Finished Infamous Second Son.
I really really really liked it. Feels like a small team game/launch window game though.
It's a lot better than GAF led me to believe!
Could someone please explain to me what this Gamergate thing is all about? I looked at the thread and was hit by an impenetrable wall of text...
I read three pages and was linked to a billion articles but nothing seemed to help.
Situation hasn't been helped by the games media writing a ton of articles about the usage of the term 'gamer', in which they largely state it is dead.
There is something inherently wrong about video game journalism.
There is something inherently wrong about video game journalism. Pity that message got tied up with the rest of this bullshit instead of standing on it's own.
Journalism is, and always was, spinning shit for the rich and powerful who owned the outlets. Who have always owned the outlets, and had interests in owning the outlets that were never based on 'getting the truth out there'.
Yep. It's not that there aren't problems with games journalism, but they're not unique to games journalism. We see all kinds of bullshit because we're close to it, but it's no better or worse than other fields.
In most other firelds of journalism there will be at least on source of information and investigation that is pretty ethical and honest.
By comparing games journalism with "real" journalism you're comparing with the wrong field IMO. A much better comparison is car scene 'journalism', or movie business 'journalism' (a better term is probably 'reporting'). Whenever the primary purpose is as interaction between consumers and businesses, I don't think you can ever get proper impartial journalism, but ultimately it's just not that important as long as you know that.There is no BBC/ABC/Independent news that has the resources to do investigative journalism worth a damn.
There is no BBC/ABC/Independent news
I get all my hard hitting games journalism here on GAF so I'm all good. It's a nice filter for the quasi-marketing bullshit.
A story: in late 2012, I went on my first international press trip. My editor at Hyper magazine messaged me and asked if I was free next week because he needed to send someone to go to Montreal to play upcoming games Assassins Creed 3 and Far Cry 3 in order to write previews. The games publisher, Ubisoft, paid for my airfare. They paid for my taxis and my fancy hotel room. There was about a dozen or so journalists from different parts of Europe (Australia counts as part of Europe for most games companies), and each one had their own handler. Their was the PR handler from Ubisoft Germany for the German journalists, the one from Ubisoft Netherlands for the Dutch journalist, the one from Ubisoft Australia for me. Each had a credit card to buy their journalist whatever they needed. The handlers werent malicious about this: they worked for a company that gave them an open tab and they were going to have fun with it. Theyd take us to fancy restaurants and buy us absurd cocktails. During the day, at Ubisoft, wed be herded into a room where we could play one section of each game for a few hours. Developers would talk to us beforehand and tell us what was happening in this part of the game. Everything was carefully cultivated to try to make our experience of this sliver of a much larger game as positive as possible. You had the developer right there telling you about this section while you played it. How could you not appreciate it? I remember leaving with a deep air of excitement for these games that I had previously been very skeptical of.
I wrote my positive previews and then, when the games came out months later, they were not that great at all. The section I played of Assassins Creed 3, for instance, was a good six hours into the game and not at all the introduction I thought it was. I dont think I wrote bad previews of either game; Im really quite happy with them. But there is no denying that they were slanted to a more positive tone because of how I was treated by the publisher. As far as Ubisoft was concerned, all that money they spent getting me from Melbourne to Montreal was just the cost to help increase hype around these upcoming games. For Ubisoft, my previews were just six-page ads.
Is this corruption? Maybe. But its also simply the way consumer entertainment journalism works (for better or worse). The publishers have the content that the presses need locked down, and you will only access it under the circumstances they set. No games outlet can afford to pay to send a freelancer from Melbourne to Montreal. Heck, most outlets cant even afford to pay a freelancer at all! And even if they did, if Ubisoft doesnt let you in the front door, whats the point? Mainstream games journalism is intimately connected to the PR arms of the big publishers, and the big publishers do all they can to use the press to send out exactly the message they want, and the press can do very little about it.
This isnt a new or unique claim. This is how mainstream consumer games journalism functions. Its about what consumers can buy in the future, and whether or not they should buy it. So #gamergate starts with an annoyance at this long-held (and justified) belief that games journalism and the industry are too intimate. That intimacy is, of course, part and parcel of reporting on a commercially driven cultural industry, but its makes its readers frustrated all the same. Its a valid critique: status quo, consumerist games journalism is intimately connected with the games industry, and not nearly vocally critical enough of its interests.
