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Or is it just one of Phil's balls in my throat?
Avowed Hands On: Playing One Quest in Two Very Different Ways - Xbox Wire
In the first playable preview of Avowed, Xbox Wire took two very different approaches to the same quest to explore player choice and consequence.
news.xbox.com
Play Your Way
Danielle: The preview presented several opportunities for dialogue, which gave a sense of how conversations will shape your adventure just as much as combat. The Vanguard Scout-specific choices were snappy and to the point, as a background of roaming amongst the trees rather than mingling with royalty would imply. I was given the choice to be polite and honest to Caedmon, a young chap that needed aid, or snarky and unhelpful, but figured that kindness might afford more opportunities down the road if he remembers that I saved his life in a dark cave. Avowed features attribute points that will unlock different dialogue choices, as well as buffs to your combat skills. As a ranger, I was particularly buffed out in the Dexterity and Perception departments, which delivered both extra critical hit chances and more observant options while I talked with other characters.
Mike: It wasn’t long until I was saying to myself that this felt very Obsidian-like – the myriad of dialog choices and interactions afforded to my character will be immediately familiar to players of the studio’s other games. While Danielle took a noble, helpful approach, I took the opportunity to see how the world and characters would respond to a brash warrior who lies through their teeth. There seems to be a wide variety of choice, and more humor than I was expecting (this was a good thing), that make this feel like an Obsidian RPG in the vein of Fallout: New Vegas and The Outer Worlds. Being able to either help Caedmon by healing his wounds or straight-up lying to him and pretending you’re a ghost is peak form for this studio – and I hope to see high level of player choice throughout Avowed.
I was also curious to see how far I could “push” the dialog with Sargamis, the gold-bodied Oracle who tasked us with retrieving the dagger so he could imbue a soul into a giant, lifeless stone giant – who may just have had something to do with the missing expedition. I’m not going to spoil exactly what happened here – it’s way too much fun not to let you discover it for yourself – but the fact that Avowed let me go so far with Sargamis’ conversation branches, has left me really excited for just how many dialog paths there will be in the mainline adventure.
Avowed: We Finally Played Obsidian’s First-Person RPG and It’s Fantastic - IGN
Avowed was a surprising delight to play for the first time. After a lot of questions about the shift in art direction from the teaser trailer, questions about the length, and a combat demo on the Xbox stage that had many asking if the game was earlier in development than expected, we're happy to...
www.ign.com
Avowed had made its impression. My doubts about it have faded away, and I’m left excited for its release in February. This small slice Obsidian gave us the opportunity to play was a treat, and while it’s a tiny glimpse, our 50-minute demo session flew by in the blink of an eye. And that’s always a good sign.
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