I was pretty sorely disappointed with Just Cause 3 on PC, haven't played it much since release but performance was god awful and I think the novelty of JC2 had simply worn off. Who knows, might go back to it but I enjoyed Mad Max a lot more (and still play it today). Have you tried Mad Max at all? The better of Avalanche's releases last year imo
My history with Avalanche has mainly been as an Avalanche-sceptic. I never really liked the first Just Cause game, which was a cross-generational PS2- 360 game and it showed so I gave up after an hour or so. A few years later, I picked up Just Cause 2 on PC and could never get started in it, despite everyone saying how great it was. By the time JC3 and MM were launched, I was playing and enjoying open-world games a lot more (particularly those with destruction and decent combat over games with 3-hour cutscenes and bowling). So I asked my bro to grab me Just Cause 3 on PS4 for Xmas last year. Fucking hell, I had a blast with that but I was only about 2/3 of the way through before I ended up moving OS and left my PS4 behind (my intention was to get a second one for UK but then Neo rumours started and I ended up having relatives bring my PS4 with them when they came to visit.) Until the PS4 showed up, I only had my X1 and decided to try JC2 again since the 360 version was BC on X1. This time, I played the game properly and played right through it with a nice smile on my face. When I finished that, I saw Mad Max cheaply and grabbed that and found that a tedious, sluggish bore that barely lasted 3-4 hours before being replaced by anything. I tried to go back to it at least twice but it was just frustrating that I stopped.
PS4 showed up and after I had beaten UC4 and finished with Overwatch, I went back and finished Just Cause 3. Looooooved it.
Mirror's edge: Catalyst is obviously the result of EA looking at how Ubi manages to churn out Far Cry, Assassin's Creed and now, Watch Dog games- games with lots of content and thinking, right, we'll try that.
See, the thing about a linear 8 hour single player game is, people are more likely to trade it / sell it (or even skip new and buy used) once they have beaten it. When a game has a lot more content, people who buy fewer games are more likely to hang on to it longer, so fewer copies on the used market keeps prices higher, which puts less pressure on new prices, yada, yada.
Open world games actually don't require that much more to make than a linear SP game since so much of the filler content is the same- each zone has a clone of the same task, just set in a different location which you only require programmers to set up the template and cheaper level designers just place the Zone 1 race, liberate the Zone 1 bases, Assassinate the Zone 1 boss, etc. That's a gross simplification, of course, and its a QA nightmare, but there you have it.