AltogetherAndrews
Member
After not having fun with the co-op in the otherwise brilliant The Ascent, I’m super happy about this one. Never realized how much I had missed L4D. Sure, there are warts but that’s forgivable.
What cards are a must for the final boss? It felt like we were hardly doing any damage last night.
I noticed this too. There's a small amount of acceleration for aiming. Whoever keeps putting this in games needs to be slapped in the face. It just ruins the whole thing.Is it me or are the controls for this just..off?
It's like there's some kind of weird acceleration that often makes me swivel past an enemy, feels really weird...
I turned off aim assist and it seemed to help a lot. Hopefully some updates to gameplay are incoming very soon.I noticed this too. There's a small amount of acceleration for aiming. Whoever keeps putting this in games needs to be slapped in the face. It just ruins the whole thing.
thanksAll Hell Breaks Loose.
My first playthrough was Evil Eye by Fu Manchu....so some serious THPS vibes in the middle of that was a bit odd.
I tried that and it does help. I guess you don't really need aim assist in this game. Just shoot in any direction there's probably goibg to be something there.I turned off aim assist and it seemed to help a lot. Hopefully some updates to gameplay are incoming very soon.
All Hell Breaks Loose.
My first playthrough was Evil Eye by Fu Manchu....so some serious THPS vibes in the middle of that was a bit odd.
Yup, not gonna even bother playing on xbox. Feels fine on PC with good o m/kbI noticed this too. There's a small amount of acceleration for aiming. Whoever keeps putting this in games needs to be slapped in the face. It just ruins the whole thing.
Got Black Betty here, man that made it seriously fun.had Tick Tick Boom by The Hives lmao
Got Black Betty here, man that made it seriously fun.
Back 4 Blood reviewed by Kyle Campbell on PC, also available on PlayStation and Xbox.
Developer Turtle Rock Studios doesn't nail all the twists it attempts on the classic Left 4 Dead-style co-op zombie FPS, but a creative card-base progression system, fantastic campaign, and lighthearted tone make it a fun spin on that familiar genre.
Games movement feels really weird. Feels like you are lagging all the time. Needs to be fixed
Agreed.Not sure what to think, feels like they over complicated Left4Dead.
ah, that explains why the gunplay feels off and weirdI noticed this too. There's a small amount of acceleration for aiming. Whoever keeps putting this in games needs to be slapped in the face. It just ruins the whole thing.
And you can do those things without the card system. You can ignore it, if you want to specialize, you use it.I understand the Cards and Supply Lines systems are there to add a little re-play value but it's got to the point where my friends are just pissed off with it.
They don't want to micro-manage things, they just want to shoot zombies.
And you can do those things without the card system. You can ignore it, if you want to specialize, you use it.
no, i actually forgot about them. i saw one in the beta and was hoping it was going to be a collectible type of thing but havent seen any since the full game released.Anyone know what the gold skulls are for?
no, i actually forgot about them. i saw one in the beta and was hoping it was going to be a collectible type of thing but havent seen any since the full game released.
edit: appears they are collectibles and there are ten of them, one for each level, and you get an achievement/trophy for finding all of them. i love finding collectibles even if they dont give you anything so thats a plus for me
Back 4 Blood golden skull secret locations
All ten locations for where to find the golden skulls hidden in the Back 4 Blood campaignwww.pcgamesn.com
Left 4 Dead fans have been waiting for this for a long time, but thanks to spiritual successor Back 4 Blood, we finally have an intense new co-op zombie shooter to fill that void- thanks to the same studio that brought us Valve's beloved series in the first place, in fact.
As you'd expect Back 4 Blood can be a pretty grueling game, and it demands a lot from its players, which means actively thinking about the game's mechanics and using them properly is crucial if you want to make any meaningful progress. Here, we'll be going over a few basic beginner tips and tricks that should help you settle into the groove more easily.
