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Avowed announced for PS5

I'm gonna copy+paste a long post I saw elsewhere and really enjoyed (plot spoilers, obviously):

The plot is by-the-numbers garbage until the end of the third map. The player has very little, if any, control over the plot. The story focuses around a conflict between the natives of the Living Lands (who are in touch with nature and such), and the Steel Garrotte, a brutal group of colonial fascists who are going around hanging people and razing places. It's incredibly boring.

At the end of the third act, a few things happen:
- Sapadal, the god entity in your head (that the writers desperately want you to sympathise with, often forcing you to pick dialogue options that express your love and support for it), turns out to be the cause of the plague you're trying to fix.

- Inquisitor Lodwyn, the villain who until now has been an entirely one-dimensional cardboard cutout, tries to reason with you by telling you the truth about your god and asking you to destroy it.

- There's the game's one and only impressive piece of long-term reactivity here - Lodwyn will ally with you or attack you depending on your previous actions, and judges you on your response to three previous incidents.

The fourth map is then mostly pointless busywork, until:
- You enter the Garden, where Sapadal is trapped. Here, the world design and encounter design goes completely to shit and you're forced to fight a number of spongey bosses.

- You are given the choice to destroy Sapdal or let it live. Like the rest of the game, this choice feels quite awkwardly implemented, and characters seem to have largely the same responses whatever you do. Destroying it grants you one special power. I think Sapadal's dialogue might change depending on your own actions, but obviously I can't be sure.

- After this, you return to the starting city to find out that, for no real reason at all, Lodwyn has set it on fire in the name of the Empire. This doesn't really follow on from anything else - the real plot ends in the Garden, but since that was boring, this is here to give the game a big dramatic final setpiece. This situation appears to happen totally regardless of what you've done in the entire game so far; again you'd have to ask someone who played very differently to me if it went differently for them.

- Regardless of everything you've done up to this point, the game gives you the basic choice of "side with Lodywn and the Steel Garrotte" or "side with the natives". This choice is totally void of meaning because:
a) you've been forced to side against Lodwyn for the entire game up until the end of the third act (up to and including killing a large number of Steel Garrotte, who tend to attack on sight)
b) all your companions tell you not to do this, and you're not given any in-character or in-universe reason to do it
c) the choice comes down to a single binary dialogue option. You can suddenly and inexplicably swear fealty to the cartoon villains you've been slaughtering up to this point, or you can decide to be a cool rebel and push the empire you represent out of the mystical nature island they're trying to massacre. Both options come despite everything you've said and done up in the preceding 18 hours.

It's hard to get across how dumb this scenario is without showing you the whole game leading up to it, but suffice to say - there is absolutely no motivation whatsoever for you to do anything other than side against the Steel Garrotte, as you already necessarily have about fifteen times before.

- For context, I kept spiting the game by picking the most pro-Steel Garrotte dialogue options throughout, on the scant few occasions they were available. The devs didn't really expect you to do this because it leads to some very funny dialogue with your companions in this scene - one who had her city burned down by the Steel Garrotte earlier says "I never thought you'd do this! I guess I never really knew you after all!" This is despite the fact that I looked her dead in the eye as her home burned and said "I think the Steel Garrotte have a point here"*. Yeah no shit you didn't know me mate, you never listened to a word I fucking said.

*they didn't have a point at all, for the record - they were being Skeletor-tier comedy villains as usual

- Regardless of who you side with, you have to fight through the same map filled with the same enemies, only their faction is different depending on who you have sided with. If you chose Lodwyn, your companions all abandon you, meaning you have to do it alone (which is a bit more exciting, I suppose). This is, oddly, easier and shorter than the combat in the Garden, even if you're doing it alone.

- Lodwyn is waiting for you on either route, and immediately prepares to attack you, again entirely regardless of your previous actions up to this point. You can say you want to join her, or you can kill her; either route ends the game. You then get ending slides because, of course, New Vegas had them so this needs them too. Like the rest of the game, the ending slides end up a bit confused if you didn't do what the devs wanted you to do - I became Lodwyn's second-in-command and we "ruled the colony with an iron fist" and hanged dissidents or something, but also the colony simultaneously flourished and became a utopia because I did enough sidequests for merchants during the game.

The writers are so mentally crippled by the mindset of COLONIALISM = BAD they can't tell even a coherent plot within the fictional world they've created. There's ZERO reason for the player to oppose Lodwyn, you're both on the same side and enforcing the exact same authority. If the developers wanted the player to side with the rebels maybe not make the player part of the faction that the rebels are directly opposing? The way the game is set up, joining the rebellion should be the alt, non-standard choice. Classic hallmarks of bad Current Year writing.

New Vegas it ain't.
Maybe I'll get this on sale and do all the bad choices
 
Awoved was great for the first map. Then they reuse enemies for three big maps more.

It went from great to a total dud at the end imo. Sad because it was actually fun to explore and fight early on
 
Short: buuuuh


https://www.digitalfoundry.net/revi...-are-thin-on-the-ground-but-the-port-is-solid


Yes, you can play on PS5 Pro with some enhancements, but it's as basic as it's going to get. What you receive is essentially the same game as Xbox Series X in terms of both resolution and settings, with internal resolutions capping at 1440p and 1080p respectively for the quality and performance mode. Once again though, in the town area, there do seem to be some draw distance and shadow distance downgrades up against the Xbox console.