Now another story: while I was in Montreal, it just so happened that the Mount Royal Gaming Society was having their monthly meet-up. Separate from its massive commercial studios, Montreal has a vibrant scene of indie developers who meet up in bars to chat, collaborate and offer feedback. I hung around for a few days after Ubisoft stopped paying for my hotel, sleeping on a friends couch. He took me to the meet-up, and ensured I spoke to and saw all the different local indie developers he was excited about. There, I met Henry Smith and was shown his game Spaceteam, which remains one of my favourite iOS titles. I would go on to champion this game made by a guy I met in a bar, on social media and in a review. I wanted people to be excited by this game I was excited by.
This is fundamentally different than being flown around by Ubisoft to play big, blockbuster games in carefully monitored situations. Through friendships and social networks I found a wonderful game that, as a critic of the medium, it is my duty to champion.
It is exactly these kinds of connections that #gamergate is attacking. Not the corporate interests of PR and journalism outlets, but the personal networks and contacts utterly vital to reporting on and being aware of a vibrant and diverse culture of creators beyond the interest of commercial publishers. They dont care that Sony gets bands like the Foo Fighters to play at massive parties each year at the trade show, E3, to an audience predominately made up of invited journalists. But the fact that a writer for Kotaku lived with some developers whose free game she later wrote about is apparently a sign of deep corruption. They are furious that a game critic, whose job is to inform a readership about happenings in games culture, would have publicly disclosed personal friendships in that culture.
Thanks for the update. What a fucking clusterfuck.
What kind of twisted fuckwit thinks it's ok to email Laci Green and Anita Sarkeesian and others with pictures of their own homes with death threats? I mean seriously?
Mortal Kombat X release date revealed - 14th April.
Have they even said there was plans for a PC version?
I think Aisha Tyler said it best when she mentioned that those who were hazed in high school for being nerds are now doing the hazing.
If you want an example of this reactionary behaviour, many saw the removal of boob armour in Divinity: Original Sin as a feminist attack on a hallmark of "gaming culture".
Why do you think that's true? Why isn't it that those who used to haze people face to face now also haze people online?
I don't think I suggested that this doesn't occur?
I don't think I suggested that this doesn't occur? I don't disagree with that and I'm not too sure what you're asking. Sorry, English isn't actually my first language so expressing myself clearly isn't always easy.
That quote makes it sound like the type of person that used to get made fun of is now the person making fun of others. I think it's more likely that the type of person that used to get made fun of is still being made fun of and the type of person making fun of others is still doing so.
I think the mistake is to assume that "nerds" got made fun of for playing video games, and now that people who play video games are making fun of other people, it must be these same "nerds" doing it. What has happened is that video games are no longer a nerdy pursuit, and nor is internet use.
Basically I think of all the mean bullshit I got made fun of for in school and imagine what they would have been like on the internet. I don't want to sound ageist, so tell me if I am, but young teens with raging hormones can be mean as shit, and now they have a worldwide public voice.
Also, I would never have guessed that English wasn't your first language. You express yourself very clearly.
While I mainly agree, I think the type of person that has a proclivity for making fun of others could be split into two groups, those that have the physicality or strength of numbers to do so face-to-face and those that don't. The internet removes this shortcoming and puts everyone on equal footing, thus allowing those that don't to express themselves in this manner without the fear of physical retaliation or having to be backed by others. Also, I guess there might be a type of person that is adversely effected by seeing the results of their bullying in person i.e. the person getting upset, being sad; the internet would potentially remove this barrier.I think it's more likely that the type of person that used to get made fun of is still being made fun of and the type of person making fun of others is still doing so.
While I mainly agree, I think the type of person that has a proclivity for making fun of others could be split into two groups, those that have the physicality or strength of numbers to do so face-to-face and those that don't. The internet removes this shortcoming and puts everyone on equal footing, thus allowing those that don't to express themselves in this manner without the fear of physical retaliation or having to be backed by others. Also, I guess there might be a type of person that is adversely effected by seeing the results of their bullying in person i.e. the person getting upset, being sad; the internet would potentially remove this barrier.
