When I heard this game launched with no option for solo, offline play I lost all interest. Since then that's been patched and it's currently 40% off so I thought I'd dive in, happy I did, so far I'm loving it.
Cleared Act 2 last night with my bots, smooth sailing so far. Gunplay is tight and weapons feel satisfying, digging the flexibility of the card system, game looks and runs great on PS5, have my FOV at max and haven't seen a single frame dip yet. There are 2 *big* criticisms I have though:
1. Dismemberment...where the fuck is it? I was thinking back on all the many zombie games I've played being a huge fan of the genre. Whether it be Resident Evil, Dead Rising, Dead Island, Dying Light, TLoU, Killing Floor, CoD Zombies, Days Gone or others, popping off heads and tearing off limbs are part and parcel of the zombie killing experience, it adds to the immersion and impact of combat, makes everything more kinetic. It's distracting and baffling something so essential is absent in B4B and weird that not a single vid I've watched or review I've read since purchasing it mentions this glaring omission.
2. Bot commands/AI. I don't expect my robot companions to be Deep Blue, I *do* expect for them to be able to do basic stuff. The highlight button (L1 on PS5) is useless with bots, they will not react/interact with anything you highlight (except first aid boxes and even that is finicky). Should be very simple, hold down L1 on a gun/grenade/bandage etc, press square/triangle/circle for one of your 3 bots to pick it up, done. One big thing is I *have to* take a tool kit and use up that space because the bots inexplicably can't and I therefore can't highlight a locked door for them to open, why?
Other than that I'm really digging it, banter between characters is fun and keep things lively, corruption cards keep things unpredictable. Looking forward to clearing Recruit and seeing what all the fuss is about on Veteran, might play a game with randos just to see how different it feels.