It's called thesis that I expanded upon in my post, where I explained my experience with the game while also giving it credit where it was due. It's the complete opposite of hyperbole.
Okay lets see:
The only other game that has the potential to be an even bigger disappointment this year is Starfield, given the immense hype surrounding it. However, if that one turns out to be good, then Atomic Heart will likely end up being one of the most sour gaming experiences I've had this year. It may not be the worst game to come out, but I had exceptionally high expectations after watching the amazing trailers. Unfortunately, the flashy visuals are pretty much the only aspect I can compliment the developers for, and it's a bit baffling to me why so many people are being so positive about it...
Seems like all you give it praise for already at the beginning is just the visuals. In fact you are baffled that, in fact, people like this game.
The story simply falls flat, and I despise the dialogue and voice acting to the point where I constantly wanted to mute the audio to avoid enduring any more of that annoying drivel. All that exposition would have been better served as shorter text and audio logs. I mean, why not? The game already borrows every Shock-flavored trope under the sun anyway. If the developers truly wanted to innovate, they should have prioritized better writing instead of elongated and mostly aimless conversations between the most abrasive and annoying cunt on the planet and his pet glove.
This isn't thesis, and i have highlighted the words that make this sound like hyperbole, or inner child cryout.
The cutscene direction is also among the worst I've seen in recent years, as they are tonally inconsistent, poorly paced, and even the character dialogue feels rushed, often resulting in characters talking over each other—not in a natural way like people sometimes do in real life, but rather because the dialogue lines were too long, leading to the next one starting before the previous one ended. It was even more comical when the same character interrupted themselves.
This part is a lot less hyperbolic, and indeed, thesis. Not that i agree, but the bolded part is hyperbole.
Then there's the gameplay, which I just fucking hate with a passion. Every passing hour playing the game felt like running through a field full of rakes. Each step that I took off the beaten path was rewarded by getting slammed in the face with a stick. It's just impossible to focus on your objectives, which are already pretty obtuse, when you have to constantly look around for cameras and those annoying flying fuckers that resurrect everything that you kill. Plus the game is really stingy with resources so after a while, instead of trying to explore and engage in combat, I just started sprinting past everything just so that I could get this stupid shit over with. I don't know about you but that doesn't sound like fun at all. To top it all off, melee combat is awkward, and it takes an eternity to kill anything, making it a lousy fallback option.
Hyperbole, not thesis, and certainly not nuance. If this were the case of
This game is just not for me, that would be a better fit. The majority of this is just emotional turmoil condensed into a wordly package. I get it, you don't like the game. You spend more time bitching about the game than being nuanced or realizing that you are actually bitching.
The entire experience feels soulless too, by the way. It borrows the aesthetic of 60s Soviet retro-futurism and boasts impressive visual and animation work that's well-polished, making for a really impressive spectacle sometimes. However, the further I progressed into the game, the stronger my impression became that it was merely a hodge-podge of various ideas that were nicked from different video games and science fiction works. There is no consistent, overarching vision or message behind any of it. It feels more like a "throw shit at the wall and see what sticks" kind of game. Let's just say that I couldn't feel invested in any of it, and none of the elements elicited any significant emotional reaction beyond the initial, "huh, that's neat... and also strange that it's here." Like those fungus zombies with their heads split-opened that look like The Last of Us rejects. I guess they look neat but what the hell does that have to do with the robot uprising?
You twice praise the game on its visuals and its animation, and then you cancel this out by saying its a hodge-podge of various ideas. That isn't thesis, that's you ranting emotionally without a layer of nuance wedged inbetween it. The more your
thesis goes, the more emotional it gets. If this were a review i would grade it of questionable quality because you let emotions become the better of you.
Anyway, that's probably like 5/10 for me. Maybe it would change had I finished the game but it was so goddamned long and my patience can only last for so long...
Thesis, right? Or is it more that you felt frustrated/emotional playing this? Nah, its thesis. I believe yo.u
Oh and this isn't in your OP but i found it very amusing against your current stance:
This game isn't even worthy of licking dog shit off of Bioshock's boot soles.
Yep, you are making your point clear.
Please tell me where my initial impression falls short now that i have
reviewed your OP. Conclusion: Its hyperbole and emotional in nature.