Guys I’m not going a lie, I’m having trouble getting through this game even on its easiest difficulty lol (playing with randoms). Like seriously? There isn’t anything easy about this. What’s with this new fetish devs have making games Uber difficult. I’ve only played this game for a week and I’m already feeling exhausted with how non stop every moment is. It’s like there is no pacing and the they just throw wave after wave at you.
I’m sure with good team mates and everyone having a mic it’d be easy. But With randoms it feels near impossible lol. There isn’t enough done in the game to encourage you to stick together, or notify the player they are leaving team mates behind, and when you couple tat with the terrible job the game does at telling what direction a horde or special is coming from, it’s just makes it annoying af:
at least if it were an easier mode than all the problems playing with randoms wouldn’t be an issue, but as it is now I couldn’t get past act 3 if I was even trying. And I’m not anymore! Lol I’m just trying to build a better deck so I don’t have to struggle.
But damn, why do games have to be so ADHD now? I what happened to pacing? This game just feel non stop, which is what I hated about doom eternal, and a lot of other games recently.
ok rant over. Hopefully they tune this game up over time. Right now I’m just not feeling like I’m going to be able to put up with it much longer.
The deeper you go into the game the more you realize the difficulties really are off, lol.Guys I’m not going a lie, I’m having trouble getting through this game even on its easiest difficulty lol (playing with randoms). Like seriously? There isn’t anything easy about this. What’s with this new fetish devs have making games Uber difficult. I’ve only played this game for a week and I’m already feeling exhausted with how non stop every moment is. It’s like there is no pacing and the they just throw wave after wave at you.
I’m sure with good team mates and everyone having a mic it’d be easy. But With randoms it feels near impossible lol. There isn’t enough done in the game to encourage you to stick together, or notify the player they are leaving team mates behind, and when you couple tat with the terrible job the game does at telling what direction a horde or special is coming from, it’s just makes it annoying af:
at least if it were an easier mode than all the problems playing with randoms wouldn’t be an issue, but as it is now I couldn’t get past act 3 if I was even trying. And I’m not anymore! Lol I’m just trying to build a better deck so I don’t have to struggle.
But damn, why do games have to be so ADHD now? I what happened to pacing? This game just feel non stop, which is what I hated about doom eternal, and a lot of other games recently.
ok rant over. Hopefully they tune this game up over time. Right now I’m just not feeling like I’m going to be able to put up with it much longer.
Crossplay is everyone. PC, Xbox, game pass, steam, PSInstalled the game again bacause a cousin asked me and my gf to play together with him. I must say, after I got over the stupid card system, I think the gameplay is pretty solid. Starting to like the game. We are going through act 2 now. This game is better with friends/family. Had a lot of fun yesterday. We have a Series X and a Series S and our cousin is playing on PC. The crossplay worked just fine, no issues whatsoever. Pretty amazing. Do we play with Playstation owners when we have crossplay enabled or it's a Microsoft ecosystem thing?
The deeper you go into the game the more you realize the difficulties really are off, lol.
I'm at the very last stage of Act 1, right before Act 2. God man, the mine stage was SO wtf, lmao. The pals I was playing with were like, "How is this recruit?!" Lmao.No lie lol. How far are you in?
I took a break after getting destroyed at abandoned in act 1 a few times lol
I'm at the very last stage of Act 1, right before Act 2. God man, the mine stage was SO wtf, lmao. The pals I was playing with were like, "How is this recruit?!" Lmao.
This can happen if you died before the ending of any of the levels, like if your team got to the safe room or escaped but you weren't alive when they did. The game still counts this as a completion but it doesn't count it towards the achievement. You'll just have to finish whichever one you had died in again (assuming this is what happened) and it'll pop next time you return to the hub.My cheevos for completing the acts on certain difficulties have not unlocked (act I Recruit etc) despite me unlocking the actual level ones.
That level fucked us up the first time because we didn't understand how you have to quickly push and destroy the openings, and run through certain segments. The shipyard with the ferry is the same way. Gotta run 'n gun.I'm at the very last stage of Act 1, right before Act 2. God man, the mine stage was SO wtf, lmao. The pals I was playing with were like, "How is this recruit?!" Lmao.