FSR2 again handles reconstruction, with no sign of PSSR in sight, no additional ray tracing effects, nor the dream of 30fps quality mode features running at 60fps - the target Pro was designed for. The Pro is at least more consistent in performance 60fps mode, while frame-pacing problems at 30fps are reduced - but not completely eliminated. Balanced mode locks to the target just as it does on other hardware.

In summary, Avowed on PS5 and PS5 Pro comes across as an accomplished Unreal Engine 5-based game. Properly implemented VRR is a nice bonus for PlayStation users, the three graphics modes represent a good level of choice to the user, while the deployment of Unreal Engine 5 features is balanced with the need to deliver a coherent, good-looking game. We'd still rank the PC version on decent hardware as the best place to play, but the bottom line is that everyone is getting a high quality version of a great game.
 
Alright it's installed, but make sure before you fire it up, check for the update so you can get it. It doesn't install with the base (at least not yet).
 
So far so good. Weapons feel chunky and impactful. The lighting can be really pretty sometimes too. Digging the music. Also I don't see any issues with the writing so far?

Also thanks to adamsapple adamsapple for the Balanced graphics suggestion earlier. I slapped that on along with an unlocked framerate and it's superb.

Excited to play more. Chose the Scout class.
 
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So far so good. Weapons feel chunky and impactful. The lighting can be really pretty sometimes too. Digging the music. Also I don't see any issues with the writing so far?

Also thanks to adamsapple adamsapple for the Balanced graphics suggestion earlier. I slapped that on along with an unlocked framerate and it's superb.

Excited to play more. Chose the Scout class.

I'm glad you're enjoying it. I feel more people here would if they play themselves instead of reiterating twitter.

The environments will get more fantastical the more you go on in the game.
 
Pro shots. This is pretty good stuff. Just met Kai.

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So I dunno about others but I love it, outside of the stupid pronoun selector the game itself is prertt awesome I'm loving it, feels like it could be any Bethesda type game imo... The world is really weird and interesting, but I'm going with bow and surprised how enjoyable the combat is.

It's just a good rpg, not the greatest game ever but it's Obsidian and I dunno I think it's really getting a bit too much hate. But Im thoroughly enjoying it
 
News flash... They always made mid games, AA games. Pillars was not a masterpiece. In the crpg community was considered mid game.
New Vegas was an outlier made 15 years ago...
It was a masterpiece to me ! Amazing neo infinity engine title. I didn't like the sequel as much though. I think they are hit or miss for me personally.
 
I watched Matty discuss this yesterday, and his impression turned me off. I know Matty gets a lot of flak here, but I like him because he's a Bethesda fanboy like me, and so our tastes often align when it comes to RPGs. He thought Avowed was "okay," basically. It has its pros and cons. The negatives he mentioned (story, characters, choice, inert cities/world, etc.) killed my enthusiasm.
 
Avowed was good. It was on the lite side of gaming enough to keep me from getting bogged down and I didn't have expectations so the game was just fun. Thinking I'd like to have more access to this game so may double dip on a sale.
 
I am enjoying it! I have some issues with the menu fonts and layout, and some of the map screen design is more for immersion than practical navigation.

I like the double weapon loadouts; I am trying Ranger and I have a bow in one loadout and axe/shield in the other. I keep forgetting to use my special ability though! I am sad to see that the first sword I found was weaker than anything else, so hopefully I find a better blade.

I am interested in recruiting Companions.

I love how chests are actual CHESTS. They're big as hell and look good.

The settings are pretty thorough and I love that in games.

Overall I am still very early into the game but I am stoked for what is here. It is like a refined Tainted Grail and that is a compliment to both games!
 
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Dude this is just SO GOOD.

Just the fact you have fucking Garrus by your side makes this game an automatic hell yes. And there are definite Garrus-isms with Kai (like his side comments).

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Dude this is just SO GOOD.

Just the fact you have fucking Garrus by your side makes this game an automatic hell yes. And there are definite Garrus-isms with Kai (like his side comments).

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Glad to see new peoples are discovering it. We were a bunch originally in the OT enjoying the hell out of it while the white noise outside the thread is "Avowed? AVOID! hur hur hur".

They fucking nailed the exploration / combat. There's some lows but overall It was one of the best fantasy RPG I played in years to be honest. Just hearing the treasure chime and it's an instant neuron activation moment lol. The map is tailor made, has verticality and is so well thought out. Whatever team made the levels in this game needs a fucking raise.

I'm playing NG+ now and it looks better than I remembered. Truly a gorgeous game too.
 
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Glad to see new peoples are discovering it. We were a bunch originally in the OT enjoying the hell out of it while the white noise outside the thread is "Avowed? AVOID! hur hur hur".

They fucking nailed the exploration / combat. There's some lows but overall It was one of the best fantasy RPG I played in years to be honest. Just hearing the treasure chime and it's an instant neuron activation moment lol. The map is tailor made, has verticality and is so well thought out. Whatever team made the levels in this game needs a fucking raise.

I'm playing NG+ now and it looks better than I remembered. Truly a gorgeous game too.

Oh fuck they added NG+? 😃

Well, looks like I'll be platting this
 
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