Avowed combat montage

Looks as good as every other first person combat ever which is terrible.

Sorry but first person melee is bad, has always been and will always be. But some people think it's more immersive and that trumps gameplay for them.
 
Looks as good as every other first person combat ever which is terrible.

Sorry but first person melee is bad, has always been and will always be. But some people think it's more immersive and that trumps gameplay for them.
Pretty much. There is hardly anything worse than melee combat done in first person view.
 
Looks as good as every other first person combat ever which is terrible.

Sorry but first person melee is bad, has always been and will always be. But some people think it's more immersive and that trumps gameplay for them.
It does look pretty basic gameplaywise. The footage is nothing but sniping from afar and bashing stunned enemies.
 
Sorry but first person melee is bad, has always been and will always be. But some people think it's more immersive and that trumps gameplay for them.
Have you played Dark Messiah of Might & Magic? The way the first-person melee feels in that game is incredible.
 
Have you played Dark Messiah of Might & Magic? The way the first-person melee feels in that game is incredible.
People talking out of their asses because they probably only played shitty bethesda games instead of stuff like messiah, dyingl light, darktide, vermintide, red steel etc where first person combat feel super meaty and visceral.
 
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This is looking great. I will get this for the Steam Deck later in the year after I am done with Wilds. Hopefully, the DEI stuff can be ignored outside of the character creator and particular side quests.
 
Bizarre fov for the first person, the way the arms stretch out when swinging looks so weird.

Third person feels like an afterthought.

Is this a full-priced game?
 
Decent but way too colorful and bright, they should have kept the reveal art design.
I prefer colorful, makes it easier to tell things apart.
Every game should have a high contrast setting if they aren't "colorful".
Might be a age thing, but I find it harder to play darker games now.
 
I prefer colorful, makes it easier to tell things apart.
Every game should have a high contrast setting if they aren't "colorful".
Might be a age thing, but I find it harder to play darker games now.
I had my share of colorful ass fantasy with veilguard, i'm good for another 5 years :lollipop_grinning_sweat:
 
Even if the game wasn't a woke fest (which it is) I honestly wouldn't be interested in the game, it looks so mediocre, animations are ugly, the enemies look stupid and it looks janky

Btw, expect amazing reviews for this game, like it happened with Dragon Age Veilguard, the trans simulator
 
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People talking out of their asses because they probably only played shitty bethesda games instead of stuff like messiah, dyingl light, darktide, vermintide, red steel etc where first person combat feel super meaty and visceral.
i played plenty of them. They're all better than skyrim that's for sure, none of them are good if you ask me. It's not just that it's like super basic like in skyrim. Also has nothing to do with feeling meaty and visceral, it's just always bland. or simplicity, games like mordhau have complex combat. It's just not very fun comapred to third person in my opinion. You can disagree that's fine. But i dont dislike it because i havent tried enough. I dislike it because i tried enough and it does nothing for me.
 
It looks acceptable on third person. But on first person the camera seems to be too low... More like on the neck of the character, rather than the eyes. Also, the arms seems stretched, quite weird.
 
There's something about the aesthetic of this game that I find incredibly off-putting.

It's probably the over-reliance on UI indicators everywhere (which I don't like in general but feels especially out of place in a fantasy setting)... But there's more to it and I can't exactly put my finger at it.
 
There's something about the aesthetic of this game that I find incredibly off-putting.

It's probably the over-reliance on UI indicators everywhere (which I don't like in general but feels especially out of place in a fantasy setting)... But there's more to it and I can't exactly put my finger at it.
It looks like a low tier mobile game. Looks shite tbh.
 
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Probably still too fast for Topher Topher 😋😘
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The enemies looked really spongey against that melee class. Guns and magic melted them though.

Looks better but still a little close to veilguard
 
I just don't like the art style, I'm really sorry. It looks like a really good Halo Forger built the environment with prefabs from Infinite.
 
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