So we're agreed. People are cunts.
Saturday morning was great for me, Mortal Kombat X release date (Goro pre-order bonus which I am cool with, was going to buy on launch anyway) as well as Binding of Isaac Rebirth release date announcement trailer (won't post on here, because it's not exactly SFW) - November 4th.
They've said it's possible they will release Destiny for PC down the track.
I have the day off to play tomorrow on PS4, can't wait!
So we're agreed. People are cunts.
Case in point.While I mainly agree, I think the type of person that has a proclivity for making fun of others could be split into two groups, those that have the physicality or strength of numbers to do so face-to-face and those that don't. The internet removes this shortcoming and puts everyone on equal footing, thus allowing those that don't to express themselves in this manner without the fear of physical retaliation or having to be backed by others. Also, I guess there might be a type of person that is adversely effected by seeing the results of their bullying in person i.e. the person getting upset, being sad; the internet would potentially remove this barrier.
i'll fucking smash ya, carnt! youse only sayin that cus I'm not there to bash ya bollocks off! i'll fucking haves ya!!!!Case in point.
That quote makes it sound like the type of person that used to get made fun of is now the person making fun of others. I think it's more likely that the type of person that used to get made fun of is still being made fun of and the type of person making fun of others is still doing so.
I think the mistake is to assume that "nerds" got made fun of for playing video games, and now that people who play video games are making fun of other people, it must be these same "nerds" doing it. What has happened is that video games are no longer a nerdy pursuit, and nor is internet use.
Basically I think of all the mean bullshit I got made fun of for in school and imagine what they would have been like on the internet. I don't want to sound ageist, so tell me if I am, but young teens with raging hormones can be mean as shit, and now they have a worldwide public voice.
You obviously weren't around when choc was posting, then.I learnt English through years of forum posting and imitating forum posts.
Didn't the last Mortal Kombat get banned in Aus? or am I thinking of another game?
Initially it was banned, because it didn't fit into our classification at the time, as we didn't have an R rating. When our classification system was overhauled, it got a R rating.
Expecting the same R rating for MKX
Yeah I mainly meant GAF will aggregate the best content and ignore/ridicule the worse stuff.Most of the "journalism" stuff on GAF is just aggregating news broken by the main outlets, no? In terms of games appreciation and criticism, GAF (et al) is good for that I agree. People seem to mostly have problems with review scores and such anyway, so cultivating your own trusted sources works best for that anyway since taste is so subjective.
Reminds me of the whole Penny Arcade mess. Not all nerds of course. Just a bunch of them.Internet MRAs reactionists who feel really deeply about these issues. I think Aisha Tyler said it best when she mentioned that those who were hazed in high school for being nerds are now doing the hazing.
If you want an example of this reactionary behaviour, many saw the removal of boob armour in Divinity: Original Sin as a feminist attack on a hallmark of "gaming culture".
I think he has a point though, it could very well be the case that socially awkward people are using tactics that were used against them now that their haven is under fire. We've seen this in history repeat itself time and time again. One of the most notable examples is in Liberia wherein some of the freed American slaves were returned to their ancestral home, where they subjugated the local population using the same plantation model that they had been subject to...causing an eventual civil wars between "the returned" and the natives.
carni'll fucking smash ya, carnt! youse only sayin that cus I'm not there to bash ya bollocks off! i'll fucking haves ya!!!!
. I know its bad to homogeneous a group of people but I feel many people that feel so strongly about this are in their 20s or 30s. I wasn't born then but reading the attitudes towards games and roleplaying in the 80s and 90s seems to give me the impression that those who took part in these hobbies were seen as basement dwelling outlasts lacking in masculinity.
Like a person in Mechwarrior Online wanted the developer to implement a special match-making queue for true Battletech fans who wanted to use historical loadouts. Historical loadouts don't work since its not the tabletop game, there's no infantry and vehicles, and some historical loadouts are so lacking in heatsinks that they can't cool down on hot maps. Its a pretty harmless suggestion but its purpose is to divide people who played the tabletop game and read the related novels and those who just want to play a online game with big robots.