
A: Indeed, much like the Arland games there is. However, it seems like it's more in the vein of Atelier Totori/Meruru where you have a single objective that you have to complete within the amount of time that the game gives you, which should be 3 in-game years (including extension, I could be wrong, though). Therefore, you will have a lot more freedom to do things in the game, unlike Atelier Rorona where you get an assignment every 3 in-game months.
Q: What's different in terms of mechanics?
A: The Features section mostly covers this, but I'll reiterate. The battle system is different in that you can move around on your turn. As stated in the above features section, this allows for back attacks. The alchemy system is also updated, and seems a tad more complex. There is also a new memory system which gives Ayesha bonus stats, and recipes and items.
Q: What's different in terms of graphical presentation?
A: The most obvious change, is the artist. Atelier Ayesha features the artist, Hidari (Fractale) rather than Kishida Mel, who was the artist for the Arland games. Also, the way dialogue is presented is very different, as rather than using illustrated portraits with different emotes, cutscenes and conversation are shown purely through the 3D models.
Q: Will there be DLC?
A: Yes there will be, and it is assumed to be coming out in at least Europe. Unsure about North America, as Tecmo-Koei America hasn't really said much of anything about it. The official Atelier Facebook which is ran by Tecmo-Koei Europe says there will be DLC, and I assume they mean for both regions since it seems to be a page for both American and European fans. Known DLC includes: A new area/dungeon to explore, swimsuit costumes, couple of playable characters, and BGM from previous games in the series.
Credits to the Atelier series Facebook and Gravijah for his moral support and assistance.
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